Ben Samuel

According to our database1, Ben Samuel authored at least 30 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

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Bibliography

2023
Moirai: Enabling Complex Narrative Structure in Simulation-Driven Stories.
Proceedings of the Experimental Artificial Intelligence in Games Workshop co-located with the 19th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2023), 2023

2021
A Quantified Analysis of Bad News for Story Sifting Interfaces.
Proceedings of the Interactive Storytelling, 2021

Pedagogical Challenges in Social Physics Authoring.
Proceedings of the Interactive Storytelling, 2021

Casual Creator Cursed Problems or: How I Learned to Start Worrying And Love Designers.
Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021

Design Considerations for Creating AI-based Gameplay.
Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021

2020
Encoding Socio-Historical Exegesis as Social Physics Predicates.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2019
StoryAssembler: an engine for generating dynamic choice-driven narratives.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Evaluating AI-Based Games through Retellings.
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019

2018
Gemini: Bidirectional Generation and Analysis of Games via ASP.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

Playable Experiences at AIIDE 2018.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

2017
Towards General RPG Playing.
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017

2016
Bad News: An Experiment in Computationally Assisted Performance.
Proceedings of the Interactive Storytelling, 2016

The Design of Writing Buddy: A Mixed-Initiative Approach Towards Computational Story Collaboration.
Proceedings of the Interactive Storytelling, 2016

Bad News: A Game of Death and Communication.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Playable Experiences at AIIDE 2016.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

2015
The Scored Rule Engine: Next-Generation Social Physics.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Playspecs: Regular Expressions for Game Play Traces.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015

2014
Social Story Worlds With Comme il Faut.
IEEE Trans. Comput. Intell. AI Games, 2014

Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Evaluating Play Trace (Dis)similarity Metrics.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

2013
Prom Week: Designing past the game/story dilemma.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

Prom Week.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

2012
<i>Prom week</i>.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

2011
SpyFeet: an exercise RPG.
Proceedings of the Foundations of Digital Games, 2011

<i>Prom Week</i>: social physics as gameplay.
Proceedings of the Foundations of Digital Games, 2011

A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project.
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011

Comme il Faut: A System for Authoring Playable Social Models.
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011

2010
<i>Comme il Faut 2</i>: a fully realized model for socially-oriented gameplay.
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010

The Prom: An Example of Socially-Oriented Gameplay.
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010


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