Dan Ashlock

Orcid: 0000-0003-2209-7504

Affiliations:
  • University of Guelph, Department of Mathematics and Statistics, ON, Canada
  • Iowa State University, Ames, Iowa, USA (former)
  • California Institute of Technology, Pasadena, CA, USA (PhD 1990)


According to our database1, Dan Ashlock authored at least 253 papers between 1995 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Online presence:

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Bibliography

2024
Anchor Clustering for million-scale immune repertoire sequencing data.
BMC Bioinform., December, 2024

2023
Models of Representation in Computational Intelligence [Guest Editorial].
IEEE Comput. Intell. Mag., February, 2023

A Representation for Many Player Generalized Divide the Dollar Games.
Games, 2023

2022
A novel linear representation for evolving matrices.
Soft Comput., 2022

Human-Game AI Interaction (Dagstuhl Seminar 22251).
Dagstuhl Reports, 2022

Editorial: 2020 IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology (IEEE CIBCB 2020).
Biosyst., 2022

Local Bubble Dilation Functions: Hypersphere-bounded Landscape Deformations Simplify Global Optimization.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2022

Evolving Neural Networks for a Generalized Divide the Dollar Game.
Proceedings of the IEEE Congress on Evolutionary Computation, 2022

2021
Mathematical Problem Factories: Almost Endless Problem Generation
Synthesis Lectures on Mathematics & Statistics, Morgan & Claypool Publishers, ISBN: 978-3-031-02436-8, 2021

The algebraic solvability of the novel lamplighter puzzle.
J. Int. Comput. Games Assoc., 2021

An Evolutionary Algorithm with Crossover and Mutation for Model-Based Clustering.
J. Classif., 2021

A comparison of the Moran Process and replicator equations for evolving social dilemma game strategies.
Biosyst., 2021

Procedural Content Generation of Levels with Increased Connectedness using Complex String Generators.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2021

The Non-Walking Triangle Optimization Representation: Enabling Monte Carlo Tree Search-like Methods for Real Parameter Optimization Problems.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2021

A Family of Turn Based Strategy Games with Moose.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2021

Representational Sensitivity for Divide the Dollar Playing Agents.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

A Comparison of Novel Representations for Evolving Epidemic Networks.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2021

One Moose, Two Moose, Three Fields, More?
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2021

Ring Optimization of Epidemic Contact Networks.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2021

Necrotic Behavioral Control of Agent Behavior in the Iterated Prisoner's Dilemma.
Proceedings of the IEEE Congress on Evolutionary Computation, 2021

If You Can't Beat It, Squash It: Simplify Global Optimization by Evolving Dilation Functions.
Proceedings of the IEEE Congress on Evolutionary Computation, 2021

2020
An Introduction to Proofs with Set Theory
Synthesis Lectures on Mathematics & Statistics, Morgan & Claypool Publishers, ISBN: 978-3-031-02426-9, 2020

Testing a Protocol for Characterizing Game Playing Agents Trained via Evolution on a New Game.
IEEE Trans. Games, 2020

A polyomino puzzle for arithmetic practice.
J. Int. Comput. Games Assoc., 2020

We Are Not Pontius Pilate: Acknowledging Ethics and Policy.
Proceedings of the 2020 IEEE Symposium Series on Computational Intelligence, 2020

Further Exploration of Necrotic Control of Evolved Art.
Proceedings of the 2020 IEEE Symposium Series on Computational Intelligence, 2020

Monte Carlo Tree Search Strategies in 2-Player Iterated Prisoner Dilemma Games.
Proceedings of the IEEE Conference on Games, 2020

Vaccinating a Population is a Programming Problem.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2020

Evolving the Curve.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2020

Odd Distance Anchors for Rapid Clustering.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2020

Which random is the best random? A study on sampling methods in Fourier surrogate modeling.
Proceedings of the IEEE Congress on Evolutionary Computation, 2020

Modelling of Vaccination Strategies for Epidemics using Evolutionary Computation.
Proceedings of the IEEE Congress on Evolutionary Computation, 2020

