Jeong-Mo Hong

According to our database1, Jeong-Mo Hong authored at least 19 papers between 2003 and 2016.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2016
Water simulation using a responsive surface tracking for flow-type changes.
Vis. Comput., 2016

2015
Interpolation and parallel adjustment of center-sampled trees with new balancing constraints.
Vis. Comput., 2015

2014
Out-of-Core Proximity Computation for Particle-based Fluid Simulations.
Proceedings of the High-Performance Graphics 2014, Lyon, France, 2014. Proceedings, 2014

2013
Visual simulation of turbulent fluids using MLS interpolation profiles.
Vis. Comput., 2013

A heterogeneous CPU-GPU parallel approach to a multigrid Poisson solver for incompressible fluid simulation.
Comput. Animat. Virtual Worlds, 2013

2010
Sounding liquids: Automatic sound synthesis from fluid simulation.
ACM Trans. Graph., 2010

FASTCD: fracturing-aware stable collision detection.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

FASTCD: Fracturing-Aware Stable Collision Detection.
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010

2009
Interchangeable SPH and level set method in multiphase fluids.
Vis. Comput., 2009

Simulation of swirling bubbly water using bubble particles.
Vis. Comput., 2009

Procedural Synthesis using Vortex Particle Method for Fluid Simulation.
Comput. Graph. Forum, 2009

2008
Bubbles alive.
ACM Trans. Graph., 2008

Divergence-constrained moving least squares for fluid simulation.
Comput. Animat. Virtual Worlds, 2008

2007
Fracturing Rigid Materials.
IEEE Trans. Vis. Comput. Graph., 2007

Wrinkled flames and cellular patterns.
ACM Trans. Graph., 2007

On Boundary Condition Capturing for Multiphase Interfaces.
J. Sci. Comput., 2007

2005
Discontinuous fluids.
ACM Trans. Graph., 2005

2004
Controlling fluid animation with geometric potential.
Comput. Animat. Virtual Worlds, 2004

2003
Animation of Bubbles in Liquid .
Comput. Graph. Forum, 2003


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