Jannick P. Rolland

According to our database1, Jannick P. Rolland authored at least 67 papers between 1992 and 2018.

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Bibliography

2018
A Distributed Augmented Reality System for Medical Training and Simulation.
CoRR, 2018

Sensors in Distributed Mixed Reality Environments.
CoRR, 2018

Distributed Augmented Reality with 3D Lung Dynamics - A Planning Tool Concept.
CoRR, 2018

Beyond the Desktop: Emerging Technologies for Supporting 3D Collaborative Teams.
CoRR, 2018

Generating Classes of 3D Virtual Mandibles for AR-Based Medical Simulation.
CoRR, 2018

2016
Real Time Gabor-Domain Optical Coherence Microscopy for 3D Imaging.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016

2013
Multi-Scale, Multi-Modal Image Integration for Image-Guided Clinical Interventions in the Head and Neck Anatomy.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

2012
See-Through Head Worn Display (HWD) Architectures.
Proceedings of the Handbook of Visual Display Technology, 2012

Cognitive Engineering and Information Displays.
Proceedings of the Handbook of Visual Display Technology, 2012

Examples of HWD Architectures: Low-, Mid- and Wide-Field of View Designs.
Proceedings of the Handbook of Visual Display Technology, 2012

Virtual Skin Biopsy with Gabor Domain Optical Coherence Microscopy.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

2011
MARIO : modélisation de l'anatomie normale et pathologique pour le recalage non linéaire entre images TDM et TEP en oncologie.
Traitement du Signal, 2011

Visualization of 3D Volumetric Lung Dynamics for Real-Time External Beam Lung Radiotherapy.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

2010
Mixing Realities at Ismar 2009: Scary and Wondrous.
IEEE Computer Graphics and Applications, 2010

2009
A Physics-Based Modeling and Real-Time Simulation of Biomechanical Diffusion Process Through Optical Imaged Alveolar Tissues on Graphical Processing Units.
Proceedings of the Recent Advances in the 3D Physiological Human, 2009

2008
Modeling Real-Time 3-D Lung Deformations for Medical Visualization.
IEEE Trans. Inf. Technol. Biomed., 2008

Collaborative Engineering: 3-D Optical Imaging and Gas Exchange Simulation of In-Vitro Alveolar Constructs.
Proceedings of the Medicine Meets Virtual Reality 16, 2008

Real-Time Simulation of 4D Lung Tumor Radiotherapy Using a Breathing Model.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 2008

Optical free-form surfaces in off-axis head-worn display design.
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008

2007
Simulating 3-D Lung Dynamics Using a Programmable Graphics Processing Unit.
IEEE Trans. Inf. Technol. Biomed., 2007

Distributed Augmented Reality With 3-D Lung Dynamics-A Planning Tool Concept.
IEEE Trans. Inf. Technol. Biomed., 2007

Thoracic CT-PET Registration Using a 3D Breathing Model.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention - MICCAI 2007, 10th International Conference, Brisbane, Australia, October 29, 2007

CT-PET Landmark-based Lung Registration Using a Dynamic Breathing Model.
Proceedings of the 14th International Conference on Image Analysis and Processing (ICIAP 2007), 2007

2006
Human Experience Modeler: Context-Driven Cognitive Retraining to Facilitate Transfer of Learning.
Cyberpsychology Behav. Soc. Netw., 2006

Visualization of tumor-influenced 3D lung dynamics.
Proceedings of the Medical Imaging 2006: Visualization, 2006

Design and Analysis of a Compact Dual-Element Off-Axis Display.
Proceedings of the Tenth IEEE International Symposium on Wearable Computers (ISWC 2006), 2006

Tutorials - MAR Tutorial 1 (half day) & ISMAR Tutorial 2 (half day).
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006

Real-Time Simulation and Visualization of Subject-Specific 3D Lung Dynamics.
Proceedings of the 19th IEEE International Symposium on Computer-Based Medical Systems (CBMS 2006), 2006

2005
Development of Head-Mounted Projection Displays for Distributed, Collaborative, Augmented Reality Applications.
Presence Teleoperators Virtual Environ., 2005

Methodology for the Iterative Evaluation of Prototype Head-Mounted Displays in Virtual Environments: Visual Acuity Metrics.
Presence Teleoperators Virtual Environ., 2005

Distributed training system with high-resolution deformable virtual models.
Proceedings of the 43nd Annual Southeast Regional Conference, 2005

