Chris Joslin

Orcid: 0000-0002-6728-2722

According to our database1, Chris Joslin authored at least 55 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2024
3D model watermarking using surface integrals of generated random vector fields.
Multim. Syst., October, 2024

A review of motion retargeting techniques for 3D character facial animation.
Comput. Graph., 2024

2022
An Occlusion Aware Five-view Stereo System and Its Application in Video Post-production.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

Improving Accessibility of Elevation Control in an Immersive Virtual Environment.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2022

2021
Editorial issue 32.3.
Comput. Animat. Virtual Worlds, 2021

Object based Hybrid Video Compression.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

Subjective and Objective Evaluation of Procedurally-Generated Audio for Soft-Body Interactions.
Proceedings of the AM '21: Audio Mostly 2021, 2021

2020
3D Video Spatiotemporal Multiple Description Coding Considering Region of Interest.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

2019
A Biologically Inspired Saliency Priority Extraction Using Bayesian Framework.
Int. J. Multim. Data Eng. Manag., 2019

Saliency Priority Using Bottom-up Features for Static and Dynamic Scenes Without Cognitive Bias.
Proceedings of the 2nd IEEE Conference on Multimedia Information Processing and Retrieval, 2019

Procedural Sound Generation for Soft Bodies in Video Games.
Proceedings of the Motion, Interaction and Games, 2019

Toward Generating Realistic Sounds for Soft Bodies: A Review.
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019

2018
Saliency Priority of Individual Bottom-Up Attributes in Designing Visual Attention Models.
Int. J. Softw. Sci. Comput. Intell., 2018

Reliable 3D video streaming considering region of interest.
EURASIP J. Image Video Process., 2018

Soft-tissue Artefact Assessment and Compensation in Motion Analysis by Combining Motion Capture Data and Ultrasound Depth Measurements.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

Reliable Stereoscopic Video Streaming Considering Important Objects of the Scene.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

Low Complex Image Resizing Algorithm using Fixed-point Integer Transformation.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

Investigating into Saliency Priority of Bottom-up Attributes in 2D Videos Without Cognitive Bias.
Proceedings of the 2018 IEEE International Symposium on Signal Processing and Information Technology (ISSPIT), 2018

Interactive Anisotropic Tearing of Elastic Solids.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

Creating 3D Human Character Mesh Prototypes from a Single Front-view Sketch.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

Procedurally-Generated Audio for Soft-Body Animations.
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018

Significance of Bottom-Up Attributes in Video Saliency Detection without Cognitive Bias.
Proceedings of the 17th IEEE International Conference on Cognitive Informatics & Cognitive Computing, 2018

2017
3D Video Multiple Description Coding Considering Region of Interest.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 4: VISAPP, Porto, Portugal, February 27, 2017

Adding Cartoon-like Motion to Realistic Animations.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27, 2017

Identification of Femoral-Acetabular Symptoms using sEMG Signals during Dynamic Contraction.
Proceedings of the 10th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2017), 2017

2016
Patient specific bone tracking using ultrasound for human movement analysis.
Proceedings of the 2016 IEEE International Symposium on Medical Measurements and Applications, 2016

2015
Acoustic imaging using a 64-node microphone array and beamformer system.
Proceedings of the IEEE International Symposium on Signal Processing and Information Technology, 2015

2014
Modelling and animation of impact and damage with Smoothed Particle Hydrodynamics.
Vis. Comput., 2014

Non-invasive assessment of soft-tissue artefacts in hip joint kinematics using motion capture data and ultrasound depth measurements.
Proceedings of the 36th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2014

2013
Splined-based Motion Vector Encoding Scheme.
Proceedings of the VISAPP 2013, 2013

Motion Estimation in Blurred Frames Using Phase Correlation.
Proceedings of the Ninth International Conference on Signal-Image Technology & Internet-Based Systems, 2013

2011
Perceptual noise shaping in dual-tree complex wavelet transform for image coding.
Proceedings of the 18th IEEE International Conference on Image Processing, 2011

2010
PASCAL: physics augmented space canvases for animating locomotion.
Comput. Animat. Virtual Worlds, 2010

Resolution Scalable Image Coding with Dyadic Complementary Rational Wavelet Transforms.
Proceedings of the Image and Signal Processing, 4th International Conference, 2010

2009
Rapid impingement detection and surface distance measurement system for real-time ball-and-socket joint motion simulation.
Int. J. Adv. Media Commun., 2009

Use of High Dynamic Range Images for Improved Medical Simulations.
Proceedings of the Modelling the Physiological Human, 3D Physiological Human Workshop, 2009

Rapid Impingement Detection System with Uniform Sampling for Ball-and-Socket Joint.
Proceedings of the Recent Advances in the 3D Physiological Human, 2009

2008
3D animation creation using space canvases for free-hand drawing.
Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, 2008

Physically-based dynamic cell representation with consistent cell neighbor relationships.
Proceedings of the Canadian Conference on Computer Science & Software Engineering, 2008

2007
A Framework for 3D Hand Tracking and Gesture Recognition using Elements of Genetic Programming.
Proceedings of the Fourth Canadian Conference on Computer and Robot Vision (CRV 2007), 2007

2006
Device-based decision-making for adaptation of three-dimensional content.
Vis. Comput., 2006

MPEG-21 Based Temporal Adaptation of Live H.264 Video.
Proceedings of the Eigth IEEE International Symposium on Multimedia (ISM 2006), 2006

Comprehending and Transferring Facial Expressions Based on Statistical Shape and Texture Models.
Proceedings of the Advances in Computer Graphics, 2006

2004
Collaborative virtual environments: from birth to standardization.
IEEE Commun. Mag., 2004

Adaptation of virtual human animation and representation for MPEG.
Comput. Graph., 2004

Multi-resolution meshes for multiple target, single content adaptation within the MPEG-21 framework.
Proceedings of the 2004 IEEE International Conference on Multimedia and Expo, 2004

Adaptation Mechanism for Three Dimensional Content within the MPEG-21 Framework.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Trends in networked collaborative virtual environments.
Comput. Commun., 2003

Significant facet retrieval for real-time 3D sound rendering in complex virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003

Adaptation of Facial and Body Animation for MPEG-based Architectures.
Proceedings of the 2nd International Conference on Cyberworlds (CW 2003), 2003

2002
MPEG4 animation clustering for networked virtual environments.
Proceedings of the 2002 IEEE International Conference on Multimedia and Expo, 2002

2001
Sharing Attractions on the Net with VPark.
IEEE Computer Graphics and Applications, 2001

Personalized Face and Speech Communication over the Internet.
Proceedings of the Virtual Reality 2001 Conference, 2001

2000
Advanced real-time collaboration over the internet.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000

VPARK - A Windows NT Software Platform for a Virtual Networked Amusement Park.
Proceedings of the Computer Graphics International Conference, 2000


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