Christina Hochleitner

According to our database1, Christina Hochleitner authored at least 18 papers between 2011 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
Deconstructing Pokémon Go - An Empirical Study on Player Personality Characteristics.
Proceedings of the Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors, 2017

2016
Using Player Type Models for Personalized Game Design - An Empirical Investigation.
IxD&A, 2016

Persuasive Information Security: Techniques to Help Employees Protect Organizational Information Security.
Proceedings of the Persuasive Technology - 11th International Conference, 2016

2015
A Heuristic Framework for Evaluating User Experience in Games.
Proceedings of the Game User Experience Evaluation, 2015

Persuasive Information Security. A Behavior Change Support System to Help Employees Protect Organizational Information Security.
Proceedings of the Third International Workshop on Behavior Change Support Systems co-located with the 10th International Conference on Persuasive Technology (PERSUASIVE 2015), 2015

2014
Tablet, gestures, remote control?: influence of age on performance and user experience with iTV applications.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2014

TACTUX: a tactile user experience assessment board.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Being there for real: presence in real and virtual environments and its relation to usability.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

"Touch me": workshop on tactile user experience evaluation methods.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
All In: Targeting Trustworthiness for Special Needs User Groups in the Internet of Things.
Proceedings of the Trust and Trustworthy Computing - 6th International Conference, 2013

Money on the move workload, usability and technology acceptance of second-screen atm-interactions.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Do you enjoy getting gifts?: keeping personas alive through marketing materials.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Materializing trust as an understandable digital concept.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
uTRUSTit - Usable Trust in the Internet of Things.
Proceedings of the Trust, Privacy and Security in Digital Business, 2012

Control vs. complexity in games: comparing arousal in 2D game prototypes.
Proceedings of the 4th International Conference on Fun and Games, 2012

2011
Gaze- and Speech-Enhanced Content-Based Image Retrieval in Image Tagging.
Proceedings of the Artificial Neural Networks and Machine Learning - ICANN 2011, 2011

Privacy, Trust and Interaction in the Internet of Things.
Proceedings of the Ambient Intelligence, 2011

HCI for PrimeLife Prototypes.
Proceedings of the Privacy and Identity Management for Life, 2011


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