Greg Welch

According to our database1, Greg Welch authored at least 141 papers between 1995 and 2021.

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Bibliography

2021
Mixed Reality Tabletop Gameplay: Social Interaction With a Virtual Human Capable of Physical Influence.
IEEE Trans. Vis. Comput. Graph., 2021

Revisiting Distance Perception with Scaled Embodied Cues in Social Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Mixed Reality Technology Capabilities for Combat-Casualty Handoff Training.
Proceedings of the Virtual, Augmented and Mixed Reality, 2021

Beyond Visible Light: User and Societal Impacts of Egocentric Multispectral Vision.
Proceedings of the Virtual, Augmented and Mixed Reality, 2021

Autonomous Vehicle Visual Embodiment for Pedestrian Interactions in Crossing Scenarios: Virtual Drivers in AVs for Pedestrian Crossing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Effects of Depth Information on Visual Target Identification Task Performance in Shared Gaze Environments.
IEEE Trans. Vis. Comput. Graph., 2020

Sharing gaze rays for visual target identification tasks in collaborative augmented reality.
J. Multimodal User Interfaces, 2020

A Systematic Review of Ten Years of Research on Human Interaction with Social Robots.
Int. J. Hum. Comput. Interact., 2020

The A-Desk: A Unified Workspace of the Future.
IEEE Computer Graphics and Applications, 2020

Applying Stress Management Techniques in Augmented Reality: Stress Induction and Reduction in Healthcare Providers During Virtual Triage Simulation.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Reducing Task Load with an Embodied Intelligent Virtual Assistant for Improved Performance in Collaborative Decision Making.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Effects of Dark Mode Graphics on Visual Acuity and Fatigue with Virtual Reality Head-Mounted Displays.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Examining Whether Secondary Effects of Temperature-Associated Virtual Stimuli Influence Subjective Perception of Duration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Virtual Big Heads: Analysis of Human Perception and Comfort of Head Scales in Social Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Exploring the Limitations of Environment Lighting on Optical See-Through Head-Mounted Displays.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020

An Automated Virtual Receptionist for Recognizing Visitors and Assuring Mask Wearing.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

Towards Interactive Virtual Dogs as a Pervasive Social Companion in Augmented Reality.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

A Systematic Literature Review of Embodied Augmented Reality Agents in Head-Mounted Display Environments.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

Tactile Telepresence for Isolated Patients.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

Dark/Light Mode Adaptation for Graphical User Interfaces on Near-Eye Displays.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

A Review of Visual Perception Research in Optical See-Through Augmented Reality.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

2019
Preface.
IEEE Trans. Vis. Comput. Graph., 2019

Implementation and Evaluation of a 50 kHz, $28\mu\mathrm{s}$ Motion-to-Pose Latency Head Tracking Instrument.
IEEE Trans. Vis. Comput. Graph., 2019

Blowing in the wind: Increasing social presence with a virtual human via environmental airflow interaction in mixed reality.
Comput. Graph., 2019

Matching vs. Non-Matching Visuals and Shape for Embodied Virtual Healthcare Agents.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Analysis of Peripheral Vision and Vibrotactile Feedback During Proximal Search Tasks with Dynamic Virtual Entities in Augmented Reality.
Proceedings of the Symposium on Spatial User Interaction, 2019

Effects of Shared Gaze Parameters on Visual Target Identification Task Performance in Augmented Reality.
Proceedings of the Symposium on Spatial User Interaction, 2019

Effects of Dark Mode on Visual Fatigue and Acuity in Optical See-Through Head-Mounted Displays.
Proceedings of the Symposium on Spatial User Interaction, 2019

Walking Your Virtual Dog: Analysis of Awareness and Proxemics with Simulated Support Animals in Augmented Reality.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Investigating Augmented Reality Animals as Companions.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Is It Cold in Here or Is It Just Me? Analysis of Augmented Reality Temperature Visualization for Computer-Mediated Thermoception.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Effects of Patient Care Assistant Embodiment and Computer Mediation on User Experience.
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019

