Miki Namatame

According to our database1, Miki Namatame authored at least 67 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
HaptStarter: Designing haptic stimulus start system for deaf and hard of hearing sprinters.
Int. J. Hum. Comput. Stud., February, 2024

2020
How to Make Captioning Services For Deaf and Hard of Hearing Visitors More Effective in Museums?
Proceedings of the ICETC'20: 12th International Conference on Education Technology and Computers, 2020

Survey for People with Visual Impairment or Hearing Loss on Using Museums in Japan.
Proceedings of the Computers Helping People with Special Needs, 2020

Development of a Learning-Support System for Science Using Collaboration and Body Movement for Hearing-Impaired Children: Learning Support for Plant Germination and Growth Conditions.
Proceedings of the Computers Helping People with Special Needs, 2020

Digital Signage for a Guided Tour at the Science Museum.
Proceedings of the HCI International 2020 - Late Breaking Posters, 2020

Augmentation of Interactive Science Communication using Sign Language.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

2019
Workshop for Museum and Aquarium Staff Members to Learn How Sensory-Impaired Visitors Feel via Experiences.
Proceedings of the ICETC 2019, 2019

Can Exhibit-Explanations in Sign Language Contribute to the Accessibility of Aquariums?
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

2018
Novel Application of 3D Range Image Sensor to Caloric Expenditure Estimation based on Human Body Measurement.
Proceedings of the 12th International Conference on Sensing Technology, 2018

"Let's Play Catch Together": Full-Body Interaction to Encourage Collaboration Among Hearing-Impaired Children.
Proceedings of the Computers Helping People with Special Needs, 2018

Effectiveness of Multisensory Methods in Learning Onomatopoeia for the Hearing-Impaired.
Proceedings of the Computer Supported Education - 10th International Conference, 2018

Basic Research on Multisensory Methods for Teaching Onomatopoeia to the Hearing-impaired - Broadening the Experience of Sound.
Proceedings of the 10th International Conference on Computer Supported Education, 2018

2017
Development of an Automatic Location-determining Function for Balloon-type Dialogue in a Puppet Show System for the Hearing Impaired.
Proceedings of the CSEDU 2017, 2017

Implementation and Evaluation of Accessible Caption System in Universal Puppetry: A Case Study on Hearing Impaired Children at the Elementary School of Deaf.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
Depth information based separation of moving speakers' voices from mixed recordings.
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016

Effect of Vibration on Listening Sound for a Person with Hearing Loss.
Proceedings of the Computers Helping People with Special Needs, 2016

Designing a Collaborative Interaction Experience for a Puppet Show System for Hearing-Impaired Children.
Proceedings of the Computers Helping People with Special Needs, 2016

Science Education Enhancement within a Museum using Computer-human Interaction Technology.
Proceedings of the CSEDU 2016, 2016

COSEY: Computer Supported Enhancement of Young Children's Cooperation - Toward a Multiple-player Cooperative Full-body Interaction Game.
Proceedings of the CSEDU 2016, 2016

Participatory Design of UKIYO-E Game for Children to Support Art Appreciation Based on Interacting with Pictures.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

Multiple-Player Full-Body Interaction Game to Enhance Young Children's Cooperation.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

Preparatory development of a collaborative / interactive learning game using bodily movements for deaf children.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
A Full-Body Interaction Game for Children with Hearing Disabilities to Gain the Immersive Experience in a Puppet Show.
Proceedings of the Social Computing in Digital Education - First International Workshop, 2015

Novel application of Kinect sensor to support immersive learning within museum for children.
Proceedings of the 9th International Conference on Sensing Technology, 2015

Novel application of a range image sensor to eye gaze estimation by using the relationship between face and eye directions.
Proceedings of the 9th International Conference on Sensing Technology, 2015

Electrodermal activity based study on the relationship between visual attention and eye blink.
Proceedings of the 9th International Conference on Sensing Technology, 2015

Novel application of spherical microphone array sensor with three-dimensional directivity for home and office environments.
Proceedings of the 9th International Conference on Sensing Technology, 2015

Novel application of microphone array sensor for children's language learning support - Intelligent Interactive Design using voice separation and recognition system -.
Proceedings of the 9th International Conference on Sensing Technology, 2015

Life-size Board Game "Human SUGOROKU" To Teach Children about Vegetation Succession - Application of Human Sensing Technology to Embodied Education.
Proceedings of the CSEDU 2015, 2015