Clustering Julia Set Examples to Enhance Evolution of Fractal Parameters.
Proceedings of the IEEE Congress on Evolutionary Computation, 2020

Evolutionary Graph Compression and Diffusion Methods for City Discovery in Role Playing Games.
Proceedings of the IEEE Congress on Evolutionary Computation, 2020

Necrotic Control of the Aesthetics of Evolved Art.
Proceedings of the IEEE Congress on Evolutionary Computation, 2020

2019
Fast Start Advanced Calculus
Synthesis Lectures on Mathematics & Statistics, Morgan & Claypool Publishers, ISBN: 978-3-031-02422-1, 2019

Fast Start Integral Calculus
Synthesis Lectures on Mathematics & Statistics, Morgan & Claypool Publishers, ISBN: 978-3-031-02421-4, 2019

Fast Start Differential Calculus
Synthesis Lectures on Mathematics & Statistics, Morgan & Claypool Publishers, ISBN: 978-3-031-02420-7, 2019

Identification of critical connectors in the directed reaction-centric graphs of microbial metabolic networks.
BMC Bioinform., 2019

Automatic Generation of Diverse Cavern Maps with Morphing Cellular Automata.
Proceedings of the IEEE Conference on Games, 2019

Monte Carlo Strategies for Exploiting Fairness in N-player Ultimatum Games.
Proceedings of the IEEE Conference on Games, 2019

Automatic Generation of Level Maps with the Do What's Possible Representation.
Proceedings of the IEEE Conference on Games, 2019

The Riddle of Togelby.
Proceedings of the IEEE Conference on Games, 2019

Prisoner's Dilemma Agents with Phenotypic Plasticity.
Proceedings of the IEEE Conference on Games, 2019

Pandemic: A Graph Evolution Story.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2019

Large Block Matching Characters for Dehydrin Classification.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2019

Implementing Phenotypic Plasticity with an Adaptive Generative Representation.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2019

Dilation Functions in Global Optimization.
Proceedings of the IEEE Congress on Evolutionary Computation, 2019

Representation for Evolution of Epidemic Models.
Proceedings of the IEEE Congress on Evolutionary Computation, 2019

Parameter Tuning of a Peak Fitting Algorithm with an Evolved Experimental Design.
Proceedings of the IEEE Congress on Evolutionary Computation, 2019

Modelling Standard Work with Simple Virtual Agents.
Proceedings of the IEEE Congress on Evolutionary Computation, 2019

Applying an Adaptive Generative Representation to the Investigation of Affordances in Puzzles.
Proceedings of the IEEE Congress on Evolutionary Computation, 2019

A Greedy, Generative, Lattice Representation for Point Packing.
Proceedings of the IEEE Congress on Evolutionary Computation, 2019

2018
Exploring Representation in Evolutionary Level Design
Synthesis Lectures on Games and Computational Intelligence, Morgan & Claypool Publishers, ISBN: 978-3-031-02120-6, 2018

Computational Intelligence Techniques in Bioinformatics and Bioengineering [Guest Editorial].
IEEE Comput. Intell. Mag., 2018

Evolving Diverse Cellular Automata Based Level Maps.
Proceedings of 6th International Conference in Software Engineering for Defence Applications, 2018

Toward General Mathematical Game Playing Agents.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

Evolving Number Sentence Morphing Puzzles.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

Data driven point packing for fast clustering.
Proceedings of the 2018 IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2018

Hierarchical clustering and tree stability.
Proceedings of the 2018 IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2018

Parameter selection for modeling of epidemic networks.
Proceedings of the 2018 IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2018

On the Evolution of Fairness in N-player Ultimatum Games.
Proceedings of the 2018 IEEE Congress on Evolutionary Computation, 2018

Two Population Studies of Evolving Game Playing Agents.
Proceedings of the 2018 IEEE Congress on Evolutionary Computation, 2018

Exploiting Fertility to Enable Automatic Content Generation to Ameliorate User Fatigue in Interactive Evolutionary Computation.
Proceedings of the 2018 IEEE Congress on Evolutionary Computation, 2018

2017
On the Design of Game-Playing Agents
Synthesis Lectures on Games and Computational Intelligence, Morgan & Claypool Publishers, ISBN: 978-3-031-02119-0, 2017

