Ginger S. Watson

According to our database1, Ginger S. Watson authored at least 16 papers between 1995 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
Improving Classification through Weak Supervision in Context-specific Conversational Agent Development for Teacher Education.
CoRR, 2020

A Neural Network Approach to Automated Classification of Elementary Mathematics Instructional Activities.
Proceedings of the IEEE Southwest Symposium on Image Analysis and Interpretation, 2020

2019
Framework for Authoring Repeatable Scenarios in Virtual Environments Populated with Stochastic Virtual Agents.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019

2018
Using event templates to accellerate scenario development in virtual training environments.
Proceedings of the 50th Computer Simulation Conference, 2018

2016
Simulated environments with animated agents: effects on visual attention, emotion, performance, and perception.
J. Comput. Assist. Learn., 2016

Simulation-based environment for the eye-tracking control of tele-operated mobile robots.
Proceedings of the Modeling and Simulation of Complexity in Intelligent, 2016

2015
Exploring the redundancy effect in print-based instruction containing representations.
Br. J. Educ. Technol., 2015

2010
The impact of content area focus on the effectiveness of a web-based simulation.
Br. J. Educ. Technol., 2010

Development of a container handling port simulation for demonstrating port related careers.
Proceedings of the 2010 Spring Simulation Multiconference, 2010

An Interactive Game for Learning Square Roots.
Proceedings of the 2010 International Conference on Modeling, 2010

2009
For successful use of instructional technology in higher education we must...
J. Comput. High. Educ., 2009

A model for multidisciplinary graduate education in modelling and simulation.
Int. J. Simul. Process. Model., 2009

Introducing digital logic and electronics concepts in a game-like environment.
Proceedings of the 2009 Spring Simulation Multiconference, SpringSim 2009, 2009

2008
A multidisciplinary model for M&S graduate education.
Proceedings of the 2008 Spring Simulation Multiconference, 2008

The design of an electronic self-regulation skill notebook for the development of meta-cognitive strategies and self-assessment in digital game-based learning environments.
Proceedings of the 2008 Spring Simulation Multiconference, 2008

1995
The Iowa Driving Simulator: An Immersive Research Environment.
Computer, 1995


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