Miroslav Minovic

According to our database1, Miroslav Minovic
  • authored at least 34 papers between 2008 and 2016.
  • has a "Dijkstra number"2 of five.



In proceedings 
PhD thesis 



On csauthors.net:


Applying Technical Standards to Biometric Systems.
IJDSST, 2016

Gamification ecosystems.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

Visualisation of student learning model in serious games.
Computers in Human Behavior, 2015

Gamification ecosystems.
Proceedings of the 3rd International Conference on Technological Ecosystems for Enhancing Multiculturality, 2015

Towards Creation of Implicit HCI Model for Prediction and Prevention of Operators' Error.
Proceedings of the Human-Computer Interaction: Interaction Technologies, 2015

Informal learning recognition through a cloud ecosystem.
Future Generation Comp. Syst., 2014

Semantic technologies on the mission: Preventing corruption in public procurement.
Computers in Industry, 2014

Gamification ecosystems.
Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, 2014

Learning object repurposing for various multimedia platforms.
Multimedia Tools Appl., 2013

Support Platform for Learning about Multimodal Biometrics.
J. UCS, 2013

TRAILER Project (Tagging, Recognition, Acknowledgment of Informal Learning Experiences) A Methodology to Make Learners' Informal Learning Activities Visible to the Institutions.
J. UCS, 2013

Walking in Colors: Human Gait Recognition Using Kinect and CBIR.
IEEE MultiMedia, 2013

Motivational aspects of different learning contexts: "My mom won't let me play this game...".
Computers in Human Behavior, 2013

Real-time learning analytics in educational games.
Proceedings of the Technological Ecosystems for Enhancing Multiculturality Conference, 2013

Interoperability Framework for Multimodal Biometry: Open Source in Action.
J. UCS, 2012

Educational Games and IT Professionals: Perspectives from the Field.

Integrating an Educational Game in Moodle LMS.
IJDET, 2012

Using data mining on student behavior and cognitive style data for improving e-learning systems: a case study.
Int. J. Computational Intelligence Systems, 2012

Wiki as a corporate learning tool: case study for software development company.
Behaviour & IT, 2012

Motivation and Multimodal Interaction in Model-Driven Educational Game Design.
IEEE Trans. Systems, Man, and Cybernetics, Part A, 2011

Modelling Knowledge and Game Based Learning: Model Driven Approach.
J. UCS, 2011

Delivering Educational Games to Mobile Devices.
IJKSR, 2011

Literature Review in Game-Based Learning.
Proceedings of the Information Systems, E-learning, and Knowledge Management Research, 2011

Open Source Application in Multimodal Biometry.
Proceedings of the Information Systems, E-learning, and Knowledge Management Research, 2011

User-centered Design of m-Learning System: Moodle On The Go.
JCSE, 2010

Adventure Game Learning Platform.
IJKSR, 2010

Using Learning Objects in Games.
Proceedings of the Knowledge Management, Information Systems, E-Learning, and Sustainability Research, 2010

Knowledge Modeling for Educational Games.
Proceedings of the Visioning and Engineering the Knowledge Society. A Web Science Perspective, 2009

Effectiveness of Game-Based Learning: Influence of Cognitive Style.
Proceedings of the Best Practices for the Knowledge Society. Knowledge, 2009

Mobile educational game: adventure anywhere.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Educational Games Design Issues: Motivation and Multimodal Interaction.
Proceedings of the Emerging Technologies and Information Systems for the Knowledge Society, 2008

Usability Issues of e-Learning Systems: Case-Study for Moodle Learning Management System.
Proceedings of the On the Move to Meaningful Internet Systems: OTM 2008 Workshops, 2008