Fabio Bruno

Orcid: 0000-0002-9755-475X

According to our database1, Fabio Bruno authored at least 41 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
A comparative study of Augmented Reality rendering techniques for industrial assembly inspection.
Comput. Ind., February, 2024

2023
Simulating Robots Activities and Humans Experiences in Underwater Environment.
Proceedings of the 13th International Conference on Simulation and Modeling Methodologies, 2023

Architecture of a Low-Cost Solution for ROVs to Improve Navigation and Data Collection.
Proceedings of the Distributed Computing and Artificial Intelligence, 2023

2022
Benchmarking Built-In Tracking Systems for Indoor AR Applications on Popular Mobile Devices.
Sensors, 2022

2021
Editorial for Underwater 3D Recording & Modelling.
Remote. Sens., 2021

An Augmented Reality inspection tool to support workers in Industry 4.0 environments.
Comput. Ind., 2021

Background-Aware Colorization Technique for Augmented Reality Applications.
IEEE Access, 2021

Evaluating the Potential of Augmented Reality Interfaces for Exploring Underwater Historical Sites.
IEEE Access, 2021

2020
Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion.
Sensors, 2020

An Underwater Pathfinding Algorithm for Optimised Planning of Survey Dives.
Remote. Sens., 2020

Underwater Augmented Reality for improving the diving experience in submerged archaeological sites.
CoRR, 2020

2019
Detecting Square Markers in Underwater Environments.
Remote. Sens., 2019

Enhancing learning and access to Underwater Cultural Heritage through digital technologies: the case study of the "Cala Minnola" shipwreck site.
Digit. Appl. Archaeol. Cult. Heritage, 2019

Actors in VR storytelling.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

2018
Virtual dives into the underwater archaeological treasures of South Italy.
Virtual Real., 2018

Guidelines for Underwater Image Enhancement Based on Benchmarking of Different Methods.
Remote. Sens., 2018

Impact of Dehazing on Underwater Marker Detection for Augmented Reality.
Frontiers Robotics AI, 2018

Improving Marker-Based Tracking for Augmented Reality in Underwater Environments.
Proceedings of the GCH 2018, 2018

A Complete IoT Infrastructure to Ensure Responsible, Effective and Efficient Execution of Field Survey, Documentation and Preservation of Archaeological Sites.
Proceedings of the 4th IEEE International Forum on Research and Technology for Society and Industry, 2018

2016
An Alignment Method for the Integration of Underwater 3D Data Captured by a Stereovision System and an Acoustic Camera.
Sensors, 2016

A VR system for the exploitation of underwater archaeological sites.
Proceedings of the International Workshop on Computational Intelligence for Multimedia Understanding, 2016

Project iMARECULTURE: Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016

Virtual and Augmented Reality Tools to Improve the Exploitation of Underwater Archaeological Sites by Diver and Non-diver Tourists.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016

2014
Effects of device obtrusion and tool-hand misalignment on user performance and stiffness perception in visuo-haptic mixed reality.
Int. J. Hum. Comput. Stud., 2014

2013
Visuo-Haptic Mixed Reality with Unobstructed Tool-Hand Integration.
IEEE Trans. Vis. Comput. Graph., 2013

A Comparative Analysis between Active and Passive Techniques for Underwater 3D Reconstruction of Close-Range Objects.
Sensors, 2013

Reliable behaviour simulation of product interface in mixed reality.
Eng. Comput., 2013

Mixed prototyping with configurable physical archetype for usability evaluation of product interfaces.
Comput. Ind., 2013

3D reconstruction of an outdoor archaeological site through a multi-view stereo technique.
Proceedings of the 1st Digital Heritage International Congress, 2013

3D documentation and monitoring of the experimental cleaning operations in the underwater archaeological site of Baia (Italy).
Proceedings of the 1st Digital Heritage International Congress, 2013

2012
Multi-view 3D reconstruction of small stone samples deteriorated by Marine organisms.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

3D Reconstruction and Virtual Exploration of Submerged Structures: a Case Study in the Underwater Archaeological Site of Baia (Italy).
Proceedings of the 13th International Symposium on Virtual Reality, 2012

2011
Attaching Semantics to Document Images Safeguards our Cultural Heritage.
ERCIM News, 2011

2010
Methodology and Tools to Support Knowledge Management in Topology Optimization.
J. Comput. Inf. Sci. Eng., 2010

Product interface design: A participatory approach based on virtual reality.
Int. J. Hum. Comput. Stud., 2010

A Framework for Virtual Restoration of Ancient Documents by Combination of Multispectral and 3D Imaging.
Proceedings of the Eurographics Italian Chapter Conference 2010, Genova, Italy, 2010, 2010

2009
Augmented touch without visual obtrusion.
Proceedings of the Science & Technology Proceedings, 2009

2008
Environment based on Augmented Reality and Interactive Simulation for Product Design Review.
Proceedings of the Eurographics Italian Chapter Conference 2008, Salerno, Italy, 2008, 2008

2006
Visualization of industrial engineering data in Augmented Reality.
J. Vis., 2006

3D Input devices integration in CAD environment.
Proceedings of the Fourth Eurographics Italian Chapter Conference 2006, 2006

VTK4AR: An Object Oriented Framework for Scientific Visualization of CAE Data in Augmented Reality.
Proceedings of the Fourth Eurographics Italian Chapter Conference 2006, 2006


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