Charles E. Hughes

According to our database1, Charles E. Hughes authored at least 97 papers between 1972 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of two.

Timeline

Legend:

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PhD thesis 
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Bibliography

2018
Embodiment analytics of practicing teachers in a virtual immersive environment.
J. Comp. Assisted Learning, 2018

In Limbo: The Effect of Gradual Visual Transition Between Real and Virtual on Virtual Body Ownership Illusion and Presence.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Over My Hand: Using a Personalized Hand in VR to Improve Object Size Estimation, Body Ownership, and Presence.
Proceedings of the Symposium on Spatial User Interaction, 2018

Gesturing and Embodiment in Teaching: Investigating the Nonverbal ‎Behavior of Teachers in a Virtual Rehearsal Environment ‎.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018

2017
RealME: the influence of body and hand representations on body ownership and presence.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Exceptionally Social: Design of an Avatar-Mediated Interactive System for Promoting Social Skills in Children with Autism.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Hand2Face: Automatic synthesis and recognition of hand over face occlusions.
Proceedings of the Seventh International Conference on Affective Computing and Intelligent Interaction, 2017

2016
MeEmo - Using an Avatar to Improve Social Skills in Children with ASD.
Proceedings of the Workshop on Child Computer Interaction, 2016

The Future Belongs to the Curious: Towards Automatic Understanding and Recognition of Curiosity in Children.
Proceedings of the Workshop on Child Computer Interaction, 2016

De-escalation training in an augmented virtuality space.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Enhancing protective role-playing behaviors through avatar-based scenarios.
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016

EmoReact: a multimodal approach and dataset for recognizing emotional responses in children.
Proceedings of the 18th ACM International Conference on Multimodal Interaction, 2016

The Effects of Indirect Real Body Cues of Irrelevant Parts on Virtual Body Ownership and Presence.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016

Towards the Understanding of Gestures and Vocalization Coordination in Teaching Context.
Proceedings of the 9th International Conference on Educational Data Mining, 2016

Body Ownership in Virtual Reality.
Proceedings of the 2016 International Conference on Collaboration Technologies and Systems, 2016

2015
A case study to track teacher gestures and performance in a virtual learning environment.
Proceedings of the Fifth International Conference on Learning Analytics And Knowledge, 2015

Providing Real-time Feedback for Student Teachers in a Virtual Rehearsal Environment.
Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, Seattle, WA, USA, November 09, 2015

Pilot Study for Telepresence with 3D-Model in Mixed Reality.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015

2014
Virtual Environments as a Tool for Conceptual Learning.
Proceedings of the Handbook of Virtual Environments, 2014

A Unified Framework for Individualized Avatar-Based Interactions.
Presence, 2014

Human Surrogates: Remote Presence for Collaboration and Education in Smart Cities.
Proceedings of the 1st International Workshop on Emerging Multimedia Applications and Services for Smart Cities, 2014

Good Enough Yet? A Preliminary Evaluation of Human-Surrogate Interaction.
Proceedings of the Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments, 2014

2013
Ludic Learning: Exploration of TLE TeachLivE™ and Effective Teacher Training.
IJGCMS, 2013

AMITIES: avatar-mediated interactive training and individualized experience system.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

Photometric display calibration for embedded MR environments.
Proceedings of the 2013 IEEE Virtual Reality, 2013

ChronoLeap: The Great World's Fair Adventure.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013

Mixed Reality Space Travel for Physics Learning.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013

Perceived Presence's Role on Learning Outcomes in a Mixed Reality Classroom of Simulated Students.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013

Technical Report: Exploring Human Surrogate Characteristics.
Proceedings of the Virtual Realities, 2013

Applications of Avatar Mediated Interaction to Teaching, Training, Job Skills and Wellness.
Proceedings of the Virtual Realities, 2013

2012
Establishing a baseline for text entry for a multi-touch virtual keyboard.
Int. J. Hum.-Comput. Stud., 2012

Continuum of virtual-human space: towards improved interaction strategies for physical-virtual avatars.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

Linear compression for spatially-varying BRDFs.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

A Control Paradigm for Decoupled Operation of Mobile Robots in Remote Environments.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

Real-time Video Matting for Mixed Reality using Depth Generated Trimaps.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

2011
Why Can't a Virtual Character Be More Like a Human: A Mixed-Initiative Approach to Believable Agents.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

Geppetto: An Environment for the Efficient Control and Transmission of Digital Puppetry.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

2010
Evolving plastic neural networks with novelty search.
Adaptive Behaviour, 2010

A scenario generation framework for automating instructional support in scenario-based training.
Proceedings of the 2010 Spring Simulation Multiconference, 2010

2009
Cognitive Therapy Using Mixed Reality for Those Impaired by a Cerebrovascular Accident (CVA).
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

Mixed Reality for PTSD/TBI Assessment.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

Virtual Reality.
Proceedings of the Universal Access Handbook., 2009

Interactive chroma keying for mixed reality.
Journal of Visualization and Computer Animation, 2009

Evaluating the Potential of Cognitive Rehabilitation with Mixed Reality.
Proceedings of the Virtual and Mixed Reality, 2009

How novelty search escapes the deceptive trap of learning to learn.
Proceedings of the Genetic and Evolutionary Computation Conference, 2009

2007
Painting in High Dynamic Range.
J. Visual Communication and Image Representation, 2007

Image-space particle emission.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

Model-Guided Luminance Range Enhancement in Mixed Reality.
Proceedings of the Image Analysis and Recognition, 4th International Conference, 2007

