Ioana A. Stefan

Orcid: 0000-0002-9367-2943

According to our database1, Ioana A. Stefan authored at least 23 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Intelligent Modeling for In-Home Reading and Spelling Programs.
Comput., March, 2023

Towards Sustainable Serious Games.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

2022
Constructing Seamless Learning Through Game-Based Learning Experiences.
Int. J. Mob. Blended Learn., 2022

Students and Teachers' Need for Sustainable Education: Lessons from the Pandemic.
Comput., 2022

Current Opportunities and Challenges of Digital Game-Based Learning.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

Constructing Gamified Learning Experiences.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022

2021
Redesign with Accessibility in Mind: A Visual Impairment Study.
Proceedings of the Serious Games - Joint International Conference, 2021

Virtualization of Digital Location-Based Experiences.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

Collaborative decision-making in software research projects: the innovation challenge.
Proceedings of the 8th International Conference on Information Technology and Quantitative Management, 2021

Accessibility Considerations in the Design of Serious Games for Production and Logistics.
Proceedings of the Advances in Production Management Systems. Artificial Intelligence for Sustainable and Resilient Production Systems, 2021

2020
Improving Learning Outcome by Re-using and Modifying Gamified Lessons Paths.
Proceedings of the Serious Games - Joint International Conference, 2020

Applying and Facilitating Serious Location-Based Games.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

Designing and Implementing a Gamified Educational Location-based Application for Raising Awareness on Sustainability Issues Among Students.
Proceedings of DELbA 2020, 2020

2019
Using a Location-Based AR Game in Environmental Engineering.
Proceedings of the Entertainment Computing and Serious Games, 2019

Designing Serious Mobile Location-Based Games.
Proceedings of the Entertainment Computing and Serious Games, 2019

Using Serious Games and Simulations for Teaching Co-Operative Decision-making.
Proceedings of the 7th International Conference on Information Technology and Quantitative Management, 2019

2018
Perspectives on Accessibility in Digital Games.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

Improving Learning Experiences Through Customizable Metagames.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

2017
Prime Example Ingress Reframing the Pervasive Game Design Framework (PGDF).
Int. J. Serious Games, 2017

Bridging Educational and Working Environments Through Pervasive Approaches.
Proceedings of the Serious Games - Third Joint International Conference, 2017

Exploring Pervasive Entertainment Games to Construct Learning Paths.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Exploring Context-Aware Activities to Enhance the Learning Experience.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017

2016
Applying Gamification for Developing Formal Knowledge Models: Challenges and Requirements.
Proceedings of the Advances in Production Management Systems. Initiatives for a Sustainable World, 2016


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