Miroslav Minovic

Orcid: 0000-0002-4270-7595

According to our database1, Miroslav Minovic authored at least 37 papers between 2008 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2019
Improving student engagement in a biometric classroom: the contribution of gamification.
Univers. Access Inf. Soc., 2019

Performance of Elephant Herding Optimization and Tree Growth Algorithm Adapted for Node Localization in Wireless Sensor Networks.
Sensors, 2019

2018
Elephant Herding Optimization Algorithm for Wireless Sensor Network Localization Problem.
Proceedings of the Technological Innovation for Resilient Systems, 2018

2016
Applying Technical Standards to Biometric Systems.
Int. J. Decis. Support Syst. Technol., 2016

Gamification ecosystems.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

2015
Visualisation of student learning model in serious games.
Comput. Hum. Behav., 2015

Gamification ecosystems.
Proceedings of the 3rd International Conference on Technological Ecosystems for Enhancing Multiculturality, 2015

Towards Creation of Implicit HCI Model for Prediction and Prevention of Operators' Error.
Proceedings of the Human-Computer Interaction: Interaction Technologies, 2015

2014
Informal learning recognition through a cloud ecosystem.
Future Gener. Comput. Syst., 2014

Semantic technologies on the mission: Preventing corruption in public procurement.
Comput. Ind., 2014

Gamification ecosystems.
Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, 2014

2013
Learning object repurposing for various multimedia platforms.
Multim. Tools Appl., 2013

Support Platform for Learning about Multimodal Biometrics.
J. Univers. Comput. Sci., 2013

TRAILER Project (Tagging, Recognition, Acknowledgment of Informal Learning Experiences) A Methodology to Make Learners' Informal Learning Activities Visible to the Institutions.
J. Univers. Comput. Sci., 2013

Walking in Colors: Human Gait Recognition Using Kinect and CBIR.
IEEE Multim., 2013

Motivational aspects of different learning contexts: "My mom won't let me play this game...".
Comput. Hum. Behav., 2013

Real-time learning analytics in educational games.
Proceedings of the Technological Ecosystems for Enhancing Multiculturality Conference, 2013



2012
Interoperability Framework for Multimodal Biometry: Open Source in Action.
J. Univers. Comput. Sci., 2012

Educational Games and IT Professionals: Perspectives from the Field.
Int. J. Hum. Cap. Inf. Technol. Prof., 2012

Integrating an Educational Game in Moodle LMS.
Int. J. Distance Educ. Technol., 2012

Using data mining on student behavior and cognitive style data for improving e-learning systems: a case study.
Int. J. Comput. Intell. Syst., 2012

Wiki as a corporate learning tool: case study for software development company.
Behav. Inf. Technol., 2012

2011
Motivation and Multimodal Interaction in Model-Driven Educational Game Design.
IEEE Trans. Syst. Man Cybern. Part A, 2011

Modelling Knowledge and Game Based Learning: Model Driven Approach.
J. Univers. Comput. Sci., 2011

Delivering Educational Games to Mobile Devices.
Int. J. Knowl. Soc. Res., 2011

Literature Review in Game-Based Learning.
Proceedings of the Information Systems, E-learning, and Knowledge Management Research, 2011

Open Source Application in Multimodal Biometry.
Proceedings of the Information Systems, E-learning, and Knowledge Management Research, 2011

2010
User-centered Design of m-Learning System: Moodle On The Go.
J. Comput. Sci. Eng., 2010

Adventure Game Learning Platform.
Int. J. Knowl. Soc. Res., 2010

Using Learning Objects in Games.
Proceedings of the Knowledge Management, Information Systems, E-Learning, and Sustainability Research, 2010

2009
Knowledge Modeling for Educational Games.
Proceedings of the Visioning and Engineering the Knowledge Society. A Web Science Perspective, 2009

Effectiveness of Game-Based Learning: Influence of Cognitive Style.
Proceedings of the Best Practices for the Knowledge Society. Knowledge, 2009

Mobile educational game: adventure anywhere.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

2008
Educational Games Design Issues: Motivation and Multimodal Interaction.
Proceedings of the Emerging Technologies and Information Systems for the Knowledge Society, 2008

Usability Issues of e-Learning Systems: Case-Study for Moodle Learning Management System.
Proceedings of the On the Move to Meaningful Internet Systems: OTM 2008 Workshops, 2008


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