Lisa B. Soros

Orcid: 0000-0002-3259-3205

According to our database1, Lisa B. Soros authored at least 24 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Transfer Dynamics in Emergent Evolutionary Curricula.
IEEE Trans. Games, June, 2023

Evolutionary Machine Learning and Games.
CoRR, 2023

2022
Editorial: Introduction to the 2020 Conference on Artificial Life Special Issue.
Artif. Life, March, 2022

Preference-Learning Emitters for Mixed-Initiative Quality-Diversity Algorithms.
CoRR, 2022

CLIPDraw: Exploring Text-to-Drawing Synthesis through Language-Image Encoders.
Proceedings of the Advances in Neural Information Processing Systems 35: Annual Conference on Neural Information Processing Systems 2022, 2022

Evolving spaceships with a hybrid L-system constrained optimisation evolutionary algorithm.
Proceedings of the GECCO '22: Genetic and Evolutionary Computation Conference, Companion Volume, Boston, Massachusetts, USA, July 9, 2022

ChemGrid: An Open-Ended Benchmark Domain for an Open-Ended Learner.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

Surrogate Infeasible Fitness Acquirement FI-2Pop for Procedural Content Generation.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

2021
Selecting for Selection: Learning To Balance Adaptive and Diversifying Pressures in Evolutionary Search.
CoRR, 2021

Exploring open-ended gameplay features with Micro RollerCoaster Tycoon.
CoRR, 2021

Video Games as a Testbed for Open-Ended Phenomena.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2020
Growing MIDI Music Files Using Convolutional Cellular Automata.
Proceedings of the 2020 IEEE Symposium Series on Computational Intelligence, 2020

Co-Generation of Game Levels and Game-Playing Agents.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020

Say "Sul Sul!" to SimSim, A Sims-Inspired Platform for Sandbox Game AI.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020

2019
Mapping hearthstone deck spaces through MAP-elites with sliding boundaries.
Proceedings of the Genetic and Evolutionary Computation Conference, 2019

2017
Voxelbuild: a minecraft-inspired domain for experiments in evolutionary creativity.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017

Major evolutionary transitions in the Voxelbuild virtual sandbox game.
Proceedings of the Fourteenth European Conference Artificial Life, 2017

2016
Quality Diversity: A New Frontier for Evolutionary Computation.
Frontiers Robotics AI, 2016

Searching for Quality Diversity When Diversity is Unaligned with Quality.
Proceedings of the Parallel Problem Solving from Nature - PPSN XIV, 2016

An Extended Study of Quality Diversity Algorithms.
Proceedings of the Genetic and Evolutionary Computation Conference, 2016

How the Strictness of the Minimal Criterion Impacts Open-Ended Evolution.
Proceedings of the Fifteenth International Conference on the Simulation and Synthesis of Living Systems, 2016

2015
Confronting the Challenge of Quality Diversity.
Proceedings of the Genetic and Evolutionary Computation Conference, 2015

2014
Identifying Necessary Conditions for Open-Ended Evolution through the Artificial Life World of Chromaria.
Proceedings of the Fourteenth International Conference on the Simulation and Synthesis of Living Systems, 2014

2013
A Framework for the Qualitative Comparison of Diverse Developmental Agents.
Proceedings of the Twenty-Sixth International Florida Artificial Intelligence Research Society Conference, 2013


  Loading...