Amy K. Hoover

According to our database1, Amy K. Hoover authored at least 30 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Transfer Dynamics in Emergent Evolutionary Curricula.
IEEE Trans. Games, June, 2023

Language Model Crossover: Variation through Few-Shot Prompting.
CoRR, 2023

Resource-Constrained Knowledge Diffusion Processes Inspired by Human Peer Learning.
Proceedings of the ECAI 2023 - 26th European Conference on Artificial Intelligence, September 30 - October 4, 2023, Kraków, Poland, 2023

2022
Watts: Infrastructure for Open-Ended Learning.
CoRR, 2022

Deep surrogate assisted MAP-elites for automated hearthstone deckbuilding.
Proceedings of the GECCO '22: Genetic and Evolutionary Computation Conference, Boston, Massachusetts, USA, July 9, 2022

2021
Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

2020
The Many AI Challenges of Hearthstone.
Künstliche Intell., 2020

Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network.
CoRR, 2020

Notes on Using Google Colaboratory in AI Education.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020

Covariance matrix adaptation for the rapid illumination of behavior space.
Proceedings of the GECCO '20: Genetic and Evolutionary Computation Conference, 2020

Video Game Level Repair via Mixed Integer Linear Programming.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020

2019
Deep Learning in the IT Curriculum.
Proceedings of the 20th Annual SIG Conference on Information Technology Education, 2019

Mapping hearthstone deck spaces through MAP-elites with sliding boundaries.
Proceedings of the Genetic and Evolutionary Computation Conference, 2019

Evolving the Hearthstone Meta.
Proceedings of the IEEE Conference on Games, 2019

2018
Procedural Content Generation via Machine Learning (PCGML).
IEEE Trans. Games, 2018

Exploring the hearthstone deck space.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

2017
AI-assisted analysis of player strategy across level progressions in a puzzle game.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Exploring emerging design patterns in student-made climate change games.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

2016
Opening the Black Box of Play: Strategy Analysis of an Educational Game.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Assessing Computational Thinking in Students' Game Designs.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

2015
Interactively Evolving Compositional Sound Synthesis Networks.
Proceedings of the Genetic and Evolutionary Computation Conference, 2015

Iconoscope: Designing a Game for Fostering Creativity.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

AudioInSpace: Exploring the Creative Fusion of Generative Audio, Visuals and Gameplay.
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2015

2014
Functional Scaffolding for Composing Additional Musical Voices.
Comput. Music. J., 2014

2013
Implications from Music Generation for Music Appreciation.
Proceedings of the Fourth International Conference on Computational Creativity, 2013

2012
Generating a Complete Multipart Musical Composition from a Single Monophonic Melody with Functional Scaffolding.
Proceedings of the Third International Conference on Computational Creativity, 2012

Demo: A Computer-Assisted Approach to Composing with MaestroGenesis.
Proceedings of the Musical Metacreation, 2012

2011
Interactively evolving harmonies through functional scaffolding.
Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference, 2011

2009
Exploiting functional relationships in musical composition.
Connect. Sci., 2009

2008
Scaffolding for Interactively Evolving Novel Drum Tracks for Existing Songs.
Proceedings of the Applications of Evolutionary Computing, 2008


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