Filip Skola

Orcid: 0000-0003-4690-6687

According to our database1, Filip Skola authored at least 16 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
Emotional Responses to Exclusionary Behaviors in Intelligent Embodied Augmented Reality Agents.
Proceedings of the 45th Annual Conference of the European Association for Computer Graphics, 2024

2023
Enhancing Localization Performance with Extended Funneling Vibrotactile Feedback.
Multimodal Technol. Interact., December, 2023

Virtual Reality Embodiment in Motor Imagery Brain-Computer Interface Training.
SN Comput. Sci., 2023

2022
Reducing Brain-computer Interaction Training Time with Embodied Virtual Avatar.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

2021
Study of Full-body Virtual Embodiment Using noninvasive Brain Stimulation and Imaging.
Int. J. Hum. Comput. Interact., 2021

BCIManager: A library for development of brain-computer interfacing applications in Unity.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Do 3D Visual Illusions Work for Immersive Virtual Environments?
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2020
Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion.
Sensors, 2020

2019
Examining and Enhancing the Illusory Touch Perception in Virtual Reality Using Non-Invasive Brain Stimulation.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
EEG-based BCI and video games: a progress report.
Virtual Real., 2018

Embodied VR environment facilitates motor imagery brain-computer interface training.
Comput. Graph., 2018

Investigating Body Transfer Illusion from Human to Monkey Body.
Proceedings of the 9th IEEE International Conference on Intelligent Systems, 2018

2017
Investigating the effect of user profile during training for BCI-based games.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

2016
Examining the effect of body ownership in immersive virtual and augmented reality environments.
Vis. Comput., 2016

Examining User Experiences in a Mobile Augmented Reality Tourist Guide.
Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2016

2015
Augmenting the Rubber Hand Illusion.
ERCIM News, 2015


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