Alexander Reshetov

According to our database1, Alexander Reshetov authored at least 13 papers between 2005 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Ray/Ribbon Intersections.
Proc. ACM Comput. Graph. Interact. Tech., 2022

2018
Phantom Ray-Hair Intersector.
Proc. ACM Comput. Graph. Interact. Tech., 2018

2017
Exploiting Budan-Fourier and Vincent's theorems for ray tracing 3D Bézier curves.
Proceedings of High Performance Graphics, 2017

2016
Infinite resolution textures.
Proceedings of High Performance Graphics, 2016

2014
A Unistable Polyhedron with 14 Faces.
Int. J. Comput. Geom. Appl., 2014

2012
Efficient post-processing antialiasing on integrated GPUs.
Proceedings of the SIGGRAPH Asia 2012 Poster Proceedings, Singapore, Singapore, November 28, 2012

Reducing Aliasing Artifacts through Resampling.
Proceedings of the EUROGRAPHICS Conference on High Performance Graphics 2012, 2012

2011
Filtering approaches for real-time anti-aliasing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

2010
Consistent normal interpolation.
ACM Trans. Graph., 2010

2009
Morphological antialiasing.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, 2009

2007
Faster ray packets - triangle intersection through vertex culling.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2006
Guided visibility sampling.
ACM Trans. Graph., 2006

2005
Multi-level ray tracing algorithm.
ACM Trans. Graph., 2005


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