Ebrahim Rahimi

Orcid: 0000-0003-1916-4024

According to our database1, Ebrahim Rahimi authored at least 18 papers between 2015 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2025
ScrumQuest Software Engineering Educational Tool: Teaching Planning in Scrum.
Proceedings of the 30th ACM Conference on Innovation and Technology in Computer Science Education V. 2, 2025

AI in Computational Thinking Education in Higher Education: A Systematic Literature Review.
Proceedings of the 30th ACM Conference on Innovation and Technology in Computer Science Education V. 2, 2025

GenAI Integration in Upper-Level Computing Courses.
Proceedings of the 30th ACM Conference on Innovation and Technology in Computer Science Education V. 2, 2025

2024
Fostering online interaction in blended learning through social presence and convergence: A systematic literature review.
J. Comput. Assist. Learn., August, 2024

Towards teaching strategies addressing online learning in blended learning courses for adult-learners.
Comput. Educ., 2024

Programming Smart Objects: How Young Learners' Programming Skills, Attitudes, and Perception Are Influenced.
Proceedings of the 2024 ACM SIGPLAN International Symposium on SPLASH-E, 2024

Parsons Problems for Equivalence Proofs in Logic.
Proceedings of the 24th Koli Calling International Conference on Computing Education Research, 2024

Design principles for generating and presenting automated formative feedback on code quality using software metrics.
Proceedings of the 46th International Conference on Software Engineering: Software Engineering Education and Training, 2024

2023
Exploring Factors Influencing the Satisfaction of Adult Software Engineering Students with Teamwork in Distance Education.
Proceedings of the 23rd Koli Calling International Conference on Computing Education Research, 2023

2022
The role of motivation in MOOCs' retention rates: a systematic literature review.
Res. Pract. Technol. Enhanc. Learn., 2022

Theoretical Constructs for Design Lenses for Developing Cyberbullying Countering Games for Adolescences.
Proceedings of the 11th Computer Science Education Research Conference, 2022

2021
Principles to facilitate design-based learning environments for programming in secondary education while making learning visible in an authentic way.
Proceedings of the Koli Calling '21: 21st Koli Calling International Conference on Computing Education Research, Joensuu, Finland, November 18, 2021

2018
An instructional model to link designing and conceptual understanding in secondary computer science education.
Proceedings of the 13th Workshop in Primary and Secondary Computing Education, 2018

Investigating the Pedagogical Content Knowledge of Teachers Attending a MOOC on Scratch Programming.
Proceedings of the Informatics in Schools. Fundamentals of Computer Science and Software Engineering, 2018

2017
Identifying Students' Misconceptions on Basic Algorithmic Concepts Through Flowchart Analysis.
Proceedings of the Informatics in Schools: Focus on Learning Programming, 2017

2016
Typifying Informatics Teachers' PCK of Designing Digital Artefacts in Dutch Upper Secondary Education.
Proceedings of the Informatics in Schools: Improvement of Informatics Knowledge and Perception, 2016

2015
Facilitating student-driven constructing of learning environments using Web 2.0 personal learning environments.
Comput. Educ., 2015

A learning model for enhancing the student's control in educational process using Web 2.0 personal learning environments.
Br. J. Educ. Technol., 2015


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