2004
Scene Synchronization for Real-Time Interaction in Distributed Mixed Reality and Virtual Reality Environments.
Presence Teleoperators Virtual Environ., 2004

PRASAD: An Augmented Reality based Non-invasive Pre-operative Visualization Framework for Lungs.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Adaptive Scene Synchronization for Virtual and Mixed Reality Environments.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

A Method for Designing Marker-Based Tracking Probes.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

A Compact Optical See-Through Head-Worn Display with Occlusion Support.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

Mobile Face Capture for Virtual Face Videos.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2004

2003
Enabling a Continuum of Virtual Environment Experiences.
IEEE Computer Graphics and Applications, 2003

Physiologically-Based Modeling and Visualization of Deformable Lungs.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003

Predicting Accuracy in Pose Estimation for Marker-based Tracking.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

Augmented Reality for Teaching Endotracheal Intubation: MR Imaging to Create Anatomically Correct Models.
Proceedings of the AMIA 2003, 2003

2002
Method of Adjustments versus Method of Constant Stimuli in the Quantification of Accuracy and Precision of Rendered Depth in Head-Mounted Displays.
Presence Teleoperators Virtual Environ., 2002

Visualization and Imaging in Distributed Collaborative Environments.
IEEE Computer Graphics and Applications, 2002

Dynamic superimposition of synthetic objects on rigid and simple-deformable real objects.
Comput. Graph., 2002

A Testbed for Precise Registration, Natural Occlusion and Interaction in an Augmented Environment Using a Head-Mounted Projective Display (HMPD).
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

Methods for Designing Head-Tracking Probes.
Proceedings of the 6th Joint Conference on Information Science, 2002

Merging augmented reality and anatomically correct 3D models in the development of a training tool for endotracheal intubation.
Proceedings of the 2002 IEEE International Symposium on Biomedical Imaging, 2002

2001
The art of back-of-the-envelope paraxial raytracing.
IEEE Trans. Educ., 2001

Segmentation of textured images based on fractals and image filtering.
Pattern Recognit., 2001

An Ultra-Light and Compact Design and Implementation of Head-Mounted Projective Displays.
Proceedings of the Virtual Reality 2001 Conference, 2001

Technologies for Augmented Reality: Calibration for Real-Time Superimposition on Rigid and Simple-Deformable Real Objects.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 2001

Using a Head-Mounted Projective Display in Interactive Augmented Environments.
Proceedings of the 4th International Symposium on Augmented Reality (ISAR 2001), 2001

2000
Optical Versus Video See-Through Head-Mounted Displays in Medical Visualization.
Presence Teleoperators Virtual Environ., 2000

Automatic Modeling of Knee-Joint Motion for The Virtual Reality Dynamic Anatomy (VRDA) Tool.
Presence Teleoperators Virtual Environ., 2000

Fast algorithms for histogram matching: Application to texture synthesis.
J. Electronic Imaging, 2000

1998
Virtual Eyes Can Rearrange Your Body: Adaptation to Visual Displacement in See Through Head-Mounted Displays.
Presence Teleoperators Virtual Environ., 1998

Segmentation of textured images based on multiple fractal feature combinations.
Proceedings of the Visual Information Processing VII, Orlando, FL, USA, April 13, 1998, 1998

1997
Texture-based image enhancement for segmentation performance.
Proceedings of the Visual Information Processing VI, Orlando, FL, USA, April 21, 1997, 1997

1995
Towards Quantifying Depth and Size Perception in Virtual Environments.
Presence Teleoperators Virtual Environ., 1995

Introduction to perceptual linearization of video display systems for medical image presentation.
J. Digit. Imaging, 1995

Design and applications of a high-resolution insert head-mounted-display.
Proceedings of the 1995 Virtual Reality Annual International Symposium, 1995

Quantification of adaptation to virtual-eye location in see-thru head-mounted displays.
Proceedings of the 1995 Virtual Reality Annual International Symposium, 1995

A Novel Virtual Reality Tool for Teaching Dynamic 3D Anatomy.
Proceedings of the Computer Vision, 1995

1993
Video See-through Design for Merging of Real and Virtual Environments.
Proceedings of the IEEE Virtual Reality Annual International Symposium, 1993

A Computational Model for the Stereoscopic Optics of a Head-Mounted Display.
Proceedings of the Virtual Reality Systems, 1993

1992
A Computational Model for the Stereoscopic Optics of a Head-Mounted Display.
Presence Teleoperators Virtual Environ., 1992

Linear discriminants and image quality.
Image Vis. Comput., 1992


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