Stéphanie Rey

According to our database1, Stéphanie Rey authored at least 14 papers between 2011 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Contributions of user tests in a Living Lab in the co-design process of human robot interaction.
Proceedings of the 31st IEEE International Conference on Robot and Human Interactive Communication, 2022

BL.MIXEDR: Augmenting Traditional Maintenance Procedures to Better Exploit the Capabilities of Head-Worn AR.
Proceedings of the PETRA '22: The 15th International Conference on PErvasive Technologies Related to Assistive Environments, Corfu, Greece, 29 June 2022, 2022

A heuristic design grid for past and future uses of Token+Constraint systems.
Proceedings of the Short Paper Proceedings of the 5th European Tangible Interaction Studio, 2022

2020
Apports des interactions tangibles pour la création, le choix et le suivi de parcours de visite personnalisés dans les musées. (Tangible Interactions for Creating, Choosing and Monitoring Personalized Visit in Museums).
PhD thesis, 2020

Build Your Own Hercules: Helping Visitors Personalize their Museum Experience.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Designing Tangible Tools for the Creation of Personalized Visits by Museum Professionals.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

SANDFOX Project Optimizing the Relationship Between the User Interface and Artificial Intelligence to Improve Energy Management in Smart Buildings.
Proceedings of the HCI International 2020 - Late Breaking Papers: Multimodality and Intelligence, 2020

Guiding visitors in museums with calm interactions.
Proceedings of the 4th European Tangible Interaction Studio, 2020

2019
Multi-plié: A Linear Foldable and Flattenable Interactive Display to Support Efficiency, Safety and Collaboration.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Being in the Sky: Framing Tangible and Embodied Interaction for Future Airliner Cockpits.
Proceedings of the Twelfth International Conference on Tangible, 2018

Personalization totem: design of a tangible interface for selecting personalized tours in museums.
Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018

2017
Djnn: a process oriented programming language for interactive systems.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2017

2015
Using the djnn framework to create and validate interactive components iteratively.
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015

2011
Mesh repair with user-friendly topology control.
Comput. Aided Des., 2011


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