Changing Resources Available to Game Playing Agents: Another Relevant Design Factor in Agent Experiments.
IEEE Trans. Comput. Intell. AI Games, 2017

Network induction for epidemic profiles with a novel representation.
Biosyst., 2017

Using multiple worlds for multiple agent roles in games.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017

General video game playing escapes the no free lunch theorem.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017

Inferring bistable lac operen Boolean regulatory networks using evolutionary computation.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2017

A novel representation for boolean networks designed to enhance heritability and scalability.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2017

Hybridization and ring optimization for larger sets of embeddable biomarkers.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2017

Infinite string block matching features for DNA classification.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2017

A note on population size inspired by the extinction of mammoths.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2017

Applying the biased form of the adaptive generative representation.
Proceedings of the 2017 IEEE Congress on Evolutionary Computation, 2017

Evolutionary design of FRAX decks.
Proceedings of the 2017 IEEE Congress on Evolutionary Computation, 2017

Modeling undependable subsidies with three-player generalized divide the dollar.
Proceedings of the 2017 IEEE Congress on Evolutionary Computation, 2017

2016
Restarting and recentering genetic algorithm variations for DNA fragment assembly: The necessity of a multi-strategy approach.
Biosyst., 2016

Multiple Worlds Model of Evolution for demographic appropriate radio playlists.
Proceedings of the 2016 IEEE Symposium Series on Computational Intelligence, 2016

Revisiting epidemic network evolution with a new representation.
Proceedings of the 2016 IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2016

Evolvable warps for data normalization.
Proceedings of the IEEE Congress on Evolutionary Computation, 2016

Adding local edge mobility to graph evolution.
Proceedings of the IEEE Congress on Evolutionary Computation, 2016

Evolving polyomino puzzles.
Proceedings of the IEEE Congress on Evolutionary Computation, 2016

An adaptive generative representation for evolutionary computation.
Proceedings of the IEEE Congress on Evolutionary Computation, 2016

The impact of elite fraction and population size on evolved iterated prisoner's dilemma agents.
Proceedings of the IEEE Congress on Evolutionary Computation, 2016

The do what's possible representation.
Proceedings of the IEEE Congress on Evolutionary Computation, 2016

Conway crossover to create hyperdimensional point packings, with applications.
Proceedings of the IEEE Congress on Evolutionary Computation, 2016

Generalized divide the dollar.
Proceedings of the IEEE Congress on Evolutionary Computation, 2016

Evolutionary partitioning regression with function stacks.
Proceedings of the IEEE Congress on Evolutionary Computation, 2016

2015
Evolutionary Nonlinear Projection.
IEEE Trans. Evol. Comput., 2015

Multiple Opponent Optimization of Prisoner's Dilemma Playing Agents.
IEEE Trans. Comput. Intell. AI Games, 2015

The Impact of Obstruction on a Model of Competitive Exclusion in Plants.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2015

Evolvable fashion-based cellular automata for generating cavern systems.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

Tutorial II: Representations for evolutionary computation in games.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

Stress and productivity performance in the workforce modelled with binary decision automata.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2015

Varying decision inputs in Prisoner's Dilemma.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2015

A comparison of incremental community assembly with evolutionary community selection.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2015

Interactive evolution instead of default parameters.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2015

Chaos automata for sequence visualization.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2015

Lexicode crossover for embeddable biomarkers.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2015

Evolving DNA classifiers with extinction based ring optimization.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2015

Flow of control in linear genetic programming.
Proceedings of the IEEE Congress on Evolutionary Computation, 2015

Evolution of 2D apoptotic cellular automata.
Proceedings of the IEEE Congress on Evolutionary Computation, 2015

Evolving fractal art with a directed acyclic graph genetic programming representation.
Proceedings of the IEEE Congress on Evolutionary Computation, 2015

Ring optimization with extinction.
Proceedings of the IEEE Congress on Evolutionary Computation, 2015

A class of representations for evolving graphs.
Proceedings of the IEEE Congress on Evolutionary Computation, 2015

