Ryohei Egusa

According to our database1, Ryohei Egusa authored at least 52 papers between 2012 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Design of Collaborative Learning Experience with AR-AR Collaboration Game for Children at Museum.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

Analyzing Relationships between Companies' SDGs Activities and Financial Information using SHAP.
Proceedings of the 14th IIAI International Congress on Advanced Applied Informatics, 2023

2020
Development of a Learning-Support System for Science Using Collaboration and Body Movement for Hearing-Impaired Children: Learning Support for Plant Germination and Growth Conditions.
Proceedings of the Computers Helping People with Special Needs, 2020

2019
Implementation and Evaluation of a Wide-Range Human-Sensing System Based on Cooperating Multiple Range Image Sensors.
Sensors, 2019

Animal Observation Support System based on Body Movements: Hunting with Animals in Virtual Environment.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

2018
Application of 3D Range Image Sensor to Body Movement Detection : Supporting Children's Collaborative Learning in Museums.
Proceedings of the 12th International Conference on Sensing Technology, 2018

Novel Application of 3D Range Image Sensor to Caloric Expenditure Estimation based on Human Body Measurement.
Proceedings of the 12th International Conference on Sensing Technology, 2018

EDA Sensor-based Evaluation of a Vegetation Succession Learning System.
Proceedings of the 12th International Conference on Sensing Technology, 2018

"Let's Play Catch Together": Full-Body Interaction to Encourage Collaboration Among Hearing-Impaired Children.
Proceedings of the Computers Helping People with Special Needs, 2018

Full-Body Interaction-based Learning Support to Enhance Immersion in Zoos - Evaluating an Electrodermal Activity Response Support System.
Proceedings of the 10th International Conference on Computer Supported Education, 2018

A Forestry Management Game as a Learning Support System for Increased Understanding of Vegetation Succession - Effective Environmental Education Towards a Sustainable Society.
Proceedings of the 10th International Conference on Computer Supported Education, 2018

"Discuss and Behave Collaboratively!" - Full-Body Interactive Learning Support System Within a Museum to Elicit Collaboration with Children.
Proceedings of the Collaboration Technologies and Social Computing, 2018

2017
Novel application of 3D range image sensor for estimation of interests based on fixation time of face orientation.
Proceedings of the Eleventh International Conference on Sensing Technology, 2017

Accuracy evaluation of hand motion measurement using 3D range image sensor.
Proceedings of the Eleventh International Conference on Sensing Technology, 2017

Development of Gesture Recognition Sub-system for BELONG - Increasing the Sense of Immersion for Dinosaurian Environment Learning Support System.
Proceedings of the CSEDU 2017, 2017

BELONG: Body Experienced Learning Support System based on Gesture Recognition - Enhancing the Sense of Immersion in a Dinosaurian Environment.
Proceedings of the CSEDU 2017, 2017

Preliminary Evaluation of a System for Helping Children Observe the Anatomies and Behaviors of Animals in a Zoo.
Proceedings of the CSEDU 2017, 2017

Development of Experiential Learning System based on the Connection between Object Models and Their Digital Contents - Collaboration between Tangible Interface and Computer Interaction.
Proceedings of the CSEDU 2017, 2017

SATOYAMA: Time-limited Decision Game for Students to Learn Hundreds Years Forestry Management.
Proceedings of the CSEDU 2017, 2017

Development of an Automatic Location-determining Function for Balloon-type Dialogue in a Puppet Show System for the Hearing Impaired.
Proceedings of the CSEDU 2017, 2017

Children's Evaluations of a System Supporting Observation of Anatomies and Behaviors of Animals in Zoos.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Implementation and Evaluation of Accessible Caption System in Universal Puppetry: A Case Study on Hearing Impaired Children at the Elementary School of Deaf.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
Depth information based separation of moving speakers' voices from mixed recordings.
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016

Designing a Collaborative Interaction Experience for a Puppet Show System for Hearing-Impaired Children.
Proceedings of the Computers Helping People with Special Needs, 2016

Supporting Zoo Visitors' Scientific Observations with a Mobile Guide.
Proceedings of the CSEDU 2016, 2016

Science Education Enhancement within a Museum using Computer-human Interaction Technology.
Proceedings of the CSEDU 2016, 2016

COSEY: Computer Supported Enhancement of Young Children's Cooperation - Toward a Multiple-player Cooperative Full-body Interaction Game.
Proceedings of the CSEDU 2016, 2016

Live Biblia: Evaluation of a Support System with a Tangible Interface for Viewing Science Museum Exhibitions.
Proceedings of the CSEDU 2016, 2016

Participatory Design of UKIYO-E Game for Children to Support Art Appreciation Based on Interacting with Pictures.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

Multiple-Player Full-Body Interaction Game to Enhance Young Children's Cooperation.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

Preparatory development of a collaborative / interactive learning game using bodily movements for deaf children.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
A Full-Body Interaction Game for Children with Hearing Disabilities to Gain the Immersive Experience in a Puppet Show.
Proceedings of the Social Computing in Digital Education - First International Workshop, 2015

Novel application of Kinect sensor to support immersive learning within museum for children.
Proceedings of the 9th International Conference on Sensing Technology, 2015

Novel application of a range image sensor to eye gaze estimation by using the relationship between face and eye directions.
Proceedings of the 9th International Conference on Sensing Technology, 2015

Electrodermal activity based study on the relationship between visual attention and eye blink.
Proceedings of the 9th International Conference on Sensing Technology, 2015

Novel application of spherical microphone array sensor with three-dimensional directivity for home and office environments.
Proceedings of the 9th International Conference on Sensing Technology, 2015

Novel application of microphone array sensor for children's language learning support - Intelligent Interactive Design using voice separation and recognition system -.
Proceedings of the 9th International Conference on Sensing Technology, 2015

KIKIMIMI - Voice Separation System for Automating Post Evaluation of Learning Support System.
Proceedings of the CSEDU 2015, 2015

BESIDE: Immersive System to Enhance Learning Within a Museum.
Proceedings of the Collaboration and Technology - 21st International Conference, 2015

BESIDE: Body Experience and Sense of Immersion in Digital Paleontological Environment.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Experience-based learning support system to enhance child learning in a museum: touching real fossils and "experiencing" paleontological environment.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
Implementation and evaluation of listenability-centered sound separation system.
Proceedings of the 2014 IEEE International Conference on Robotics and Biomimetics, 2014

Stamp-On: A Mobile Game for Museum Visitors.
Proceedings of the CSEDU 2014, 2014

Improving the Usability of Manga-on-a-Tablet for Collaborative Learning.
Proceedings of the CSEDU 2014, 2014

KIKIWAKE: participatory design of language play game for children to promote creative activitybased on recognition of japanese phonology.
Proceedings of the IDC '14, 2014

2013
KIKIWAKE system for promoting interest in sound source separation technique - Novel application of microphone array and signal processing.
Proceedings of the Seventh International Conference on Sensing Technology, 2013

KIKIWAKE: sound source separation system for children-computer interaction.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Evaluation of interactive puppet theater based on inclusive design methods: a case study of students at elementary school for the deaf.
Proceedings of the Interaction Design and Children 2013, 2013

Evaluation of the Dialogue Information Function of Interactive Puppet Theater: A Puppet-Show System for Deaf Children.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Evaluation of the Universal Puppet Theater Based on Inclusive Design Method.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

Evaluation of the puppet theater based on inclusive design method: a case study of fourth-year elementary school students with normal hearing.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

Puppet Theater System for Normal-Hearing and Hearing-Impaired People.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012


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