Athanasios Vourvopoulos

According to our database1, Athanasios Vourvopoulos authored at least 23 papers between 2011 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2017
EEG correlates of video game experience and user profile in motor-imagery-based brain-computer interaction.
The Visual Computer, 2017

Understanding the potential of human-machine crowdsourcing for weather data.
Int. J. Hum.-Comput. Stud., 2017

Investigating the effect of user profile during training for BCI-based games.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

Amplifying human cognition: bridging the cognitive gap between human and machine.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

2016
NeuRow: An Immersive VR Environment for Motor-Imagery Training with the Use of Brain-Computer Interfaces and Vibrotactile Feedback.
Proceedings of the 3rd International Conference on Physiological Computing Systems (PhyCS 2016), 2016

Usability and Cost-effectiveness in Brain-Computer Interaction: Is it User Throughput or Technology Related?
Proceedings of the 7th Augmented Human International Conference, 2016

2015
The Effect of Prior Gaming Experience in Motor Imagery Training for Brain-Computer Interfaces: A Pilot Study.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

Weather with you: evaluating report reliability in weather crowdsourcing.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

Examining User Experiences through a Multimodal BCI Puzzle Game.
Proceedings of the 19th International Conference on Information Visualisation, 2015

Optimizing Performance of Non-Expert Users in Brain-Computer Interaction by Means of an Adaptive Performance Engine.
Proceedings of the Brain Informatics and Health - 8th International Conference, 2015

2014
Comparing interaction techniques for serious games through brain-computer interfaces: A user perception evaluation study.
Entertainment Computing, 2014

Evaluation of commercial brain-computer interfaces in real and virtual world environment: A pilot study.
Computers & Electrical Engineering, 2014

Personalization of Assistance and Knowledge of Performance Feedback on a Hybrid Mobile and Myo-electric Robotic System for Motor Rehabilitation After Stroke.
Proceedings of the ICTs for Improving Patients Rehabilitation Research Techniques, 2014

An assistive mobile platform for delivering knowledge of performance feedback.
Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare, 2014

Eye gaze patterns after stroke: correlates of a VR action execution and observation task.
Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare, 2014

Atmos: a hybrid crowdsourcing approach to weather estimation.
Proceedings of the 2014 ACM Conference on Ubiquitous Computing, 2014

RehabCity: design and validation of a cognitive assessment and rehabilitation tool through gamified simulations of activities of daily living.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Assessing Brain-Computer Interfaces for Controlling Serious Games.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013

Comparing the Levels of Frustration between an Eye-Tracker and a Mouse: A Pilot Study.
Proceedings of the Human Factors in Computing and Informatics, 2013

RehabNet: A distributed architecture for motor and cognitive neuro-rehabilitation.
Proceedings of the IEEE 15th International Conference on e-Health Networking, 2013

2012
Brain-controlled serious games for cultural heritage.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

Robot Navigation Using Brain-Computer Interfaces.
Proceedings of the 11th IEEE International Conference on Trust, 2012

2011
Brain-Controlled NXT Robot: Tele-operating a Robot through Brain Electrical Activity.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011


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