Mingze Xi

Orcid: 0000-0003-1291-4136

According to our database1, Mingze Xi authored at least 12 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Links

Online presence:

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Bibliography

2023
Typing on Any Surface: A Deep Learning-based Method for Real-Time Keystroke Detection in Augmented Reality.
CoRR, 2023

Mitigating inherent latency in off-device computer vision for spatial interfaces.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

Augmenting Home Objects to Promote Physical Activity at Home.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

Using Smart Glasses to Support Situated Decision Making in Aquaculture.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Smart Headset, Computer Vision and Machine Learning for Efficient Prawn Farm Management.
CoRR, 2022

2021
Spatial Anchor Based Indoor Asset Tracking.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Improving Visual Search Tasks by Bending the Virtual City Twins: A Preliminary Study in Virtual Reality.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021

Media Architecture in Architecture Studio Education capturing dynamics in the process: Exploring how architecture students design with virtual design environments tools.
Proceedings of the MAB20: 5th Media Architecture Biennale 2020, Amsterdam and Utrecht, The Netherlands, 28 June 2021, 2021

2019
An End-to-End Augmented Reality Solution to Support Aquaculture Farmers with Data Collection, Storage, and Analysis.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Reducing Latency in a Collaborative Augmented Reality Service.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

2016
Supporting path switching for non-player characters in a virtual environment.
Proceedings of the 2016 IEEE Virtual Reality, 2016

2014
Reusing Simulated Evacuation Behaviour in a Game Engine.
Proceedings of the 2014 Conference on Interactive Entertainment, 2014


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