Diego Gutierrez

According to our database1, Diego Gutierrez authored at least 126 papers between 2001 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

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Homepages:

On csauthors.net:

Bibliography

2018
Practical SVBRDF acquisition of 3D objects with unstructured flash photography.
ACM Trans. Graph., 2018

Second-Order Occlusion-Aware Volumetric Radiance Caching.
ACM Trans. Graph., 2018

Practical multiple scattering for rough surfaces.
ACM Trans. Graph., 2018

A radiative transfer framework for spatially-correlated materials.
ACM Trans. Graph., 2018

On-the-Fly Power-Aware Rendering.
Comput. Graph. Forum, 2018

2017
Recent advances in transient imaging: A computer graphics and vision perspective.
Visual Informatics, 2017

Objective Quality Prediction of Image Retargeting Algorithms.
IEEE Trans. Vis. Comput. Graph., 2017

Movie editing and cognitive event segmentation in virtual reality video.
ACM Trans. Graph., 2017

DeepToF: off-the-shelf real-time correction of multipath interference in time-of-flight imaging.
ACM Trans. Graph., 2017

High-quality hyperspectral reconstruction using a spectral prior.
ACM Trans. Graph., 2017

Compact single-shot hyperspectral imaging using a prism.
ACM Trans. Graph., 2017

BUILDUP: interactive creation of urban scenes from large photo collections.
Multimedia Tools Appl., 2017

Dynamic range expansion based on image statistics.
Multimedia Tools Appl., 2017

Style-based exploration of illustration datasets.
Multimedia Tools Appl., 2017

Analyzing Interfaces and Workflows for Light Field Editing.
J. Sel. Topics Signal Processing, 2017

Introduction to the Issue on Light Field Image Processing.
J. Sel. Topics Signal Processing, 2017

Attribute-preserving gamut mapping of measured BRDFs.
Comput. Graph. Forum, 2017

Convolutional Sparse Coding for Capturing High-Speed Video Content.
Comput. Graph. Forum, 2017

Intrinsic Light Field Images.
Comput. Graph. Forum, 2017

An Appearance Model for Textile Fibers.
Comput. Graph. Forum, 2017

Attribute-preserving gamut mapping of measured BRDFs.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Analyzing interfaces and workflows for light field editing.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Second-order occlusion-aware volumetric radiance caching.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Transient photon beams.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Fast back-projection for non-line of sight reconstruction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Intuitive Editing of Visual Appearance from Real-World Datasets.
Proceedings of the MAM@EGSR 2017: Eurographics Workshop on Material Appearance Modeling, 2017

2016
An intuitive control space for material appearance.
ACM Trans. Graph., 2016

Birefractive stereo imaging for single-shot depth acquisition.
ACM Trans. Graph., 2016

Simultaneous acquisition of microscale reflectance and normals.
ACM Trans. Graph., 2016

Real-time rendering on a power budget.
ACM Trans. Graph., 2016

Convolutional Sparse Coding for High Dynamic Range Imaging.
Comput. Graph. Forum, 2016

Imaging the propagation of light through scenes at picosecond resolution.
Commun. ACM, 2016

Intuitive editing of material appearance.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

A fiber-level model for predictive cloth rendering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2015
Fast depth from defocus from focal stacks.
The Visual Computer, 2015

To stylize or not to stylize?: the effect of shape and material stylization on the perception of computer-generated faces.
ACM Trans. Graph., 2015

Welcome Message from the New Editors-in-Chief.
TAP, 2015

Separable Subsurface Scattering.
Comput. Graph. Forum, 2015

Relativistic Effects for Time-Resolved Light Transport.
Comput. Graph. Forum, 2015

A Biophysically-Based Model of the Optical Properties of Skin Aging.
Comput. Graph. Forum, 2015

Light Field Editing Based on Reparameterization.
Proceedings of the Advances in Multimedia Information Processing - PCM 2015, 2015

Compressive High Speed Video Acquisition.
Proceedings of the XXV Spanish Computer Graphics Conference, 2015

Bidirectional Clustering for Scalable VPL-based Global Illumination.
Proceedings of the XXV Spanish Computer Graphics Conference, 2015

Low Cost Decomposition of Direct and Global Illumination in Real Scenes.
Proceedings of the XXV Spanish Computer Graphics Conference, 2015

Sackcloth or silk?: the impact of appearance vs dynamics on the perception of animated cloth.
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015

2014
Effects of Approximate Filtering on the Appearance of Bidirectional Texture Functions.
IEEE Trans. Vis. Comput. Graph., 2014

Intrinsic video and applications.
ACM Trans. Graph., 2014

A framework for transient rendering.
ACM Trans. Graph., 2014

A similarity measure for illustration style.
ACM Trans. Graph., 2014

Capturing and stylizing hair for 3D fabrication.
ACM Trans. Graph., 2014

How do people edit light fields?
ACM Trans. Graph., 2014

Theory and analysis of transient rendering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Depth from a Single Image Through User Interaction.
Proceedings of the XXIV Spanish Computer Graphics Conference, 2014

Improving Depth Estimation Using Superpixels.
Proceedings of the XXIV Spanish Computer Graphics Conference, 2014

2013
Femto-photography: capturing and visualizing the propagation of light.
ACM Trans. Graph., 2013

A metric of visual comfort for stereoscopic motion.
ACM Trans. Graph., 2013

Multiple Light Source Estimation in a Single Image.
Comput. Graph. Forum, 2013

Computational Simulation of Alternative Photographic Processes.
Comput. Graph. Forum, 2013

Scattering: Acquisition, Modeling, and Rendering.
IEEE Computer Graphics and Applications, 2013

