Etsuji Yamaguchi

According to our database1, Etsuji Yamaguchi authored at least 45 papers between 2002 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Bibliography

2021
Satoyama Forest Management Learning Game for SDGs Education: Comparing the Effect of Providing Additional Information in the First Half and Latter Half of the Game.
Proceedings of the 13th International Conference on Computer Supported Education, 2021

2020
Reasoning About Disagreements: Instructional Design to Improve Thinking About Controversial Multiple Documents.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Learning Support Game System for Sustainable Development Goals Education: Effects of Improved User Interface on Satoyama Forest Management Learning.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

2018
EDA Sensor-based Evaluation of a Vegetation Succession Learning System.
Proceedings of the 12th International Conference on Sensing Technology, 2018

A Forestry Management Game as a Learning Support System for Increased Understanding of Vegetation Succession - Effective Environmental Education Towards a Sustainable Society.
Proceedings of the 10th International Conference on Computer Supported Education, 2018

2017
Accuracy evaluation of hand motion measurement using 3D range image sensor.
Proceedings of the Eleventh International Conference on Sensing Technology, 2017

Preliminary Evaluation of a System for Helping Children Observe the Anatomies and Behaviors of Animals in a Zoo.
Proceedings of the CSEDU 2017, 2017

SATOYAMA: Time-limited Decision Game for Students to Learn Hundreds Years Forestry Management.
Proceedings of the CSEDU 2017, 2017

Children's Evaluations of a System Supporting Observation of Anatomies and Behaviors of Animals in Zoos.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
Depth information based separation of moving speakers' voices from mixed recordings.
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016

Supporting Zoo Visitors' Scientific Observations with a Mobile Guide.
Proceedings of the CSEDU 2016, 2016

Science Education Enhancement within a Museum using Computer-human Interaction Technology.
Proceedings of the CSEDU 2016, 2016

COSEY: Computer Supported Enhancement of Young Children's Cooperation - Toward a Multiple-player Cooperative Full-body Interaction Game.
Proceedings of the CSEDU 2016, 2016

Participatory Design of UKIYO-E Game for Children to Support Art Appreciation Based on Interacting with Pictures.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

Multiple-Player Full-Body Interaction Game to Enhance Young Children's Cooperation.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Novel application of Kinect sensor to support immersive learning within museum for children.
Proceedings of the 9th International Conference on Sensing Technology, 2015

Novel application of a range image sensor to eye gaze estimation by using the relationship between face and eye directions.
Proceedings of the 9th International Conference on Sensing Technology, 2015

Electrodermal activity based study on the relationship between visual attention and eye blink.
Proceedings of the 9th International Conference on Sensing Technology, 2015

Novel application of spherical microphone array sensor with three-dimensional directivity for home and office environments.
Proceedings of the 9th International Conference on Sensing Technology, 2015

Novel application of microphone array sensor for children's language learning support - Intelligent Interactive Design using voice separation and recognition system -.
Proceedings of the 9th International Conference on Sensing Technology, 2015

Life-size Board Game "Human SUGOROKU" To Teach Children about Vegetation Succession - Application of Human Sensing Technology to Embodied Education.
Proceedings of the CSEDU 2015, 2015

KIKIMIMI - Voice Separation System for Automating Post Evaluation of Learning Support System.
Proceedings of the CSEDU 2015, 2015

BESIDE: Immersive System to Enhance Learning Within a Museum.
Proceedings of the Collaboration and Technology - 21st International Conference, 2015

BESIDE: Body Experience and Sense of Immersion in Digital Paleontological Environment.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Experience-based learning support system to enhance child learning in a museum: touching real fossils and "experiencing" paleontological environment.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
Implementation and evaluation of listenability-centered sound separation system.
Proceedings of the 2014 IEEE International Conference on Robotics and Biomimetics, 2014

Multiple Line System for Visualizing and Sharing Students' Commitment on the Tablet PC.
Proceedings of the CSEDU 2014, 2014

Human SUGOROKU: learning support system of vegetation succession with full-body interaction interface.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

KIKIWAKE: participatory design of language play game for children to promote creative activitybased on recognition of japanese phonology.
Proceedings of the IDC '14, 2014

2013
Integration of Ultrasonic Sensors and Kinect Sensors for People Distinction and 3D Localization.
J. Robotics Mechatronics, 2013

KIKIWAKE system for promoting interest in sound source separation technique - Novel application of microphone array and signal processing.
Proceedings of the Seventh International Conference on Sensing Technology, 2013

Novel application of ultrasonic sensors and Kinect sensors to identify people and measure their location - Realization of "Human SUGOROKU", A large scale board game in which people play as pieces.
Proceedings of the Seventh International Conference on Sensing Technology, 2013

Development and Evaluation of the ‘Pocket Plant Guide' to Support the Observation and Identification of Indicator Plants for Vegetation Succession.
Proceedings of the CSEDU 2013, 2013

KIKIWAKE: sound source separation system for children-computer interaction.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Human SUGOROKU: full-body interaction system for students to learn vegetation succession.
Proceedings of the Interaction Design and Children 2013, 2013

Development of a Full-Body Interaction Digital Game for Children to Learn Vegetation Succession.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2011
Vegetation Interaction Game: Digital SUGOROKU to Learn Vegetation Succession for Children.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

2010
Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

2009
Fostering Students' Participation in Face-to-Face Interactions and Deepening Their Understanding by Integrating Personal and Shared Spaces.
Trans. Edutainment, 2009

Development and Evaluation of a Digital Vegetation Interaction Game for Children.
Proceedings of the Entertainment Computing, 2009

2006
Knowledge-building activity structures in Japanese elementary science pedagogy.
Int. J. Comput. Support. Collab. Learn., 2006

Oyako de Science (Learning about science with parents): Developing an Educational Program for Scientific Experiments Using Cell Phones.
Proceedings of the 4th IEEE International Workshop on Wireless and Mobile Technologies in Education, 2006

CarettaKids: a system for supporting children's face-to-face collaborative learning by integrating personal and shared spaces.
Proceedings of the Interaction Design and Children, 2006

2002
Collaborative Concept Mapping Software to Reconstruct Learning Processes.
Proceedings of the International Conference on Computers in Education, 2002

Design experiments for integrating a CSCL technology into Japanese elementary science education.
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002


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