Min Tang

Affiliations:
  • Zhejiang University, College of Computer Science and Technology, China


According to our database1, Min Tang authored at least 86 papers between 2001 and 2023.

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Bibliography

2023
Sphere Face Model: A 3D morphable model with hypersphere manifold latent space using joint 2D/3D training.
Comput. Vis. Media, 2023

CTSN: Predicting Cloth Deformation for Skeleton-based Characters with a Two-stream Skinning Network.
CoRR, 2023

StyleIPSB: Identity-Preserving Semantic Basis of StyleGAN for High Fidelity Face Swapping.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
BADF: Bounding Volume Hierarchies Centric Adaptive Distance Field Computation for Deformable Objects on GPUs.
J. Comput. Sci. Technol., 2022

N-Cloth: Predicting 3D Cloth Deformation with Mesh-Based Networks.
Comput. Graph. Forum, 2022

Reconstructing Recognizable 3D Face Shapes based on 3D Morphable Models.
Comput. Graph. Forum, 2022

2021
Sphere Face Model: A 3D Morphable Model with Hypersphere Manifold Latent Space.
CoRR, 2021

Toward Realistic Virtual Try-on Through Landmark Guided Shape Matching.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

2020
A massively parallel and scalable multi-CPU material point method.
ACM Trans. Graph., 2020

Hierarchical Optimization Time Integration for CFL-Rate MPM Stepping.
ACM Trans. Graph., 2020

P-cloth: interactive complex cloth simulation on multi-GPU systems using dynamic matrix assembly and pipelined implicit integrators.
ACM Trans. Graph., 2020

2019
Illumination-aware faster R-CNN for robust multispectral pedestrian detection.
Pattern Recognit., 2019

2018
I-cloth: incremental collision handling for GPU-based interactive cloth simulation.
ACM Trans. Graph., 2018

PSCC: Parallel Self-Collision Culling with Spatial Hashing on GPUs.
Proc. ACM Comput. Graph. Interact. Tech., 2018

"Edutainment 2017" a visual and semantic representation of 3D face model for reshaping face in images.
J. Vis., 2018

Parallel Multigrid for Nonlinear Cloth Simulation.
Comput. Graph. Forum, 2018

Efficient BVH-based Collision Detection Scheme with Ordering and Restructuring.
Comput. Graph. Forum, 2018

Accurate self-collision detection using enhanced dual-cone method.
Comput. Graph., 2018

Multispectral Pedestrian Detection via Simultaneous Detection and Segmentation.
Proceedings of the British Machine Vision Conference 2018, 2018

2017
Efficient and Reliable Self-Collision Culling Using Unprojected Normal Cones.
Comput. Graph. Forum, 2017

Clothes Size Prediction from Dressed-Human Silhouettes.
Proceedings of the Next Generation Computer Animation Techniques, 2017

Replacement of Facial Parts in Images.
Proceedings of the Next Generation Computer Animation Techniques, 2017

2016
Depth incorporating with color improves salient object detection.
Vis. Comput., 2016

Interactive mesh cloning driven by boundary loop.
Vis. Comput., 2016

Parametric Human Body Reconstruction Based on Sparse Key Points.
IEEE Trans. Vis. Comput. Graph., 2016

A Linear Approach for Depth and Colour Camera Calibration Using Hybrid Parameters.
J. Comput. Sci. Technol., 2016

Efficient and robust strain limiting and treatment of simultaneous collisions with semidefinite programming.
Comput. Vis. Media, 2016

CAMA: Contact-Aware Matrix Assembly with Unified Collision Handling for GPU-based Cloth Simulation.
Comput. Graph. Forum, 2016

3D Body Shapes Estimation from Dressed-Human Silhouettes.
Comput. Graph. Forum, 2016

2015
TightCCD: Efficient and Robust Continuous Collision Detection using Tight Error Bounds.
Comput. Graph. Forum, 2015

2014
A new sketch-based 3D model retrieval approach by using global and local features.
Graph. Model., 2014

2013
Upper Body Human Detection and Segmentation in Low Contrast Video.
IEEE Trans. Circuits Syst. Video Technol., 2013

A GPU-based Streaming Algorithm for High-Resolution Cloth Simulation.
Comput. Graph. Forum, 2013

2012
Robust super resolution of compressed video.
Vis. Comput., 2012

Continuous penalty forces.
ACM Trans. Graph., 2012

Fast continuous collision culling with deforming noncollinear filters.
Comput. Animat. Virtual Worlds, 2012

Connectivity-Based Segmentation for GPU-Accelerated Mesh Decompression.
J. Comput. Sci. Technol., 2012

GPU accelerated convex hull computation.
Comput. Graph., 2012

A fluid/cloth coupling method for high velocity collision simulation.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

Mesh Segmentation for Parallel Decompression on GPU.
Proceedings of the Computational Visual Media - First International Conference, 2012

2011
VolCCD: Fast continuous collision culling between deforming volume meshes.
ACM Trans. Graph., 2011

Collision-streams: fast GPU-based collision detection for deformable models.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

2010
Inhomogeneous volumetric Laplacian deformation for rhinoplasty planning and simulation system.
Comput. Animat. Virtual Worlds, 2010

