Matthew C. Fontaine

Orcid: 0000-0002-9354-196X

According to our database1, Matthew C. Fontaine authored at least 26 papers between 2019 and 2024.

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Bibliography

2024
Quality-Diversity Generative Sampling for Learning with Synthetic Data.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024

2023
Training Diverse High-Dimensional Controllers by Scaling Covariance Matrix Adaptation MAP-Annealing.
IEEE Robotics Autom. Lett., October, 2023

Density Descent for Diversity Optimization.
CoRR, 2023

Proximal Policy Gradient Arborescence for Quality Diversity Reinforcement Learning.
CoRR, 2023

Arbitrarily Scalable Environment Generators via Neural Cellular Automata.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023

Multi-Robot Coordination and Layout Design for Automated Warehousing.
Proceedings of the Thirty-Second International Joint Conference on Artificial Intelligence, 2023

pyribs: A Bare-Bones Python Library for Quality Diversity Optimization.
Proceedings of the Genetic and Evolutionary Computation Conference, 2023

Covariance Matrix Adaptation MAP-Annealing.
Proceedings of the Genetic and Evolutionary Computation Conference, 2023

Surrogate Assisted Generation of Human-Robot Interaction Scenarios.
Proceedings of the Conference on Robot Learning, 2023

2022
Preference-Driven Texture Modeling Through Interactive Generation and Search.
IEEE Trans. Haptics, 2022

Training Diverse High-Dimensional Controllers by Scaling Covariance Matrix Adaptation MAP-Annealing.
CoRR, 2022

Generating Diverse Indoor Furniture Arrangements.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

Deep Surrogate Assisted Generation of Environments.
Proceedings of the Advances in Neural Information Processing Systems 35: Annual Conference on Neural Information Processing Systems 2022, 2022

Deep surrogate assisted MAP-elites for automated hearthstone deckbuilding.
Proceedings of the GECCO '22: Genetic and Evolutionary Computation Conference, Boston, Massachusetts, USA, July 9, 2022

Approximating gradients for differentiable quality diversity in reinforcement learning.
Proceedings of the GECCO '22: Genetic and Evolutionary Computation Conference, Boston, Massachusetts, USA, July 9, 2022

Illuminating diverse neural cellular automata for level generation.
Proceedings of the GECCO '22: Genetic and Evolutionary Computation Conference, Boston, Massachusetts, USA, July 9, 2022

Towards Automating the Generation of Human-Robot Interaction Scenarios.
Proceedings of the Thirty-Sixth AAAI Conference on Artificial Intelligence, 2022

2021
A Quality Diversity Approach to Automatically Generating Human-Robot Interaction Scenarios in Shared Autonomy.
Proceedings of the Robotics: Science and Systems XVII, Virtual Event, July 12-16, 2021., 2021

On the Importance of Environments in Human-Robot Coordination.
Proceedings of the Robotics: Science and Systems XVII, Virtual Event, July 12-16, 2021., 2021

Differentiable Quality Diversity.
Proceedings of the Advances in Neural Information Processing Systems 34: Annual Conference on Neural Information Processing Systems 2021, 2021

Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

2020
Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network.
CoRR, 2020

Covariance matrix adaptation for the rapid illumination of behavior space.
Proceedings of the GECCO '20: Genetic and Evolutionary Computation Conference, 2020

Video Game Level Repair via Mixed Integer Linear Programming.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020

2019
Mapping hearthstone deck spaces through MAP-elites with sliding boundaries.
Proceedings of the Genetic and Evolutionary Computation Conference, 2019

Evolving the Hearthstone Meta.
Proceedings of the IEEE Conference on Games, 2019


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