Georg Regal

Orcid: 0000-0003-4483-7710

According to our database1, Georg Regal authored at least 41 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
Making Your Makerspace: A Tale of Tension.
Proceedings of the Eighteenth International Conference on Tangible, 2024

2023
NextGen Training for Medical First Responders: Advancing Mass-Casualty Incident Preparedness through Mixed Reality Technology.
Multimodal Technol. Interact., December, 2023

Challenges in Virtual Reality Training for CBRN Events.
Multimodal Technol. Interact., 2023

MED1stMR: Mixed Reality to Enhance Training of Medical First Responder]{MED1stMR: Mixed Reality to Enhance the Training of Medical First Responders for Challenging Contexts.
CoRR, 2023

When Realities Interweave: Exploring the Design Space of Immersive Tangible XR.
Proceedings of the Seventeenth International Conference on Tangible, 2023

Feel the Art: Digital, Tangible Postcards for Accessible Cultural Experiences.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Tangible Tactical Belt: Haptic Realism for Virtual Reality Police Training.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

Stress Embodied: Developing Multi-sensory Experiences for VR Police Training.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

XR for First Responders: Concepts, Challenges and Future Potential of Immersive Training.
Proceedings of the Virtual Reality and Mixed Reality, 2023

Tangible Immersive Trauma Simulation: Is Mixed Reality the next level of medical skills training?
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Marcus or Mira - Investigating the Perception of Virtual Agent Gender in Virtual Reality Role Play-Training.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

VR [we are] Training - Workshop on Collaborative Virtual Training for Challenging Contexts.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Making Access: Increasing Inclusiveness in Making.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Challenges in Virtual Reality Training for CRBN Events.
Proceedings of the Extended Reality - First International Conference, 2022

Augmented CBRNE Responder - Directions for Future Research.
Proceedings of the AH 2022: 13th Augmented Human International Conference, Winnipeg, MB, Canada, May 26, 2022

2021
How does it feel? - Investigating Soft-Touch Surface Experience Dimensions.
Proceedings of the 13th International Conference on Quality of Multimedia Experience, 2021

Immersive Experience Prototyping: Using Mixed Reality to Integrate Real Devices in Virtual Simulated Contexts to Prototype Experiences with Mobile Apps.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

2020
Be Active! Participatory Design of Accessible Movement-Based Games.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Learning Success in Immersive Virtual Reality Training Environments: Practical Evidence from Automotive Assembly.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

3D Audio Navigation - Feasibility and Requirements for Older Adults.
Proceedings of the Computers Helping People with Special Needs, 2020

2019
Questionnaires embedded in virtual environments: reliability and positioning of rating scales in virtual environments.
Qual. User Exp., 2019

POINTS - Playful objects for inclusive, personalized movement games.
CoRR, 2019

Speed Experience: Assessing the Quality of Vehicle Speed Perception in Virtual Environments.
Proceedings of the 11th International Conference on Quality of Multimedia Experience QoMEX 2019, 2019

2018
Assessing the QoE Impact of 3D Rendering Style in the Context of VR-based Training.
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018

VRate: A Unity3D Asset for integrating Subjective Assessment Questionnaires in Virtual Environments.
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018

Smart Pocket Watch: Exploring the Design Space for Wearable Technology in Healthcare.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

Mobile location-based games to support orientation & mobility training for visually impaired students.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

Privacy in the smart grid: end-user concerns and requirements.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

2017
User-centred design with visually impaired pupils: A case study of a game editor for orientation and mobility training.
Int. J. Child Comput. Interact., 2017

No need to stop: exploring smartphone interaction paradigms while cycling.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

2016
Using cognitive agent-based simulation for the evaluation of indoor wayfinding systems.
CoRR, 2016

Persuasive Information Security: Techniques to Help Employees Protect Organizational Information Security.
Proceedings of the Persuasive Technology - 11th International Conference, 2016

Insights into Internet Privacy for Visually Impaired and Blind People.
Proceedings of the Computers Helping People with Special Needs, 2016

TalkingCards: Using Tactile NFC Cards for Accessible Brainstorming.
Proceedings of the 7th Augmented Human International Conference, 2016

2015
Persuasive Information Security. A Behavior Change Support System to Help Employees Protect Organizational Information Security.
Proceedings of the Third International Workshop on Behavior Change Support Systems co-located with the 10th International Conference on Persuasive Technology (PERSUASIVE 2015), 2015

Technology Experience Research: A Framework for Experience Oriented Technology Development.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

From Bottom-up Insights to Feature Ideas: A Case Study into the Office Environments of Older Knowledge Workers.
Proceedings of the Human Work Interaction Design, 2015

2014
TACTUX: a tactile user experience assessment board.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Dots and Letters: Accessible Braille-Based Text Input for Visually Impaired People on Mobile Touchscreen Devices.
Proceedings of the Computers Helping People with Special Needs, 2014

Attention approximation of mobile users towards their environment.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Money on the move workload, usability and technology acceptance of second-screen atm-interactions.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013


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