Héctor Cardona Reyes

Orcid: 0000-0002-9626-6254

According to our database1, Héctor Cardona Reyes authored at least 24 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Developing a model to evaluate and improve user experience with hand motions in virtual reality environments.
Univers. Access Inf. Soc., August, 2023

Mixed Reality Ecosystem Architecture to Support Visuoconstructive Ability in Older Adults.
Rev. Iberoam. de Tecnol. del Aprendiz., May, 2023

Applying Cognitive Load Theory and the Split Attention Effect to Learning Data Structures.
Rev. Iberoam. de Tecnol. del Aprendiz., February, 2023

Virtual Reality Environment for Surgical Skills Practice for Medical Students.
Proceedings of the XI Latin American Conference on Human Computer Interaction, 2023

2022
Commanding a drone through body poses, improving the user experience.
J. Multimodal User Interfaces, 2022

Use of Learning Paths Through a Digital Ecosystem to Support Children With Learning Problems in Basic Math.
Rev. Iberoam. de Tecnol. del Aprendiz., 2022

Virtual Reality Environment Proposal, CIMAT-Quantum, Zacatecas, Mexico.
Proceedings of the International Tourism, 2022

User-Centered Virtual and Augmented Reality Environments to Support the Classroom Needs of Elementary School Children.
Proceedings of the HCI International 2022 - Late Breaking Posters, 2022

Methodology Design of the Correlation Between EEG Signals and Brain Regions Mapping in Panic Attacks.
Proceedings of the HCI International 2022 - Late Breaking Papers. Multimodality in Advanced Interaction Environments, 2022

Knowledge-Based Recommender System in a Gamified Environment for Computational Thinking Development.
Proceedings of the Eighth Iberoamerican Workshop on Human-Computer Interaction (HCI-COLLAB 2022), 2022

Model for the Development of Virtual Reality Applications for Learning Geometry in Basic Education.
Proceedings of the International Congress of Trends in Educational Innovation, 2022

Architecture Proposal under a Virtual Reality Ecosystem to Support the Teaching of Basic Mathematics in Elementary Education.
Proceedings of the International Congress of Trends in Educational Innovation, 2022

2021
A Lean UX Process Model for Virtual Reality Environments Considering ADHD in Pupils at Elementary School in COVID-19 Contingency.
Sensors, 2021

Training of Drone Pilots through Virtual Reality Environments under the Gamification Approach in a University Context.
IxD&A, 2021

User-Centered Virtual Reality Environments to Support the Educational Needs of Children With ADHD in the COVID-19 Pandemic.
Rev. Iberoam. de Tecnol. del Aprendiz., 2021

Training of Drone Pilots for Children with Virtual Reality Environments Under Gamification Approach.
Proceedings of the HCI International 2021 - Late Breaking Posters, 2021

2020
Towards User Enjoyment: An Algorithm for Enhancing Flow and Engagement in Virtual Reality Video Games.
Res. Comput. Sci., 2020

2019
Model driven multidisciplinary production of interactive environments.
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019

2018
Occupational therapy for people with physical disability using interactive environments.
Univers. Access Inf. Soc., 2018

2016
Multidisciplinary production of interactive environments to support occupational therapies.
J. Biomed. Informatics, 2016

Producer-Consumer Model of a Textbook for the Community of Human-Computer Interaction in Latin America.
Rev. Iberoam. de Tecnol. del Aprendiz., 2016

2015
A Method to Develop Interactive Environments to Support Occupational Therapies.
Proceedings of the Ambient Assisted Living. ICT-Based Solutions in Real Life Situations, 2015

Occupational Therapy for People with Physical Disability using Interactive Environments.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

2014
Collaborative Production in Latin America of the Open Text Books in Human Computer Interaction.
Proceedings of the XV International Conference on Human Computer Interaction, 2014


  Loading...