Klinge Orlando Villalba-Condori

Orcid: 0000-0002-8621-7942

According to our database1, Klinge Orlando Villalba-Condori authored at least 26 papers between 2018 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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Bibliography

2023
Detection of Pedestrians in Reverse Camera Using Multimodal Convolutional Neural Networks.
Sensors, September, 2023

A Learning Object Model for Chemistry Courses.
Rev. Iberoam. de Tecnol. del Aprendiz., August, 2023

Mixed Reality Ecosystem Architecture to Support Visuoconstructive Ability in Older Adults.
Rev. Iberoam. de Tecnol. del Aprendiz., May, 2023

Driver Identification Using Statistical Features of Motor Activity and Genetic Algorithms.
Sensors, January, 2023

2022
Virtual Reality Environment Proposal, CIMAT-Quantum, Zacatecas, Mexico.
Proceedings of the International Tourism, 2022

Media Production to Promote a Tourism Product Related to Wildlife Watching. Case: Digital Series Voices of the Forest, San Martin, Peru.
Proceedings of the International Tourism, 2022

Image of a Tourist Attraction and Psychographic Profile of the Tourist: Data Mining Approach.
Proceedings of the International Tourism, 2022

Predictive Modeling of Instagram User Engagement with tourist photos based on Visual Attributes: The case of Taquile Island - Peru.
Proceedings of the International Tourism, 2022

User-Centered Virtual and Augmented Reality Environments to Support the Classroom Needs of Elementary School Children.
Proceedings of the HCI International 2022 - Late Breaking Posters, 2022

Knowledge-Based Recommender System in a Gamified Environment for Computational Thinking Development.
Proceedings of the Eighth Iberoamerican Workshop on Human-Computer Interaction (HCI-COLLAB 2022), 2022

Assessment and Feedback at an Online Course with Wiris.
Proceedings of the International Congress of Trends in Educational Innovation, 2022

Self-motivational Beliefs that Enhance Self-regulation of Students in Virtual Courses.
Proceedings of the International Congress of Trends in Educational Innovation, 2022

Digital Competences for Teachers in Virtual Environments COVID-19.
Proceedings of the International Congress of Trends in Educational Innovation, 2022

Engaging Students in Secondary Science Learning Through the Scientific and Engineering Practices and Use of Digital Tools.
Proceedings of the International Congress of Trends in Educational Innovation, 2022

Education for the Future in Latin American University Educational Models.
Proceedings of the International Congress of Trends in Educational Innovation, 2022

2021
Improvement of Transmission Control Protocol for High Bandwidth Applications.
Wirel. Pers. Commun., 2021

A Lean UX Process Model for Virtual Reality Environments Considering ADHD in Pupils at Elementary School in COVID-19 Contingency.
Sensors, 2021

Developing computational thinking with a module of solved problems.
Comput. Appl. Eng. Educ., 2021

Training of Drone Pilots for Children with Virtual Reality Environments Under Gamification Approach.
Proceedings of the HCI International 2021 - Late Breaking Posters, 2021

2020
Analyzing Students' Behavior in a MOOC Course: A Process-Oriented Approach.
Proceedings of the HCI International 2020 - Late Breaking Papers: Cognition, Learning and Games, 2020

Perception of the gender gap in computer engineering studies: a comparative study in Peru and Argentina.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020

2019
Una experiencia de analiíticas de aprendizaje utilizando tableros de visualización de interacciones como soporte a la tutoría virtual (A learning analytics experience using interaction visualization dashboards to support virtual tutoring).
Proceedings of the 2nd Latin American Conference on Learning Analytics, 2019

An Experience Making Use of Learning Analytics Techniques in Discussion Forums to Improve the Interaction in Learning Ecosystems.
Proceedings of the Learning and Collaboration Technologies. Designing Learning Experiences, 2019

2018
An Open Perspective for Educational Games.
J. Inf. Technol. Res., 2018

Approaches of Learning and Computational Thinking in Students that get into the Computer Sciences Career.
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018

¿Qué tipo de innovaciones necesitamos en la educación? (<i>What Kinds of Innovations Do We Need in Education? </i>).
Proceedings of the II Congreso Internacional de Tendencias e Innovación Educativa, 2018


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