Marc Busch

According to our database1, Marc Busch authored at least 24 papers between 2003 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
rapid UX-score: Modulare und Adaptive Messung von User Experience.
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020

2018
Using technology acceptance models for product development: case study of a smart payment card.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

2017
Being there again - Presence in real and virtual environments and its relation to usability and user experience using a mobile navigation task.
Int. J. Hum. Comput. Stud., 2017

UMAP 2017 Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization.
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017

Deconstructing Pokémon Go - An Empirical Study on Player Personality Characteristics.
Proceedings of the Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors, 2017

2016
Using Player Type Models for Personalized Game Design - An Empirical Investigation.
IxD&A, 2016

Missing the Forest for the Trees: Balancing Personalization Costs and Benefits in Persuasive Games.
Proceedings of the International Workshop on Personalization in Persuasive Technology co-located with the 11th International Conference on Persuasive Technology (PT 2016), 2016

Persuasive Information Security: Techniques to Help Employees Protect Organizational Information Security.
Proceedings of the Persuasive Technology - 11th International Conference, 2016

More than Sex: The Role of Femininity and Masculinity in the Design of Personalized Persuasive Games.
Proceedings of the Persuasive Technology - 11th International Conference, 2016

Insights into Internet Privacy for Visually Impaired and Blind People.
Proceedings of the Computers Helping People with Special Needs, 2016

The Gamification User Types Hexad Scale.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Player Type Models: Towards Empirical Validation.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
I'm There! The influence of virtual reality and mixed reality environments combined with two different navigation methods on presence.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Persuasive Information Security. A Behavior Change Support System to Help Employees Protect Organizational Information Security.
Proceedings of the Third International Workshop on Behavior Change Support Systems co-located with the 10th International Conference on Persuasive Technology (PERSUASIVE 2015), 2015

From Classes to Mechanics: Player Type Driven Persuasive Game Development.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Personalization in Serious and Persuasive Games and Gamified Interactions.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2014
TACTUX: a tactile user experience assessment board.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Being there for real: presence in real and virtual environments and its relation to usability.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

"Touch me": workshop on tactile user experience evaluation methods.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
All In: Targeting Trustworthiness for Special Needs User Groups in the Internet of Things.
Proceedings of the Trust and Trustworthy Computing - 6th International Conference, 2013

Peacox - Persuasive Advisor for CO2-Reducing Cross-Modal Trip Planning.
Proceedings of the Adjunct Proceedings of the 8th International Conference on Persuasive Technology, 2013

Personalized Persuasive Technology - Development and Validation of Scales for Measuring Persuadability.
Proceedings of the Persuasive Technology - 8th International Conference, 2013

Money on the move workload, usability and technology acceptance of second-screen atm-interactions.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

2003
Efficient Visualization of Large Medical Image Datasets on Standard PC Hardware.
Proceedings of the 5th Joint Eurographics - IEEE TCVG Symposium on Visualization, 2003


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