Charles E. Hughes

Orcid: 0000-0002-2528-3380

Affiliations:
  • University of Central Florida, Orlando, USA


According to our database1, Charles E. Hughes authored at least 133 papers between 1972 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of two.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2023
Reinforced Imitative Graph Learning for Mobile User Profiling.
IEEE Trans. Knowl. Data Eng., December, 2023

In-the-Wild Affect Analysis of Children with ASD Using Heart Rate.
Sensors, July, 2023

A Unified Transformer-based Network for multimodal Emotion Recognition.
CoRR, 2023

WAVE: A Web-Based Platform for Delivering Knowledge-Driven Virtual Experiences.
IEEE Computer Graphics and Applications, 2023

2022
Law enforcement training using simulation for locally customized encounters.
Frontiers Virtual Real., 2022

RAISE: Robotics & AI to improve STEM and social skills for elementary school students.
Frontiers Virtual Real., 2022

Identifying and Coding Behavioral Indicators of Social Presence With a Social Presence Behavioral Coding System.
Frontiers Virtual Real., 2022

Semi-supervised Drifted Stream Learning with Short Lookback.
Proceedings of the KDD '22: The 28th ACM SIGKDD Conference on Knowledge Discovery and Data Mining, Washington, DC, USA, August 14, 2022

Delivering Simulation Scenarios to Law Enforcement.
Proceedings of the HCI International 2022 Posters, 2022

2021
Virtual Animals as Diegetic Attention Guidance Mechanisms in 360-Degree Experiences.
IEEE Trans. Vis. Comput. Graph., 2021

Reinforced Imitative Graph Representation Learning for Mobile User Profiling: An Adversarial Training Perspective.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

2020
An Efficient Integration of Disentangled Attended Expression and Identity FeaturesFor Facial Expression Transfer andSynthesis.
CoRR, 2020

Face Reenactment Based Facial Expression Recognition.
Proceedings of the Advances in Visual Computing - 15th International Symposium, 2020

Facial Expression Recognition By Using a Disentangled Identity-Invariant Expression Representation.
Proceedings of the 25th International Conference on Pattern Recognition, 2020

Circle of Trust: A New Approach to Mobile Online Safety for Families.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Using Virtual Rehearsal in a Simulator to Impact the Performance of Science Teachers.
Int. J. Gaming Comput. Mediat. Simulations, 2019

Facial Expression Representation Learning by Synthesizing Expression Images.
CoRR, 2019

All-In-One: Facial Expression Transfer, Editing and Recognition Using A Single Network.
CoRR, 2019

Facial Expression Recognition Using Human to Animated-Character Expression Translation.
CoRR, 2019

Facial Expression Recognition Using Disentangled Adversarial Learning.
CoRR, 2019

Using Digital Puppetry to Prepare Physicians to Address Non-suicidal Self-injury Among Teens.
Proceedings of the Universal Access in Human-Computer Interaction. Theory, Methods and Tools, 2019

2018
Embodiment analytics of practicing teachers in a virtual immersive environment.
J. Comput. Assist. Learn., 2018

A Distributed Augmented Reality System for Medical Training and Simulation.
CoRR, 2018

Sensors in Distributed Mixed Reality Environments.
CoRR, 2018

In Limbo: The Effect of Gradual Visual Transition Between Real and Virtual on Virtual Body Ownership Illusion and Presence.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Over My Hand: Using a Personalized Hand in VR to Improve Object Size Estimation, Body Ownership, and Presence.
Proceedings of the Symposium on Spatial User Interaction, 2018

Gesturing and Embodiment in Teaching: Investigating the Nonverbal ‎Behavior of Teachers in a Virtual Rehearsal Environment ‎.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018

2017
RealME: the influence of body and hand representations on body ownership and presence.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Exceptionally Social: Design of an Avatar-Mediated Interactive System for Promoting Social Skills in Children with Autism.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Hand2Face: Automatic synthesis and recognition of hand over face occlusions.
Proceedings of the Seventh International Conference on Affective Computing and Intelligent Interaction, 2017