A survey on computational displays: Pushing the boundaries of optics, computation, and perception.
Computers & Graphics, 2013

Display adaptive 3D content remapping.
Computers & Graphics, 2013

Foreword to the special section on advanced displays.
Computers & Graphics, 2013

Graphics and Imaging Lab, Zaragoza, Spain.
Proceedings of the Eurographics 2013 - Lab Presentations, Girona, Spain, May 6-10, 2013, 2013

2012
Birefringence: calculation of refracted ray paths in biaxial crystals.
The Visual Computer, 2012

Physically-based simulation of rainbows.
ACM Trans. Graph., 2012

Perceptually Optimized Coded Apertures for Defocus Deblurring.
Comput. Graph. Forum, 2012

SMAA: Enhanced Subpixel Morphological Antialiasing.
Comput. Graph. Forum, 2012

Crowd Light: Evaluating the Perceived Fidelity of Illuminated Dynamic Scenes.
Comput. Graph. Forum, 2012

Intrinsic Images by Clustering.
Comput. Graph. Forum, 2012

Sketch express: A sketching interface for facial animation.
Computers & Graphics, 2012

Relativistic ultrafast rendering using time-of-flight imaging.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Perceptually-optimized content remapping for automultiscopic displays.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Mapping Images to Target Devices: Spatial, Temporal, Stereo, Tone, and Color.
Proceedings of the Eurographics 2012 - Tutorials, Cagliari, Italy, May 13-18, 2012, 2012

Analysis of Coded Apertures for Defocus Deblurring of HDR Images.
Proceedings of the XXII Spanish Computer Graphics Conference, 2012

2011
Perceptual considerations for motion blur rendering.
TAP, 2011

Motion Blur Rendering: State of the Art.
Comput. Graph. Forum, 2011

BSSRDF Estimation from Single Images.
Comput. Graph. Forum, 2011

Convolution-Based Simulation of Homogeneous Subsurface Scattering.
Comput. Graph. Forum, 2011

Non-photorealistic, depth-based image editing.
Computers & Graphics, 2011

Sketch Express: Facial Expressions Made Easy.
Proceedings of the Sketch Based Interfaces and Modeling, 2011

Using eye-tracking to assess different image retargeting methods.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

2010
A comparative study of image retargeting.
ACM Trans. Graph., 2010

A practical appearance model for dynamic facial color.
ACM Trans. Graph., 2010

Real-Time Realistic Skin Translucency.
IEEE Computer Graphics and Applications, 2010

Rendering fur directly into images.
Computers & Graphics, 2010

Compositing images through light source detection.
Computers & Graphics, 2010

Rendering Large Point Datasets with GPU Shaders.
Proceedings of the Theory and Practice of Computer Graphics, 2010

Stylized depiction of images based on depth perception.
Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering 2010, 2010

Measuring the perception of light inconsistencies.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

2009
Interactive HDR lighting of dynamic participating media.
The Visual Computer, 2009

Evaluation of reverse tone mapping through varying exposure conditions.
ACM Trans. Graph., 2009

Screen-space perceptual rendering of human skin.
TAP, 2009

Scattering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Perception-based image editing.
Proceedings of the XXII International Symposium on Information, 2009

Where are the Lights? Measuring the Accuracy of Human Vision.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

Light Source Detection in Photographs.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

2008
Depicting procedural caustics in single images.
ACM Trans. Graph., 2008

Gaze-based Interaction for Virtual Environments.
J. UCS, 2008

Modeling light scattering for virtual heritage.
JOCCH, 2008

Visualizing Underwater Ocean Optics.
Comput. Graph. Forum, 2008

Understanding Exposure for Reverse Tone Mapping.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

Image-based Participating Media.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

Faster Rendering of Human Skin.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

NURBS-based Inverse Reflector Design.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

2007
Optimization techniques for curved path computing.
The Visual Computer, 2007

Guest editorial.
The Visual Computer, 2007

Perceptual rendering of participating media.
TAP, 2007

2006
Simulation of atmospheric phenomena.
Computers & Graphics, 2006

Exploiting perception in high-fidelity virtual environmentsAdditional presentations from the 24th course are available on the citation page.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Efficient physically-based simulation of non-linear media.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

Efficient selective rendering of participating media.
Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization, 2006

2005
The Evolution of a WILDLAND Forest FIRE FRONT.
The Visual Computer, 2005

Implementation of a method of curved ray tracing for inhomogeneous atmospheres.
Computers & Graphics, 2005

Rendering Ghost Ships and Other Phenomena in the Arctic Atmosphere.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

Participating Media for High-Fidelity Cultural Heritage.
Proceedings of the VAST 2005: The 6th International Symposium on Virtual Reality, 2005

Efficient physically-based perceptual rendering of participating media.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Non-linear Volume Photon Mapping.
Proceedings of the Eurographics Symposium on Rendering Techniques, Konstanz, Germany, June 29, 2005

Predictive crowd simulations for Cultural Heritage applications.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

Predictive sunlight simulation for the remodeling of the Real Madrid stadium.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

Perception-Based Rendering: Eyes Wide Bleached.
Proceedings of the Eurographics 2005 - Short Presentations, Dublin, Ireland, August 29, 2005

2004
A CAVE-like environment as a tool for full-size train design.
Virtual Reality, 2004

Inelastic scattering in participating media using curved photon mapping.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

Chasing the green flash: a global illumination solution for inhomogeneous media.
Proceedings of the 20th Spring Conference on Computer Graphics, 2004

Visualizing Sunsets through Inhomogeneous Atmospheres.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

Lighting Design in Low-Cost Immersive Systems.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2001
Character Animation: Agents, Animats and Synthetic Actors.
Proceedings of the IASTED International Conference on Visualization, 2001


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