2018

Effects of Unaugmented Periphery and Vibrotactile Feedback on Proxemics with Virtual Humans in AR.
IEEE Trans. Vis. Comput. Graph., 2018

Preface.
IEEE Trans. Vis. Comput. Graph., 2018

Revisiting Trends in Augmented Reality Research: A Review of the 2nd Decade of ISMAR (2008-2017).
IEEE Trans. Vis. Comput. Graph., 2018

In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality.
ACM Trans. Graph., 2018

A Systematic Review of Social Presence: Definition, Antecedents, and Implications.
Frontiers Robotics AI, 2018

The physical-virtual table: exploring the effects of a virtual human's physical influence on social interaction.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

The 2018 VGTC Virtual Reality Technical Achievement Award.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Cognitive and Touch Performance Effects of Mismatched 3D Physical and Visual Perceptions.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

The Rise of Allocentric Interfaces and the Collapse of the Virtuality Continuum.
Proceedings of the Symposium on Spatial User Interaction, 2018

A Systematic Survey of 15 Years of User Studies Published in the Intelligent Virtual Agents Conference.
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018

Physical-Virtual Agents for Healthcare Simulation.
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018

Does a Digital Assistant Need a Body? The Influence of Visual Embodiment and Social Behavior on the Perception of Intelligent Virtual Agents in AR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Seeing is Believing: Improving the Perceived Trust in Visually Embodied Alexa in Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

3rd Virtual and Augmented Reality for Good (VAR4Good) Workshop.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Augmented Reality for Tactical Combat Casualty Care Training.
Proceedings of the Augmented Cognition: Users and Contexts, 2018

A Novel Approach for Cooperative Motion Capture (COMOCAP).
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

Adaptive Filtering of Physical-Virtual Artifacts for Synthetic Animatronics.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

Blowing in the Wind: Increasing Copresence with a Virtual Human via Airflow Influence in Augmented Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

Assessing vignetting as a means to reduce VR sickness during amplified head rotations.
Proceedings of the 15th ACM Symposium on Applied Perception, 2018

2017
The Virtual Pole: Exploring Human Responses to Fear of Heights in Immersive Virtual Environments.
J. Virtual Real. Broadcast., 2017

The effects of virtual human's spatial and behavioral coherence with physical objects on social presence in AR.
Comput. Animat. Virtual Worlds, 2017

A Large-Scale Study of Surrogate Physicality and Gesturing on Human-Surrogate Interactions in a Public Space.
Frontiers Robotics AI, 2017

Exploring the effects of observed physicality conflicts on real-virtual human interaction in augmented reality.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

The impact of avatar-owner visual similarity on body ownership in immersive virtual reality.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Coherence changes gaze behavior in virtual human interactions.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Exploring the effect of vibrotactile feedback through the floor on social presence in an immersive virtual environment.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Effects of Social Priming on Social Presence with Intelligent Virtual Agents.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

Workshop on Standards for Mixed and Augmented Reality Summary.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Workshop on Augmented Reality for Good Summary.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Can social presence be contagious? Effects of social presence priming on interaction with Virtual Humans.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Robotics camps, clubs, and competitions: Results from a US robotics project.
Robotics Auton. Syst., 2016

Optical Touch Sensing on Nonparametric Rear-Projection Surfaces for Interactive Physical-Virtual Experiences.
Presence Teleoperators Virtual Environ., 2016

HuSIS: A Dedicated Space for Studying Human Interactions.
IEEE Computer Graphics and Applications, 2016

The wobbly table: Increased social presence via subtle incidental movement of a real-virtual table.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Exploring social presence transfer in real-virtual human interaction.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Exploring the Impact of Environmental Effects on Social Presence with a Virtual Human.
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016

The Influence of Real Human Personality on Social Presence with a Virtual Human in Augmented Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016