2016
MeEmo - Using an Avatar to Improve Social Skills in Children with ASD.
Proceedings of the Workshop on Child Computer Interaction, 2016

The Future Belongs to the Curious: Towards Automatic Understanding and Recognition of Curiosity in Children.
Proceedings of the Workshop on Child Computer Interaction, 2016

De-escalation training in an augmented virtuality space.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Video game experience and basic robotic skills.
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016

Enhancing protective role-playing behaviors through avatar-based scenarios.
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016

Psychomotor skills measurement for surgery training using game-based methods.
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016

Accelerating the distributed simulations of agent-based models using community detection.
Proceedings of the 2016 IEEE RIVF International Conference on Computing & Communication Technologies, 2016

EmoReact: a multimodal approach and dataset for recognizing emotional responses in children.
Proceedings of the 18th ACM International Conference on Multimodal Interaction, 2016

The Effects of Indirect Real Body Cues of Irrelevant Parts on Virtual Body Ownership and Presence.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016

Towards the Understanding of Gestures and Vocalization Coordination in Teaching Context.
Proceedings of the 9th International Conference on Educational Data Mining, 2016

Body Ownership in Virtual Reality.
Proceedings of the 2016 International Conference on Collaboration Technologies and Systems, 2016

2015
A case study to track teacher gestures and performance in a virtual learning environment.
Proceedings of the Fifth International Conference on Learning Analytics And Knowledge, 2015

Providing Real-time Feedback for Student Teachers in a Virtual Rehearsal Environment.
Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, Seattle, WA, USA, November 09, 2015

Pilot Study for Telepresence with 3D-Model in Mixed Reality.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015

2014
Virtual Environments as a Tool for Conceptual Learning.
Proceedings of the Handbook of Virtual Environments, 2014

A Unified Framework for Individualized Avatar-Based Interactions.
Presence Teleoperators Virtual Environ., 2014

Human Surrogates: Remote Presence for Collaboration and Education in Smart Cities.
Proceedings of the 1st International Workshop on Emerging Multimedia Applications and Services for Smart Cities, 2014

Good Enough Yet? A Preliminary Evaluation of Human-Surrogate Interaction.
Proceedings of the Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments, 2014

2013
Ludic Learning: Exploration of TLE TeachLivE™ and Effective Teacher Training.
Int. J. Gaming Comput. Mediat. Simulations, 2013

AMITIES: avatar-mediated interactive training and individualized experience system.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

Photometric display calibration for embedded MR environments.
Proceedings of the 2013 IEEE Virtual Reality, 2013

ChronoLeap: The Great World's Fair Adventure.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013

Mixed Reality Space Travel for Physics Learning.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013

Perceived Presence's Role on Learning Outcomes in a Mixed Reality Classroom of Simulated Students.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013

Technical Report: Exploring Human Surrogate Characteristics.
Proceedings of the Virtual Realities, 2013

Applications of Avatar Mediated Interaction to Teaching, Training, Job Skills and Wellness.
Proceedings of the Virtual Realities, 2013

2012
Establishing a baseline for text entry for a multi-touch virtual keyboard.
Int. J. Hum. Comput. Stud., 2012

Continuum of virtual-human space: towards improved interaction strategies for physical-virtual avatars.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

Linear compression for spatially-varying BRDFs.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

A Control Paradigm for Decoupled Operation of Mobile Robots in Remote Environments.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

Real-time Video Matting for Mixed Reality using Depth Generated Trimaps.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

2011
Interconnections: Revisiting the Future.
Games Cult., 2011

Why Can't a Virtual Character Be More Like a Human: A Mixed-Initiative Approach to Believable Agents.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

Geppetto: An Environment for the Efficient Control and Transmission of Digital Puppetry.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

