Jim Bizzocchi
According to our database1,
Jim Bizzocchi
authored at least 25 papers
between 2001 and 2017.
Collaborative distances:
Collaborative distances:
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Bibliography
2017
Proceedings of the Design, User Experience, and Usability: Understanding Users and Contexts, 2017
2016
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016
2014
Designing Interaction Categories for Kinesthetic Empathy: A Case Study of Synchronous Objects.
Proceedings of the International Workshop on Movement and Computing, 2014
Fraternal feelings: How brothers: A tale of two sons affects players through gameplay.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
2013
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013
Medium-specific properties of urban screens: towards an ontological framework for digital public displays.
Proceedings of the Creativity and Cognition 2013, 2013
2011
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
2010
2009
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009
2008
Proceedings of the 16th International Conference on Multimedia 2008, 2008
2006
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006
Interpolation techniques for the artificial construction of video slow motion in the postproduction process.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006
2005
Proceedings of the Digital Games Research Conference 2005, 2005
Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design.
Proceedings of the Digital Games Research Conference 2005, 2005
Interface and Narrative Texture.
Proceedings of the Digital Games Research Conference 2005, 2005
Implementation of a 'karma' factor affects behaviour in a sports-action game.
Proceedings of the Digital Games Research Conference 2005, 2005
Proceedings of the 5th Conference on Creativity & Cognition, 2005
The future of video: user experience in a large-scale, high-definition video display environment.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2003
The magic window: the emergent aesthetics of high-resolution large-scale video display.
Proceedings of the Second International Conference on Entertainment Computing, 2003
2001
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001