Glenn A. Martin

According to our database1, Glenn A. Martin authored at least 15 papers between 2002 and 2019.

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Bibliography

2019
Computational and Network Utilization in the Application of Thin Clients in Cloud-Based Virtual Applications.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

2011
A Generic After Action Review Capability for Game-Based Training.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2011

Viability of Mobile Devices for Training Purposes.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2011

An After Action Review Engine for Training in Multiple Areas.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2011

User Interface and Information Management of Scenarios.
Proceedings of the Human Interface and the Management of Information. Interacting with Information, 2011

Technological and Usability-Based Aspects of Distributed After Action Review in a Game-Based Training Setting.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2011

A Testbed for Exploring Human-Robot Interaction with Unmanned Aerial and Ground Vehicles.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2011

2010
Dynamic Terrain for Multiuser Real-Time Environments.
IEEE Computer Graphics and Applications, 2010

A scenario generation framework for automating instructional support in scenario-based training.
Proceedings of the 2010 Spring Simulation Multiconference, 2010

The use of functional L-systems for scenario generation in serious games.
Proceedings of the 2010 Workshop on Procedural Content Generation in Games, 2010

2008
E-MAT: The Extremities-Multiple Application Trainer for Haptic-based Medical Training.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

2006
Human Experience Modeler: Context-Driven Cognitive Retraining to Facilitate Transfer of Learning.
Cyberpsychology Behav. Soc. Netw., 2006

2004
Software infrastructure for multi-modal virtual environments.
Proceedings of the 6th International Conference on Multimodal Interfaces, 2004

2003
Haptic enhancements for collaborative scenarios in virtual environment.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

2002
VESS: Coordinating Graphics, Audio, and User Interaction in Virtual Reality Applications.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002


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