KIKIMIMI - Voice Separation System for Automating Post Evaluation of Learning Support System.
Proceedings of the CSEDU 2015, 2015

BESIDE: Immersive System to Enhance Learning Within a Museum.
Proceedings of the Collaboration and Technology - 21st International Conference, 2015

BESIDE: Body Experience and Sense of Immersion in Digital Paleontological Environment.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Experience-based learning support system to enhance child learning in a museum: touching real fossils and "experiencing" paleontological environment.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

Proposal for science learning materials using a "VibGrip".
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
Implementation and evaluation of listenability-centered sound separation system.
Proceedings of the 2014 IEEE International Conference on Robotics and Biomimetics, 2014

Human SUGOROKU: learning support system of vegetation succession with full-body interaction interface.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

KIKIWAKE: participatory design of language play game for children to promote creative activitybased on recognition of japanese phonology.
Proceedings of the IDC '14, 2014

2013
KIKIWAKE system for promoting interest in sound source separation technique - Novel application of microphone array and signal processing.
Proceedings of the Seventh International Conference on Sensing Technology, 2013

KIKIWAKE: sound source separation system for children-computer interaction.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Evaluation of interactive puppet theater based on inclusive design methods: a case study of students at elementary school for the deaf.
Proceedings of the Interaction Design and Children 2013, 2013

Human SUGOROKU: full-body interaction system for students to learn vegetation succession.
Proceedings of the Interaction Design and Children 2013, 2013

Evaluation of the Dialogue Information Function of Interactive Puppet Theater: A Puppet-Show System for Deaf Children.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

Development of a Full-Body Interaction Digital Game for Children to Learn Vegetation Succession.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
An Application of Peer Review for Art Education: A Tablet PC Becomes a Language for Students Who are Hard of Hearing.
Proceedings of the Seventh IEEE International Conference on Wireless, 2012

Evaluation of the Universal Puppet Theater Based on Inclusive Design Method.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

Evaluation of the puppet theater based on inclusive design method: a case study of fourth-year elementary school students with normal hearing.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

Puppet Theater System for Normal-Hearing and Hearing-Impaired People.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2009
A Handy Laser Show System for Open Space Entertainment.
Proceedings of the Entertainment Computing, 2009

Big Fat Wand: A Pointing Device for Open Space Edutainment.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2009

2008
E-Learning Effectiveness Of Computergraphics Classwork For Deaf Students.
Proceedings of the IADIS International Conference e-Learning 2008, 2008

Suitable representations of hyperlinks for deaf persons: an eye-tracking study.
Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility, 2008

A Laser Show Device Works in an Open Space for Hearing-Impaired Students.
Proceedings of the Second Asia International Conference on Modelling and Simulation, 2008

2007
Practice! YUBIMOJI AIUEO: An Edutainment System of Japanese Hand Alphabets for Elementary School Children.
Proceedings of the First Asia International Conference on Modelling and Simulation, 2007

The preliminary study of animation dictionary for onomatopoeic learning.
Proceedings of the Interaction Design and Children, 2007

Learning onomatopoeic expressions by animation.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
Designing a Web Page Considering the Interaction Characteristics of the Hard-of-Hearing.
Proceedings of the Computers Helping People with Special Needs, 2006

Improving web usability for the hard-of-hearing.
Proceedings of the Eye Tracking Research & Application Symposium, 2006

To use PYA tool or not for learning Japanese hand alphabets.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
PYA-CAM for hand alphabet learning.
Proceedings of the 2005 International Conference on Active Media Technology, 2005

What you look like when learning hand alphabets.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Practice! YUBIMOJI AIUEO for Japanese Hand Language Learning.
Proceedings of the Entertainment Computing, 2004

A Preparatory Study for Designing Web-Based Educational Materials for the Hearing-Impaired.
Proceedings of the Computers Helping People with Special Needs, 2004

Letting every pupil learn Japanese hand alphabets with VIUAL interfaces.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

Visual, attractive, and luminous: learning Japanese hand alphabets for elementary school pupils.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

Edutaining school pupils for Japanese hand alphabets.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

2003
A Case Study for Reaching Web Accessibility Guidelines for the Hearing-Impaired.
PsychNology J., 2003

A Study of Web Accessibility for the Hearing Impaired.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003


  Loading...