Evolving Point Packings in the Plane.
Proceedings of the Artificial Life and Computational Intelligence, 2015

2014
Recentering and restarting a genetic algorithm using a generative representation for an ordered gene problem.
Int. J. Hybrid Intell. Syst., 2014

A novel engineering tool for creative design of fluid systems.
Eng. Comput., 2014

The evolution of exploitation.
Proceedings of the 2014 IEEE Symposium on Foundations of Computational Intelligence, 2014

Test problems and representations for graph evolution.
Proceedings of the 2014 IEEE Symposium on Foundations of Computational Intelligence, 2014

A discrete representation for real optimization with unique search properties.
Proceedings of the 2014 IEEE Symposium on Foundations of Computational Intelligence, 2014

Automatic generation of fantasy role-playing modules.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

Shaped prisoner's dilemma automata.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

Shape control of side effect machines for DNA classification.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2014

Using associators to generate ensemble biclustering from multiple evolved biclusterings.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2014

Recentering and Restarting Genetic Algorithm variations for DNA Fragment Assembly.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2014

Agent-based modelling of resource flow in plant networks.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2014

∗Tego - A framework for adversarial planning.
Proceedings of the IEEE Congress on Evolutionary Computation, 2014

2013
Fitness Landscapes of Evolved Apoptotic Cellular Automata.
IEEE Trans. Evol. Comput., 2013

Agent-Case Embeddings for the Analysis of Evolved Systems.
IEEE Trans. Evol. Comput., 2013

Guest Editorial: Special Issue on Understanding Complex Evolutionary Systems.
IEEE Trans. Evol. Comput., 2013

Sequence classification with side effect machines evolved via ring optimization.
Biosyst., 2013

Development of antibiotic regimens using graph based evolutionary algorithms.
Biosyst., 2013

Recentering, reanchoring & restarting an evolutionary algorithm.
Proceedings of the Fifth World Congress on Nature and Biologically Inspired Computing, 2013

The impact of varying resources available to Iterated Prisoner's Dilemma agents.
Proceedings of the IEEE Symposium on Foundations of Computational Intelligence, 2013

An agent based model of stress in the workplace.
Proceedings of the 2013 IEEE Conference on Evolving and Adaptive Intelligent Systems, 2013

The impact of connection topology and agent size on cooperation in the iterated prisoner's dilemma.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

Landscape automata for search based procedural content generation.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

Creativity and competitiveness in polyomino-developing game playing agents.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

Binary decision automata modelling stress in the workplace.
Proceedings of the IEEE Congress on Evolutionary Computation, 2013

Woven string kernels for DNA sequence classification.
Proceedings of the IEEE Congress on Evolutionary Computation, 2013

Edit metric decoding: Representation strikes back.
Proceedings of the IEEE Congress on Evolutionary Computation, 2013

Evolutionary cellular automata bonsai.
Proceedings of the IEEE Congress on Evolutionary Computation, 2013

Functions for the analysis of exploration and exploitation.
Proceedings of the IEEE Congress on Evolutionary Computation, 2013

2012
On the synthesis of DNA error correcting codes.
Biosyst., 2012

Representation in Evolutionary Computation.
Proceedings of the Advances in Computational Intelligence, 2012

Deck-based prisoner's dilemma.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012

From competition to cooperation: Co-evolution in a rewards continuum.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012

A model of competitive exclusion in plants.
Proceedings of the 2012 IEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology, 2012

Evolving a social fabric to fit and epidemic profile.
Proceedings of the 2012 IEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology, 2012

Evolutionary games and the study of cooperation: Why has so little progress been made?
Proceedings of the IEEE Congress on Evolutionary Computation, 2012

Single parent generalization of cellular automata rules.
Proceedings of the IEEE Congress on Evolutionary Computation, 2012

Impact of regulatory genes on optimization behavior.
Proceedings of the IEEE Congress on Evolutionary Computation, 2012

2011
Search-Based Procedural Generation of Maze-Like Levels.
IEEE Trans. Comput. Intell. AI Games, 2011

Simultaneous Dual Level Creation for Games.
IEEE Comput. Intell. Mag., 2011

Tutorials: Cultural Algorithms: Incorporating social intelligence into virtual worlds.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011