MCCD: Multi-core collision detection between deformable models using front-based decomposition.
Graph. Model., 2010

FASTCD: fracturing-aware stable collision detection.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Fast continuous collision detection using deforming non-penetration filters.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

FASTCD: Fracturing-Aware Stable Collision Detection.
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010

A two step method to recover occluded part of face.
Proceedings of the 3rd International Conference on Information Sciences and Interaction Sciences (ICIS 2010), 2010

2009
ICCD: Interactive Continuous Collision Detection between Deformable Models Using Connectivity-Based Culling.
IEEE Trans. Vis. Comput. Graph., 2009

Multi-core collision detection between deformable models.
Proceedings of the 2009 ACM Symposium on Solid and Physical Modeling, 2009

Computer aided design and evaluation of new anatomic fixation system on entire pelvic model.
Proceedings of the 2009 ACM Symposium on Solid and Physical Modeling, 2009

2008
Adjacency-based culling for continuous collision detection.
Vis. Comput., 2008

Interactive continuous collision detection between deformable models using connectivity-based culling.
Proceedings of the 2008 ACM Symposium on Solid and Physical Modeling, 2008

The Platform of Quick Development of Mobile 3D Game.
Proceedings of the 2008 International Symposium on Computer Science and Computational Technology, 2008

2007
Conflicts classification and solving for collaborative feature modeling.
Adv. Eng. Informatics, 2007

Non-Photorealistic Rendering in Customizable Styles for Mobile Collaboration.
Proceedings of the 11th International Conference on Computer Supported Cooperative Work in Design, 2007

2006
Improvements to bucket box intersection algorithm for fast GMM computation in embedded speech recognition systems.
Proceedings of the INTERSPEECH 2006, 2006

Real-Time Shadow Volume Algorithm for Subdivision Surface Based Models.
Proceedings of the Advances in Computer Graphics, 2006

2005
Simulated Annealing Genetic Algorithm for Surface Intersection.
Proceedings of the Advances in Natural Computation, First International Conference, 2005

Ant Colony Search Algorithms for Optimal Packing Problem.
Proceedings of the Advances in Natural Computation, First International Conference, 2005

Concurrency conflicts solving for collaborative feature modeling.
Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design, 2005

A parallel algorithm of polygons packing based on ant colony.
Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design, 2005

Real-time rendering of raining animation based on the graphics hardware acceleration.
Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design, 2005

Real-Time Rain Simulation.
Proceedings of the Computer Supported Cooperative Work in Design II, 2005

Model compression and transmission in collaborative CAD.
Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design, 2005

An Effective Approach to Compression and Transmission of Feature-Based Models.
Proceedings of the Computer Supported Cooperative Work in Design II, 2005

Real-time rain simulation in cartoon style.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

2004
Droplet: A Virtual Brush Model to Simulate Chinese Calligraphy and Painting.
J. Comput. Sci. Technol., 2004

Virtual hairy brush for painterly rendering.
Graph. Model., 2004

Collaborative virtual environment for feature based modeling.
Proceedings of the Proceedings VRCAI 2004, 2004

A survey of silhouette detection techniques for non-photorealistic rendering.
Proceedings of the Third International Conference on Image and Graphics, 2004

Real-Time Selective Scene Transfer.
Proceedings of the Computer Supported Cooperative Work in Design I, 2004

2003
Finding strong pseudoprimes to several bases II.
Math. Comput., 2003

A Feature Interface Model towards Distributed solid Modeling.
Trans. SDPS, 2003

2002
A Solid Model Based Virtual Hairy Brush.
Comput. Graph. Forum, 2002

The Droplet Virtual Brush for Chinese Calligraphic Character Modeling.
Proceedings of the 6th IEEE Workshop on Applications of Computer Vision (WACV 2002), 2002

Soft Shadow Maps for Area Light by Area Approximation.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications, 2002

A Feature-Based Collaborative CAD System.
Proceedings of the Seventh International Conference on CSCW in Design, 2002

A Spatial Constraint Template Problem.
Proceedings of the Seventh International Conference on CSCW in Design, 2002

A Model and Algorithm of Two-dimensional Optimum Layout in Blanking.
Proceedings of the Seventh International Conference on CSCW in Design, 2002

Geometric Constraint Solving For Parametric Conics.
Proceedings of the Seventh International Conference on CSCW in Design, 2002

2001
Volume Modelling in a Feature Based Product Modeling System.
Proceedings of the Sixth International Conference on Computer Supported Cooperative Work in Design, 2001

Parametric Modeling with User-defined Features.
Proceedings of the Sixth International Conference on Computer Supported Cooperative Work in Design, 2001

A Visual Part Library - GS-PM.
Proceedings of the Sixth International Conference on Computer Supported Cooperative Work in Design, 2001

Parametric Modeling with User-defined Features.
Proceedings of the Sixth International Conference on Computer Supported Cooperative Work in Design, 2001

AI Supported Computer-Generated Pen-and-Ink Illustration.
Proceedings of the Sixth International Conference on Computer Supported Cooperative Work in Design, 2001


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