2015
Dynamic State Estimation of a Synchronous Machine Using PMU Data: A Comparative Study.
IEEE Trans. Smart Grid, 2015

Touch sensing on non-parametric rear-projection surfaces: A physical-virtual head for hands-on healthcare training.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Human Perception and Psychology in Augmented Reality (HPPAR) Summary.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality Workshops, 2015

Maintaining and Enhancing Human-Surrogate Presence in Augmented Reality.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality Workshops, 2015

2014
Kalman Filter.
Computer Vision, A Reference Guide, 2014

Message from the General Chairs.
IEEE Trans. Vis. Comput. Graph., 2014

Online control of active camera networks for computer vision tasks.
ACM Trans. Sens. Networks, 2014

A Unified Framework for Individualized Avatar-Based Interactions.
Presence Teleoperators Virtual Environ., 2014

Illuminating collaboration in emergency health care situations: paramedic-physician collaboration and 3D telepresence technology.
Inf. Res., 2014

Pixel-wise closed-loop registration in video-based augmented reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Good Enough Yet? A Preliminary Evaluation of Human-Surrogate Interaction.
Proceedings of the Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments, 2014

2013
Virtual Realities (Dagstuhl Seminar 13241).
Dagstuhl Reports, 2013

AMITIES: avatar-mediated interactive training and individualized experience system.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

Message from the General Chairs.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Automated Camera Selection and Control for Better Training Support.
Proceedings of the Foundations of Augmented Cognition, 2013

Technical Report: Exploring Human Surrogate Characteristics.
Proceedings of the Virtual Realities, 2013

Applications of Avatar Mediated Interaction to Teaching, Training, Job Skills and Wellness.
Proceedings of the Virtual Realities, 2013

2012
Continuum of virtual-human space: towards improved interaction strategies for physical-virtual avatars.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

Shader Lamps Virtual Patients: the Physical Manifestation of Virtual Patients.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

Physical-Virtual Humans: Challenges and Opportunities.
Proceedings of the 2012 International Symposium on Ubiquitous Virtual Reality, 2012

A general approach for closed-loop registration in AR.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Advances in Shader Lamps Avatars for telepresence.
Proceedings of the 3DTV-Conference 2012: The True Vision, 2012

2011
Animatronic shader lamps avatars.
Virtual Real., 2011

Continual surface-based multi-projector blending for moving objects.
Proceedings of the IEEE Virtual Reality Conference, 2011

St chairs.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

On-line control of active camera networks for computer vision tasks.
Proceedings of the 2011 Fifth ACM/IEEE International Conference on Distributed Smart Cameras, 2011

Power system state estimation with dynamic optimal measurement selection.
Proceedings of the IEEE Symposium on Computational Intelligence Applications In Smart Grid, 2011

2010
Optimal PMU placement evaluation for power system dynamic state estimation.
Proceedings of the IEEE PES Conference on Innovative Smart Grid Technologies, 2010

2009
HISTORY: The Use of the Kalman Filter for Human Motion Tracking in Virtual Reality.
Presence Teleoperators Virtual Environ., 2009

A Distributed Cooperative Framework for Continuous Multi-Projector Pose Estimation.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Multi-view lenticular display for group teleconferencing.
Proceedings of the 2nd International ICST Conference on Immersive Telecommunications, 2009

3D Motion Segmentation Using Intensity Trajectory.
Proceedings of the Computer Vision, 2009

2008
Exploring the potential of video technologies for collaboration in emergency medical care: Part I. Information sharing.
J. Assoc. Inf. Sci. Technol., 2008

Exploring the potential of video technologies for collaboration in emergency medical care: Part II. Task performance.
J. Assoc. Inf. Sci. Technol., 2008

Detailed Real-Time Urban 3D Reconstruction from Video.
Int. J. Comput. Vis., 2008

Remote 3D Medical Consultation.
Proceedings of the Virtual Realities - Dagstuhl Seminar 2008., 2008