Incorporating required structure into tiles.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011

Hormonal systems for prisoners dilemma agents.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011

Fitting contact networks to epidemic behavior with an evolutionary algorithm.
Proceedings of the 2011 IEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology, 2011

A simulation of bacterial communities.
Proceedings of the 2011 IEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology, 2011

Designing artificial organisms for use in biological simulations.
Proceedings of the 2011 IEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology, 2011

Decomposing the level generation problem with tiles.
Proceedings of the IEEE Congress on Evolutionary Computation, 2011

Autogeneration of fractal photographic mosaic images.
Proceedings of the IEEE Congress on Evolutionary Computation, 2011

Translation tables: A genetic code in a evolutionary algorithm.
Proceedings of the IEEE Congress on Evolutionary Computation, 2011

Comparison of evolved epidemic networks with diffusion characters.
Proceedings of the IEEE Congress on Evolutionary Computation, 2011

Financial control of the evolution of autonomous non-player characters.
Proceedings of the IEEE Congress on Evolutionary Computation, 2011

Shopkeeper strategies in the iterated prisoner's dilemma.
Proceedings of the IEEE Congress on Evolutionary Computation, 2011

Fitness functions for searching the Mandelbrot set.
Proceedings of the IEEE Congress on Evolutionary Computation, 2011

Domination in Iterated Prisoner's Dilemma.
Proceedings of the 24th Canadian Conference on Electrical and Computer Engineering, 2011

2010
A fingerprint comparison of different Prisoner's Dilemma payoff matrices.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

Automatic generation of game elements via evolution.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

Classifying Cytochrome c Oxidase subunit 1 by translation initiation mechanism using side effect machines.
Proceedings of the 2010 IEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology, 2010

Side effect machines for quaternary edit metric decoding.
Proceedings of the 2010 IEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology, 2010

Nearest neighbor training of side effect machines for sequence classification.
Proceedings of the 2010 IEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology, 2010

Evolution for automatic assessment of the difficulty of sokoban boards.
Proceedings of the IEEE Congress on Evolutionary Computation, 2010

Virtual retroviruses in grid walkers: Effects on genome organization.
Proceedings of the IEEE Congress on Evolutionary Computation, 2010

Ring optimization of edit metric codes in DNA.
Proceedings of the First ACM International Conference on Bioinformatics and Computational Biology, 2010

2009
Fingerprint Analysis of the Noisy Prisoner's Dilemma Using a Finite-State Representation.
IEEE Trans. Comput. Intell. AI Games, 2009

Computational Intelligence in Bioinformatics (Fogel, G.B. et al; 2008) [Book review].
IEEE Comput. Intell. Mag., 2009

MULTI-K: accurate classification of microarray subtypes using ensemble k-means clustering.
BMC Bioinform., 2009

Using diffusion characters for the taxonomy of self-organizing social networks.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology, 2009

Diagnostic character location within the cryptic skipper butterfly species complex with an evolutionary algorithm.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology, 2009

DNA error correcting codes: No crossover.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology, 2009

Simulation of the impact of retroviruses on genome organization of an artificial organism.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology, 2009

Evolved art via control of cellular automata.
Proceedings of the IEEE Congress on Evolutionary Computation, 2009

Robustness in evolved grid structures.
Proceedings of the IEEE Congress on Evolutionary Computation, 2009

Edit metric decoding: a new hope.
Proceedings of the Canadian Conference on Computer Science & Software Engineering, 2009

2008
Fingerprinting: Visualization and Automatic Analysis of Prisoner's Dilemma Strategies.
IEEE Trans. Evol. Comput., 2008

Classifying synthetic and biological DNA sequences with side effect machines.
Proceedings of the 2008 IEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology, 2008

A model of emotion in the prisoner's dilemma.
Proceedings of the 2008 IEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology, 2008

Characterization of extremal epidemic networks with diffusion characters.
Proceedings of the 2008 IEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology, 2008

Transience in the simulation of ring species.
Proceedings of the 2008 IEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology, 2008

