Guangzheng Fei

According to our database1, Guangzheng Fei authored at least 33 papers between 1999 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
FLOW: Filtering and LSTM-based Optimization for Web Browser Interactions.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023

TAPE: Tangible Augmented Previz Environment for Filmmaking.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023

2020
Two-phase real-time rendering method for realistic water refraction.
Virtual Real. Intell. Hardw., 2020

Simulation of multi-solvent stains on textile.
Vis. Comput., 2020

3D Viewpoint Estimation Based on Aesthetics.
IEEE Access, 2020

PTPG: A Poisson Triangular Pattern Generator for Tokens on Tangible Surfaces.
IEEE Access, 2020

Automatic Generation of Game Levels Based on Controllable Wave Function Collapse Algorithm.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

2019
Overview of 3D Scene Viewpoints evaluation method.
Virtual Real. Intell. Hardw., 2019

Simulation of Textile Stains.
IEEE Trans. Vis. Comput. Graph., 2019

coisTable: An Individual-and-Spatial-Aware Tabletop System for Co-located Collaboration.
Proceedings of the 6th International Conference on Dependable Systems and Their Applications, 2019

2018
CamBridge: a bridge of camera aesthetic between virtual environment designers and players.
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018

Player Experience Information Evaluation in 3D Virtual Environments.
Proceedings of the 31st International Conference on Computer Animation and Social Agents, 2018

2017
3D architecture facade optimization based on genetic algorithm and neural network.
Proceedings of the 16th IEEE/ACIS International Conference on Computer and Information Science, 2017

2016
ProcPlan: A Procedural Evaluation Strategy for Tourist Attractions Planning.
Proceedings of the E-Learning and Games - 10th International Conference, 2016

Remote Rendering for Mobile Devices Literature Overview.
Proceedings of the E-Learning and Games - 10th International Conference, 2016

2015
A novel simulation framework based on information asymmetry to evaluate evacuation plan.
Vis. Comput., 2015

A Quick and Unambiguous Approach for Sketch-Based Game Manipulation.
Proceedings of the 2015 IEEE International Conference on Multimedia Big Data, BigMM 2015, 2015

2012
AVATAR: autonomous visual authoring of tangible augmented reality.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

2011
Advantages of web3D educational games and development proposals.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

2010
PASCAL: physics augmented space canvases for animating locomotion.
Comput. Animat. Virtual Worlds, 2010

2009
Game Balance Principles in MMORPG with Pet System.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

2008
3D animation creation using space canvases for free-hand drawing.
Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, 2008

3D Freehand Canvas.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008

2007
ISMAS: An Interactive Sketch Modeling and Animation System.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

An adaptable sketch-based modeling system.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

2006
A Simple, Efficient Method for Real-Time Simulation of Smoke Shadow.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

2003
A Single-pass Approach to Adaptive Simplification of Out-of-core Models.
Int. J. Image Graph., 2003

Real-time rendering of woven clothes.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003

Visualization of Woven Cloth.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

2002
An Adaptive Sampling Scheme for Out-of-Core Simplification.
Comput. Graph. Forum, 2002

Detail calibration for out-of-core model simplification through interlaced sampling.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

2000
Real Time Generation of Progressive Meshes for Changing Environments.
Int. J. Virtual Real., 2000

1999
A real-time generation algorithm for progressive meshes in dynamic environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999


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