08231 Abstracts Collection - Virtual Realities.
Proceedings of the Virtual Realities, 01.06. - 06.06.2008, 2008

2007
The potential impact of 3d telepresence technology on task performance in emergency trauma care.
Proceedings of the 2007 International ACM SIGGROUP Conference on Supporting Group Work, 2007

Differential Camera Tracking through Linearizing the Local Appearance Manifold.
Proceedings of the 2007 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2007), 2007

Structure from Motion via Two-State Pipeline of Extended Kalman Filters.
Proceedings of the British Machine Vision Conference 2007, 2007

2006
Experimental Comparison of 2D and 3D Technology Mediated Paramedic-Physician Collaboration in Remote Emergency Medical Situations.
Proceedings of the Information Realities: Shaping the Digital Future for All, 2006

Illumination Insensitive Model-Based 3D Object Tracking and Texture Refinement.
Proceedings of the 3rd International Symposium on 3D Data Processing, 2006


2005
Immersive Electronic Books for Surgical Training.
IEEE Multim., 2005

A general method for comparing the expected performance of tracking and motion capture systems.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005

Emerging Display Technologies - New Systems and Applications From Images to Sensing, Interaction and Enhancement.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Ensuring Color Consistency across Multiple Cameras.
Proceedings of the 10th IEEE International Conference on Computer Vision (ICCV 2005), 2005

2004
Combining Head-Mounted and Projector-Based Displays for Surgical Training.
Presence Teleoperators Virtual Environ., 2004

A Unified Approach To Real-Time, Multi-Resolution, Multi-Baseline 2d View Synthesis And 3d Depth Estimation Using Commodity Graphics Hardware.
Int. J. Image Graph., 2004

2003
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware.
Comput. Graph. Forum, 2003

Combining Head-Mounted and Projector-Based Displays for Surgical Training.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

Dealing with Textureless Regions and Specular Highlights - A Progressive Space Carving Scheme Using a Novel Photo-consistency Measure.
Proceedings of the 9th IEEE International Conference on Computer Vision (ICCV 2003), 2003

2002
Fast Image Segmentation and Smoothing Using Commodity Graphics Hardware.
J. Graphics, GPU, & Game Tools, 2002

Motion Tracking: No Silver Bullet, but a Respectable Arsenal.
IEEE Computer Graphics and Applications, 2002

Real-time view synthesis using commodity graphics hardware.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

2001
High-Performance Wide-Area Optical Tracking: The HiBall Tracking System.
Presence Teleoperators Virtual Environ., 2001

Automatic and Continuous Projector Display Surface Estimation Using Everyday Imagery.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

Life-sized projector-based dioramas.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2001

Shader Lamps: Animating Real Objects With Image-Based Illumination.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001

COMPUTER GRAPHICS OPTIQUE Optical Superposition of Projected Computer Graphics.
Proceedings of the 7th EG Workshop on Virtual Environments, 2001

2000
Projected Imagery in Your "Office of the Future".
IEEE Computer Graphics and Applications, 2000

Working in the Office of "Real Soon Now".
IEEE Computer Graphics and Applications, 2000

Achieving color uniformity across multi-projector displays.
Proceedings of the 11th IEEE Visualization Conference, 2000

Toward a compelling sensation of telepresence: demonstrating a portal to a distant (static) office.
Proceedings of the 11th IEEE Visualization Conference, 2000

1999
The HiBall Tracker: high-performance wide-area tracking for virtual and augmented environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999

Multi-Projector Displays Using Camera-Based Registration.
Proceedings of the 10th IEEE Visualization Conference, 1999

Table-top spatially-augmented realty: bringing physical models to life with projected imagery.
Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality, 1999

1998
The Office of the Future: A Unified Approach to Image-based Modeling and Spatially Immersive Displays.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998

Efficient Image Generation for Multiprojector and Multisurface Displays.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998

1997
SCAAT: incremental tracking with incomplete information.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

1995
A Survey of Power Management Techniques in Mobile Computing Operating Systems.
ACM SIGOPS Oper. Syst. Rev., 1995


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