2006
Believing is Seeing: Cultivating Radical Media Innovations.
IEEE Computer Graphics and Applications, 2006

Human Experience Modeler: Context-Driven Cognitive Retraining to Facilitate Transfer of Learning.
Cyberpsy., Behavior, and Soc. Networking, 2006

Conflict Resolution and a Framework for Collaborative Interactive Evolution.
Proceedings of the Proceedings, 2006

2005
High-Dynamic-Range Still-Image Encoding in JPEG 2000.
IEEE Computer Graphics and Applications, 2005

Mixed Reality in Education, Entertainment, and Training.
IEEE Computer Graphics and Applications, 2005

The Art of Nurturing Citizen Scientists through Mixed Reality.
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005

Collaborative interactive evolution.
Proceedings of the Genetic and Evolutionary Computation Conference, 2005

Deducing behaviors from primitive movement attributes.
Proceedings of the Data Mining, 2005

2004
Extreme MR: Going Beyond Reality to Create Extreme Multi-Modal Mixed Reality for Entertainment, Training and Education.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

2003
View-centric reasoning for Linda and Tuple Space computation.
IEE Proceedings - Software, 2003

Interactive Imagination: Tapping the Emotions through Interactive Story for Compelling Simulations.
IEEE Computer Graphics and Applications, 2003

A Characterization of Lazy and Eager Semantic Solutions to the Linda Predicates Ambiguity Problem.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2003

Teaching Java Concurrency to CS vs IT Students: A Matter of Emphasis.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2003

A New Program in Information Technology.
Proceedings of the 2003 International Symposium on Information Technology (ITCC 2003), 2003

MIXED FANTASY: Exhibition of Entertainment Research for Mixed Reality.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

2002
Applying Mixed Reality to Entertainment.
IEEE Computer, 2002

2001
The Caracol Time Travel Project.
Journal of Visualization and Computer Animation, 2001

2000
Virtual Drama as a Learning Medium: The Caracol Time Travel Project.
Proceedings of the Virtual Reality 2000 Conference, 2000

1998
Agents for the Matching of Peer Tutors with Distance Learners.
Proceedings of WebNet 98, 1998

1997
Shared Virtual Worlds for Education: The ExploreNet Experiment.
Multimedia Syst., 1997

Real-Time Fluid Simulation in a Dynamic Virtual Environment.
IEEE Computer Graphics and Applications, 1997

1996
The virtual academy: A simulated environment for constructionist learning.
Int. J. Hum. Comput. Interaction, 1996

Intelligent Backtracking in CLP(R).
Ann. Math. Artif. Intell., 1996

1994
Finding Conflict Sets and Backtrack Points in CLP(R).
Proceedings of the Logic Programming, 1994

1992
Analysis of a Virtual Memory Model For Maintaining Database Views.
IEEE Trans. Software Eng., 1992

Networked Virtual Environments.
Proceedings of the 1992 Symposium on Interactive 3D Graphics, SI3D '92, Cambridge, MA, USA, March 29, 1992

Parallel Execution of CLP-R Programs.
Proceedings of the Workshop on Concurrent and Parallel Implementations (sessions A and B), 1992

1990
Automatically Generating Visual Syntax-Directed Editors.
Commun. ACM, 1990

1989
The object-oriented design of a visual syntax-directed editor generator.
Proceedings of the 13th Annual International Computer Software and Applications Conference, 1989

1988
Evaluating Database Update Schemes: A Methodology and Its Applications to Distributive Systems.
IEEE Trans. Software Eng., 1988

Designing training scenarios by rehearsal.
Proceedings of the IEEE Workshop on Visual Languages, 1988

1981
The Finite Power Property for Context-Free Languages.
Theor. Comput. Sci., 1981

1980
Derivatives and Quotients of Prefix-Free Context-Free Languages
Information and Control, June, 1980

Word problems for bidirectional, single-premise Post systems.
Notre Dame Journal of Formal Logic, 1980

1979
Pascal program development aids.
Proceedings of the 17th Annual Southeast Regional Conference, 1979

1978
ASSIST-V: An Environment Simulator for IBM 360 Systems Software Development.
IEEE Trans. Software Eng., 1978

The Equivalence of Vector Addition Systems to a Subclass of Post Canonical Systems.
Inf. Process. Lett., 1978

1977
The one-one equivalence of some general combinatorial decision problems.
Notre Dame Journal of Formal Logic, 1977

1976
A Reduction Class Containing Formulas with one Monadic Predicate and one Binary Function Symbol.
J. Symb. Log., 1976

Two Variable Implicational Calculi of Prescribed Many-One Degrees of Unsolvability.
J. Symb. Log., 1976

1975
The general decision problem for Markov algorithms with axiom.
Notre Dame Journal of Formal Logic, 1975

Sets derived by deterministic systems with axiom.
Math. Log. Q., 1975

Triadic partial implicational propositional calculi.
Math. Log. Q., 1975

Combinatorial systems defined over one- and two-letter alphabets.
Arch. Math. Log., 1975

1974
Single Premise Post Canonical Forms Defined Over One-Letter Alphabets.
J. Symb. Log., 1974

1973
Combinatorial systems with axiom.
Notre Dame Journal of Formal Logic, 1973

Many-one Degrees Associated With Problems of Tag.
J. Symb. Log., 1973

Many-one Degrees Associated with Semi-Thue Systems.
J. Comput. Syst. Sci., 1973

1972
Degrees of unsolvability associated with Markov algorithms.
International Journal of Parallel Programming, 1972


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