Evolution of artificial ring species.
Proceedings of the IEEE Congress on Evolutionary Computation, 2008

Behavioral regimes in the evolution of extremal epidemic graphs.
Proceedings of the IEEE Congress on Evolutionary Computation, 2008

The geometry of Tartarus fitness cases.
Proceedings of the IEEE Congress on Evolutionary Computation, 2008

Small population effects and hybridization.
Proceedings of the IEEE Congress on Evolutionary Computation, 2008

2007
Cooperation in Prisoner's Dilemma on Graphs.
Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, 2007

Evolving Extremal Epidemic Networks.
Proceedings of the 2007 IEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology, 2007

Evolutionary Parameter Setting of Multi-clustering.
Proceedings of the 2007 IEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology, 2007

A fractal representation for real optimization.
Proceedings of the IEEE Congress on Evolutionary Computation, 2007

Fingerprint analysis of the noisy prisoner's dilemma.
Proceedings of the IEEE Congress on Evolutionary Computation, 2007

2006
Understanding representational sensitivity in the iterated prisoner's dilemma with fingerprints.
IEEE Trans. Syst. Man Cybern. Syst., 2006

Graph-based evolutionary algorithms.
IEEE Trans. Evol. Comput., 2006

Training Function Stacks to play the Iterated Prisoner's Dilemma.
Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), 2006

Grid-Robot Drivers: an Evolutionary Multi-agent Virtual Robotics Task.
Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), 2006

Filtration and Depth Annotation Improve Non-linear Projection for RNA Motif Discovery.
Proceedings of the 2006 IEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology, 2006

Developing Antibiotic Regimens Using Evolutionary Algorithms.
Proceedings of the 2006 IEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology, 2006

An Evolutionary Algorithm for the Selection of Geographically Informative Species.
Proceedings of the 2006 IEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology, 2006

An Exploration of Differential Utility in Iterated Prisoner's Dilemma.
Proceedings of the 2006 IEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology, 2006

Evaluating Distance Measures for RNA Motif Search.
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006

AMoEBA Image Segmentation: Modeling of Individual Voronoi Tessellations.
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006

Generalized Thermal Agents with Multiple Boundary Conditions and Three-Dimensional Thermal Agents.
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006

Improving Design Diversity Using Graph Based Evolutionary Algorithms.
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006

Evolving A Diverse Collection of Robot Path Planning Problems.
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006

Non-photorealistic Rendering of Images as Evolutionary Stained Glass.
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006

Simultaneous Evolution of Bracketed L-system Rules and Interpretation.
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006

An Updated Taxonomy of Evolutionary Computation Problems using Graph-based Evolutionary Algorithms.
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006

Changes in Prisoner's Dilemma Strategies Over Evolutionary Time With Different Population Sizes.
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006

Evolutionary Exploration of the Mandelbrot Set.
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006

Evolutionary computation for modeling and optimization.
Springer, ISBN: 978-0-387-22196-0, 2006

2005
A hybrid genetic programming approach for the analytical solution of differential equations.
Int. J. Gen. Syst., 2005

Using the biological taxonomy to access biological literature with PathBinderH.
Bioinform., 2005

A study of evolutionary robustness in stochastically tiled polyominos.
Proceedings of the Genetic and Evolutionary Computation Conference, 2005

The impact of cellular representation on finite state agents for prisoner's dilemma.
Proceedings of the Genetic and Evolutionary Computation Conference, 2005

Selection of Genetically Diverse Recombinant Inbreds with an Ordered Gene Evolutionary Algorithm.
Proceedings of the 2005 IEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology, 2005

Depth Annotation of RNA Folds for Secondary Structure Motif Search.
Proceedings of the 2005 IEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology, 2005

A Novel Variation Operator for More Rapid Evolution of DNA Error Correcting Codes.
Proceedings of the 2005 IEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology, 2005

Solution transfer rates in graph based evolutionary algorithms.
Proceedings of the IEEE Congress on Evolutionary Computation, 2005

On the effects of representation on evolving grid robots.
Proceedings of the IEEE Congress on Evolutionary Computation, 2005

