Athanasios Vourvopoulos

Orcid: 0000-0001-9676-8599

According to our database1, Athanasios Vourvopoulos authored at least 38 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
NeuXus open-source tool for real-time artifact reduction in simultaneous EEG-fMRI.
NeuroImage, October, 2023

2022
Enhancing Motor-Imagery Brain-Computer Interface Training With Embodied Virtual Reality: A Pilot Study With Older Adults.
Proceedings of the IEEE International Conference on Metrology for Extended Reality, 2022

2021
Advanced multimodal interaction techniques and user interfaces for serious games and virtual environments.
J. Multimodal User Interfaces, 2021

Finding the Optimal Time Window for Increased Classification Accuracy during Motor Imagery.
Proceedings of the 14th International Joint Conference on Biomedical Engineering Systems and Technologies, 2021

Brain-Computer Interfacing with Interactive Systems - Case Study 2.
Proceedings of the Intelligent Computing for Interactive System Design: Statistics, 2021

2020
Embodiment Is Related to Better Performance on a Brain-Computer Interface in Immersive Virtual Reality: A Pilot Study.
Sensors, 2020

NeuXus: A Biosignal Processing and Classification Pipeline for Real-Time Brain-Computer Interaction.
CoRR, 2020

Endowing Head-Mounted Displays with Physiological Sensing for Augmenting Human Learning and Cognition.
Proceedings of CrossMMLA in practice: Collecting, 2020

Would you do it?: Enacting Moral Dilemmas in Virtual Reality for Understanding Ethical Decision-Making.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
EEGlass: an EEG-eyeware prototype for ubiquitous brain-computer interaction.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

Multimodal Head-Mounted Virtual-Reality Brain-Computer Interface for Stroke Rehabilitation - A Clinical Case Study with REINVENT.
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019

Electromyography as a Suitable Input for Virtual Reality-Based Biofeedback in Stroke Rehabilitation.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

Comparison of Visual and Auditory Modalities for Upper-Alpha EEG-Neurofeedback.
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019

2018
Using brain-computer interaction and multimodal virtual-reality for augmenting stroke neurorehabilitation
PhD thesis, 2018

Development and Assessment of a Self-paced BCI-VR Paradigm Using Multimodal Stimulation and Adaptive Performance.
Proceedings of the Physiological Computing Systems, 2018

2017
EEG correlates of video game experience and user profile in motor-imagery-based brain-computer interaction.
Vis. Comput., 2017

Understanding the potential of human-machine crowdsourcing for weather data.
Int. J. Hum. Comput. Stud., 2017

Investigating the effect of user profile during training for BCI-based games.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

Amplifying human cognition: bridging the cognitive gap between human and machine.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

2016
NeuRow: An Immersive VR Environment for Motor-Imagery Training with the Use of Brain-Computer Interfaces and Vibrotactile Feedback.
Proceedings of the 3rd International Conference on Physiological Computing Systems (PhyCS 2016), 2016

Usability and Cost-effectiveness in Brain-Computer Interaction: Is it User Throughput or Technology Related?
Proceedings of the 7th Augmented Human International Conference, 2016

2015
The Effect of Prior Gaming Experience in Motor Imagery Training for Brain-Computer Interfaces: A Pilot Study.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

Weather with you: evaluating report reliability in weather crowdsourcing.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

Examining User Experiences through a Multimodal BCI Puzzle Game.
Proceedings of the 19th International Conference on Information Visualisation, 2015

Optimizing Performance of Non-Expert Users in Brain-Computer Interaction by Means of an Adaptive Performance Engine.
Proceedings of the Brain Informatics and Health - 8th International Conference, 2015

2014
Comparing interaction techniques for serious games through brain-computer interfaces: A user perception evaluation study.
Entertain. Comput., 2014

Evaluation of commercial brain-computer interfaces in real and virtual world environment: A pilot study.
Comput. Electr. Eng., 2014

Personalization of Assistance and Knowledge of Performance Feedback on a Hybrid Mobile and Myo-electric Robotic System for Motor Rehabilitation After Stroke.
Proceedings of the ICTs for Improving Patients Rehabilitation Research Techniques, 2014

An assistive mobile platform for delivering knowledge of performance feedback.
Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare, 2014

Eye gaze patterns after stroke: correlates of a VR action execution and observation task.
Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare, 2014

Atmos: a hybrid crowdsourcing approach to weather estimation.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

RehabCity: design and validation of a cognitive assessment and rehabilitation tool through gamified simulations of activities of daily living.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Assessing Brain-Computer Interfaces for Controlling Serious Games.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013

Comparing the Levels of Frustration between an Eye-Tracker and a Mouse: A Pilot Study.
Proceedings of the Human Factors in Computing and Informatics, 2013

RehabNet: A distributed architecture for motor and cognitive neuro-rehabilitation.
Proceedings of the IEEE 15th International Conference on e-Health Networking, 2013

2012
Brain-controlled serious games for cultural heritage.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

Robot Navigation Using Brain-Computer Interfaces.
Proceedings of the 11th IEEE International Conference on Trust, 2012

2011
Brain-Controlled NXT Robot: Tele-operating a Robot through Brain Electrical Activity.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011


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