2010
Evolving plastic neural networks with novelty search.
Adapt. Behav., 2010

A scenario generation framework for automating instructional support in scenario-based training.
Proceedings of the 2010 Spring Simulation Multiconference, 2010

Vibraudio pose: an investigation of non-visual feedback roles for body controlled video games.
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 2010

The use of functional L-systems for scenario generation in serious games.
Proceedings of the 2010 Workshop on Procedural Content Generation in Games, 2010

2009
Cognitive Therapy Using Mixed Reality for Those Impaired by a Cerebrovascular Accident (CVA).
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

Mixed Reality for PTSD/TBI Assessment.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

Virtual Reality.
Proceedings of the Universal Access Handbook., 2009

Interactive chroma keying for mixed reality.
Comput. Animat. Virtual Worlds, 2009

The Bespoke 3DUI XNA Framework: a low-cost platform for prototyping 3D spatial interfaces in video games.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009

Evaluating the Potential of Cognitive Rehabilitation with Mixed Reality.
Proceedings of the Virtual and Mixed Reality, 2009

How novelty search escapes the deceptive trap of learning to learn.
Proceedings of the Genetic and Evolutionary Computation Conference, 2009

2007
Painting in High Dynamic Range.
J. Vis. Commun. Image Represent., 2007

Image-space particle emission.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Model-Guided Luminance Range Enhancement in Mixed Reality.
Proceedings of the Image Analysis and Recognition, 4th International Conference, 2007

2006
Believing is Seeing: Cultivating Radical Media Innovations.
IEEE Computer Graphics and Applications, 2006

Human Experience Modeler: Context-Driven Cognitive Retraining to Facilitate Transfer of Learning.
Cyberpsychology Behav. Soc. Netw., 2006

Conflict Resolution and a Framework for Collaborative Interactive Evolution.
Proceedings of the Proceedings, 2006

2005
High-Dynamic-Range Still-Image Encoding in JPEG 2000.
IEEE Computer Graphics and Applications, 2005

Mixed Reality in Education, Entertainment, and Training.
IEEE Computer Graphics and Applications, 2005

The Art of Nurturing Citizen Scientists through Mixed Reality.
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005

Collaborative interactive evolution.
Proceedings of the Genetic and Evolutionary Computation Conference, 2005

Deducing behaviors from primitive movement attributes.
Proceedings of the Data Mining, 2005

2004
Extreme MR: Going Beyond Reality to Create Extreme Multi-Modal Mixed Reality for Entertainment, Training and Education.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

2003
View-centric reasoning for Linda and Tuple Space computation.
IEE Proc. Softw., 2003

Interactive Imagination: Tapping the Emotions through Interactive Story for Compelling Simulations.
IEEE Computer Graphics and Applications, 2003

A Characterization of Lazy and Eager Semantic Solutions to the Linda Predicates Ambiguity Problem.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2003

Teaching Java Concurrency to CS vs IT Students: A Matter of Emphasis.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2003

A New Program in Information Technology.
Proceedings of the 2003 International Symposium on Information Technology (ITCC 2003), 2003

MIXED FANTASY: Exhibition of Entertainment Research for Mixed Reality.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

2002
Applying Mixed Reality to Entertainment.
Computer, 2002

2001
The Caracol Time Travel Project.
Comput. Animat. Virtual Worlds, 2001

2000
Virtual Drama as a Learning Medium: The Caracol Time Travel Project.
Proceedings of the Virtual Reality 2000 Conference, 2000

1998
Agents for the Matching of Peer Tutors with Distance Learners.
Proceedings of WebNet 98, 1998

1997
Shared Virtual Worlds for Education: The ExploreNet Experiment.
Multim. Syst., 1997

Real-Time Fluid Simulation in a Dynamic Virtual Environment.
IEEE Computer Graphics and Applications, 1997