Nonlinear projection for the display of high dimensional distance data.
Proceedings of the IEEE Congress on Evolutionary Computation, 2005

Non-local adaptation of artificial predators and prey.
Proceedings of the IEEE Congress on Evolutionary Computation, 2005

Techniques for analysis of evolved prisoner's dilemma strategies with fingerprints.
Proceedings of the IEEE Congress on Evolutionary Computation, 2005

Evolution of L-systems for compact virtual landscape generation.
Proceedings of the IEEE Congress on Evolutionary Computation, 2005

Graph based evolutionary algorithms enhance the identification of Steiner systems.
Proceedings of the IEEE Congress on Evolutionary Computation, 2005

Rapid training of thermal agents with single parent genetic programming.
Proceedings of the IEEE Congress on Evolutionary Computation, 2005

Single parent genetic programming.
Proceedings of the IEEE Congress on Evolutionary Computation, 2005

2004
A strategy for assembling the maize (Zea mays L.) genome.
Bioinform., 2004

A comparison of evolved finite state classifiers and interpolated Markov models for improving PCR primer design.
Proceedings of the 2004 IEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology, 2004

Quantitative trait loci based solution of an inverse radiation heat transfer problem.
Proceedings of the IEEE Congress on Evolutionary Computation, 2004

A comparison of the robustness of evolutionary computation and random walks.
Proceedings of the IEEE Congress on Evolutionary Computation, 2004

An application of graph based evolutionary algorithms for diversity preservation.
Proceedings of the IEEE Congress on Evolutionary Computation, 2004

Coevolution and Tartarus.
Proceedings of the IEEE Congress on Evolutionary Computation, 2004

The effect of tag recognition on non-local adaptation.
Proceedings of the IEEE Congress on Evolutionary Computation, 2004

Simulation of floral specialization in bees.
Proceedings of the IEEE Congress on Evolutionary Computation, 2004

Program induction: building a wall.
Proceedings of the IEEE Congress on Evolutionary Computation, 2004

Fingerprints: enabling visualization and automatic analysis of strategies for two player games.
Proceedings of the IEEE Congress on Evolutionary Computation, 2004

On taxonomy of evolutionary computation problems.
Proceedings of the IEEE Congress on Evolutionary Computation, 2004

Evolutionary control of Lsystem interpretation.
Proceedings of the IEEE Congress on Evolutionary Computation, 2004

2003
A note on general adaptation in populations of painting robots.
Proceedings of the IEEE Congress on Evolutionary Computation, 2003

Thermal agents: an application of genetic programming to virtual engineering.
Proceedings of the IEEE Congress on Evolutionary Computation, 2003

Morphometric grayscale texture analysis using foot patterns.
Proceedings of the IEEE Congress on Evolutionary Computation, 2003

2002
Training finite state machines to improve PCR primer design.
Proceedings of the 2002 Congress on Evolutionary Computation, 2002

Greedy closure evolutionary algorithms.
Proceedings of the 2002 Congress on Evolutionary Computation, 2002

2000
Iterated function system fractals for the detection and display of DNA reading frame.
Proceedings of the 2000 Congress on Evolutionary Computation, 2000

A pure finite state baseline for Tartarus.
Proceedings of the 2000 Congress on Evolutionary Computation, 2000

Data crawlers for simple optical character recognition.
Proceedings of the 2000 Congress on Evolutionary Computation, 2000

1999
Complexity at large.
Complex., 1999

Graph based genetic algorithms.
Proceedings of the 1999 Congress on Evolutionary Computation, 1999

Texture synthesis with tandem genetic algorithms using nonparametric partially ordered Markov models.
Proceedings of the 1999 Congress on Evolutionary Computation, 1999

1998
Acquisition of General Adaptive Features by Evolution.
Proceedings of the Evolutionary Programming VII, 7th International Conference, 1998

A Fully Characterized Test Suite for Genetic Programming.
Proceedings of the Evolutionary Programming VII, 7th International Conference, 1998

1995
Iterated Prisoner's Dilemma with Choice and Refusal of Partners: Evolutionary Results.
Proceedings of the Advances in Artificial Life, 1995


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