Hugh Malan

According to our database1, Hugh Malan authored at least 3 papers between 2010 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Advances in real-time rendering in games: part III.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Courses, Vancouver, British Columbia, Canada, August 7, 2022

2011
Filtering approaches for real-time anti-aliasing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

2010
Edge Anti-aliasing by Post-Processing.
Proceedings of the GPU Pro - Advanced Rendering Techniques., 2010


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