1996
The virtual academy: A simulated environment for constructionist learning.
Int. J. Hum. Comput. Interact., 1996

Intelligent Backtracking in CLP(R).
Ann. Math. Artif. Intell., 1996

1994
Finding Conflict Sets and Backtrack Points in CLP(R).
Proceedings of the Logic Programming, 1994

1992
Analysis of a Virtual Memory Model For Maintaining Database Views.
IEEE Trans. Software Eng., 1992

Networked Virtual Environments.
Proceedings of the 1992 Symposium on Interactive 3D Graphics, SI3D '92, Cambridge, MA, USA, March 29, 1992

Parallel Execution of CLP-R Programs.
Proceedings of the Workshop on Concurrent and Parallel Implementations (sessions A and B), 1992

1990
Automatically Generating Visual Syntax-Directed Editors.
Commun. ACM, 1990

1989
The object-oriented design of a visual syntax-directed editor generator.
Proceedings of the 13th Annual International Computer Software and Applications Conference, 1989

1988
Evaluating Database Update Schemes: A Methodology and Its Applications to Distributive Systems.
IEEE Trans. Software Eng., 1988

Designing training scenarios by rehearsal.
Proceedings of the IEEE Workshop on Visual Languages, 1988

1981
The Finite Power Property for Context-Free Languages.
Theor. Comput. Sci., 1981

Computer whatcha-maycallit: Insights into universal computer education.
Proceedings of the 12th SIGCSE Technical Symposium on Computer Science Education, 1981

1980
Derivatives and Quotients of Prefix-Free Context-Free Languages
Inf. Control., June, 1980

Word problems for bidirectional, single-premise Post systems.
Notre Dame J. Formal Log., 1980

Computer science curriculum for high school students.
Proceedings of the 11th SIGCSE Technical Symposium on Computer Science Education, 1980

1979
Pascal program development aids.
Proceedings of the 17th Annual Southeast Regional Conference, 1979

1978
ASSIST-V: An Environment Simulator for IBM 360 Systems Software Development.
IEEE Trans. Software Eng., 1978

The Equivalence of Vector Addition Systems to a Subclass of Post Canonical Systems.
Inf. Process. Lett., 1978

An integrated small computer laboratory using a central disk storage facility.
Proceedings of the 9th SIGCSE Technical Symposium on Computer Science Education, 1978

1977
The one-one equivalence of some general combinatorial decision problems.
Notre Dame J. Formal Log., 1977

ORACLE a tool for learning compiler writing.
Proceedings of the 7th SIGCSE Technical Symposium on Computer Science Education, 1977

1976
A Reduction Class Containing Formulas with one Monadic Predicate and one Binary Function Symbol.
J. Symb. Log., 1976

Two Variable Implicational Calculi of Prescribed Many-One Degrees of Unsolvability.
J. Symb. Log., 1976

ASSIST-V: A tool for studying the implementation of operating systems.
Proceedings of the ACM SIGCSE-SIGCUE technical symposium on Computer science and education, 1976

1975
The general decision problem for Markov algorithms with axiom.
Notre Dame J. Formal Log., 1975

Sets derived by deterministic systems with axiom.
Math. Log. Q., 1975

Triadic partial implicational propositional calculi.
Math. Log. Q., 1975

Combinatorial systems defined over one- and two-letter alphabets.
Arch. Math. Log., 1975

1974
Single Premise Post Canonical Forms Defined Over One-Letter Alphabets.
J. Symb. Log., 1974

1973
Combinatorial systems with axiom.
Notre Dame J. Formal Log., 1973

Many-one Degrees Associated With Problems of Tag.
J. Symb. Log., 1973

Many-one Degrees Associated with Semi-Thue Systems.
J. Comput. Syst. Sci., 1973

POPSS - a parametric operating system simulator.
Proceedings of the 3rd SIGCSE Technical Symposium on Computer Science Education, 1973

1972
Degrees of unsolvability associated with Markov algorithms.
Int. J. Parallel Program., 1972


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