Duksu Kim

Orcid: 0000-0002-9075-3983

According to our database1, Duksu Kim authored at least 15 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
TIE-KD: Teacher-Independent and Explainable Knowledge Distillation for Monocular Depth Estimation.
CoRR, 2024

2022
Real-Time Lens Distortion Algorithm on an Edge Device With GPU.
IEEE Access, 2022

Real-time lens distortion algorithm on embedded GPU systems.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

2021
HI-FFT: Heterogeneous Parallel In-Place Algorithm for Large-Scale 2D-FFT.
IEEE Access, 2021

2020
HPMaX: heterogeneous parallel matrix multiplication using CPUs and GPUs.
Computing, 2020

2019
Accurate and Memory-Efficient GPU Ray-Casting Algorithm for Volume Rendering Unstructured Grid Data.
Proceedings of the 21st Eurographics Conference on Visualization, 2019

2017
Memory Efficient Parallel Ray-casting Algorithm for Unstructured Grid Volume Rendering.
Proceedings of the 19th Eurographics Conference on Visualization, 2017

2014
Out-of-Core Proximity Computation for Particle-based Fluid Simulations.
Proceedings of the High-Performance Graphics 2014, Lyon, France, 2014. Proceedings, 2014

2013
Scheduling in Heterogeneous Computing Environments for Proximity Queries.
IEEE Trans. Vis. Comput. Graph., 2013

2010
RACBVHs: Random-Accessible Compressed Bounding Volume Hierarchies.
IEEE Trans. Vis. Comput. Graph., 2010

Multi-Resolution Cloth Simulation.
Comput. Graph. Forum, 2010

FASTCD: fracturing-aware stable collision detection.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

FASTCD: Fracturing-Aware Stable Collision Detection.
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010

2009
HPCCD: Hybrid Parallel Continuous Collision Detection using CPUs and GPUs.
Comput. Graph. Forum, 2009

PCCD: parallel continuous collision detection.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009


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