Jim Bizzocchi

According to our database1, Jim Bizzocchi authored at least 25 papers between 2001 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
ViVid: A Video Feature Visualization Engine.
Proceedings of the Design, User Experience, and Usability: Understanding Users and Contexts, 2017

Berlin Remix.
Proceedings of the Electronic Visualisation and the Arts, 2017

2016
DJ-MVP: An Automatic Music Video Producer.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2014
Designing Interaction Categories for Kinesthetic Empathy: A Case Study of Synchronous Objects.
Proceedings of the International Workshop on Movement and Computing, 2014

Fraternal feelings: How brothers: A tale of two sons affects players through gameplay.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

2013
Press X for Meaning: Interaction Leads to Identification in Heavy Rain.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

The Role of Micronarrative in the Design and Experience of Digital Games.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

Medium-specific properties of urban screens: towards an ontological framework for digital public displays.
Proceedings of the Creativity and Cognition 2013, 2013

2011
Games, narrative and the design of interface.
Int. J. Arts Technol., 2011

Experiencing the reading glove.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Re: Cycle - A Generative Ambient Video Engine.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

The Cursor as an Artistic Expression in Jeddah.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

2010
Time and Space in Digital Game Storytelling.
Int. J. Comput. Games Technol., 2010

2009
Rock Band: a case study in the design of embodied interface experience.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009

2008
Winterscape and ambient video: an intermedia border zone.
Proceedings of the 16th International Conference on Multimedia 2008, 2008

2006
Ambient video.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

Interpolation techniques for the artificial construction of video slow motion in the postproduction process.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
socio-ec(h)o: Ambient Intelligence and Gameplay.
Proceedings of the Digital Games Research Conference 2005, 2005

Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design.
Proceedings of the Digital Games Research Conference 2005, 2005

Interface and Narrative Texture.
Proceedings of the Digital Games Research Conference 2005, 2005

Implementation of a 'karma' factor affects behaviour in a sports-action game.
Proceedings of the Digital Games Research Conference 2005, 2005

Streaming video: an experiment in new aesthetics.
Proceedings of the 5th Conference on Creativity & Cognition, 2005

The future of video: user experience in a large-scale, high-definition video display environment.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2003
The magic window: the emergent aesthetics of high-resolution large-scale video display.
Proceedings of the Second International Conference on Entertainment Computing, 2003

2001
Interactive narrative and knowledge stewardship.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001


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