Manuel Oliveira

According to our database1, Manuel Oliveira authored at least 29 papers between 2001 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2018
Learning and motivational effects of digital game-based learning (DGBL) for manufacturing education -The Life Cycle Assessment (LCA) game.
Computers in Industry, 2018

Experimenting a Digital Collaborative Platform for Supporting Social Innovation in Multiple Settings.
Proceedings of the Innovations for Community Services - 18th International Conference, 2018

Performance Measurement in Sensorized Sociotechnical Manufacturing Environments.
Proceedings of the Advances in Production Management Systems. Smart Manufacturing for Industry 4.0, 2018

The Use of Digital Game Based Learning in Manufacturing Education - A Case Study.
Proceedings of the Learning and Collaboration Technologies. Learning and Teaching, 2018

2017
Recommendations to Leverage Game-Based Learning to Attract Young Talent to Manufacturing Education.
Proceedings of the Serious Games - Third Joint International Conference, 2017

Developing a Social Innovation Methodology in the Web 2.0 Era.
Proceedings of the Internet Science, 2017

Designing a Digital Social Innovation Platform: From Case Studies to Concepts.
Proceedings of the Internet Science - 4th International Conference, 2017

Understanding Engagement within the Context of a Safety Critical Game.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
Exploring Emotion Representation to Support Dialogue in Police Training on Child Interviewing.
Proceedings of the Serious Games - Second Joint International Conference, 2016

SOCRATIC, the Place Where Social Innovation 'Happens'.
Proceedings of the Internet Science - Third International Conference, 2016

Tomorrow's On-Board Learning System (TOOLS).
Proceedings of the Learning and Collaboration Technologies, 2016

Learning in the Context of ManuSkills: Attracting Youth to Manufacturing Through TEL.
Proceedings of the Adaptive and Adaptable Learning, 2016

2015
Co-design of a Game to Support Increased Manufacturing Insight and Interest Among Teenagers and Young Adults.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

2014
Social Networks and Internet of Things, an Overview of the SITAC Project.
Proceedings of the Wireless Internet - 8th International Conference, 2014

Using Serious Games for Cognitive Disabilities.
Proceedings of the Serious Games Development and Applications, 2014

Current Skills Gap in Manufacturing: Towards a New Skills Framework for Factories of the Future.
Proceedings of the Advances in Production Management Systems. Innovative and Knowledge-Based Production Management in a Global-Local World, 2014

Attracting Young Talents to Manufacturing: A Holistic Approach.
Proceedings of the Advances in Production Management Systems. Innovative and Knowledge-Based Production Management in a Global-Local World, 2014

Envisioning an Advanced ICT-supported Build-up of Manufacturing Skills for the Factories of the Future.
Proceedings of the CSEDU 2014, 2014

2013
Using an Automatic Resistivity Profiler Soil Sensor On-The-Go in Precision Viticulture.
Sensors, 2013

Serious Gaming in Manufacturing Education.
Proceedings of the Serious Games Development and Applications, 2013

2012
Using Behavioral Indicators to Assess Competences in a Sustainable Manufacturing Learning Scenario.
Proceedings of the Advances in Production Management Systems. Competitive Manufacturing for Innovative Products and Services, 2012

SGDA2012.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

2011
Eliciting and modelling expertise for serious games in project management.
Entertainment Computing, 2011

2008
Using Evaluation as a Quality Assurance Tool in the Development of Serious Games - A Case Study based on the PRIME Game.
Proceedings of the WEBIST 2008, 2008

2007
Serious Game Development by Distributed Teams - A Case Study based on the EU Project PRIME.
Proceedings of the WEBIST 2007, 2007

Agility in Serious Games Development with Distributed Teams: A Case Study.
Proceedings of the Web Information Systems and Technologies, 2007

Extensible Virtual Environment Systems Using System of Systems Engineering Approach.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007

2004
Virtual environment system layered object model.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

2001
Modelling Solids and Surfaces with Sketches - an Empirical Evaluation.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001


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