Hyewon Seo

According to our database1, Hyewon Seo authored at least 44 papers between 2000 and 2019.

Collaborative distances:



In proceedings 
PhD thesis 


On csauthors.net:


3D mesh animation compression based on adaptive spatio-temporal segmentation.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2019

Visual Attention for Rendered 3D Shapes.
Comput. Graph. Forum, 2018

Reconstructing Flowers from Sketches.
Comput. Graph. Forum, 2018

Joint entropy-based motion segmentation for 3D animations.
The Visual Computer, 2017

Indoor scene reconstruction from a sparse set of 3D shots.
Proceedings of the Computer Graphics International Conference, 2017

Personalized Body Modeling.
Proceedings of the Context Aware Human-Robot and Human-Agent Interaction, 2016

Spatio-temporal segmentation for the similarity measurement of deforming meshes.
The Visual Computer, 2016

Spatial Matching of Animated Meshes.
Comput. Graph. Forum, 2016

Reconstruction of helices from their orthogonal projection.
Computer Aided Geometric Design, 2016

RGB-D IBR: rendering indoor scenes using sparse RGB-D images with local alignments.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

On spatio-temporal feature point detection for animated meshes.
The Visual Computer, 2015

The Visual Computer, 2015

Similarity of Deforming Meshes Based on Spatio-temporal Segmentation.
Proceedings of the Eurographics Workshop on 3D Object Retrieval, 2014

Compression of 3D mesh sequences by temporal segmentation.
Journal of Visualization and Computer Animation, 2013

Landmark transfer with minimal graph.
Computers & Graphics, 2013

Estimating dynamic skin tension lines in vivo using 3D scans.
Computer-Aided Design, 2013

Inferring mirror symmetric 3D shapes from sketches.
Computer-Aided Design, 2013

Sketching of Mirror-Symmetric Shapes.
IEEE Trans. Vis. Comput. Graph., 2011

3D billiards game with haptic interface.
Journal of Visualization and Computer Animation, 2010

Constrained Texture Mapping using Image Warping.
Comput. Graph. Forum, 2010

Fourier-based modeling of topologically complex bone data using various alternatives of 3D scalar fields.
Proceedings of the IEEE International Conference on Acoustics, 2009

Automatic Transition Detection of Segmented Motion Clips Using PCA-based GMM Method.
Proceedings of the International Conference on Cyberworlds 2008, 2008

A breast modeler based on analysis of breast scans.
Journal of Visualization and Computer Animation, 2007

Free-Form Sketching of Self-Occluding Objects.
IEEE Computer Graphics and Applications, 2007

Validating a cloth simulator for measuring tight-fit clothing pressure.
Proceedings of the 2007 ACM Symposium on Solid and Physical Modeling, 2007

Motion Control of a Dancing Character with Music.
Proceedings of the 6th Annual IEEE/ACIS International Conference on Computer and Information Science (ICIS 2007), 2007

A connection-oriented telecommunications disaster management model using mobile GIS.
IJMC, 2006

Telemedicine in the USA: standardization through information management and technical applications.
IEEE Communications Magazine, 2006

3D Body Reconstruction from Photos Based on Range Scan.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

A quantification model using P3P in privacy control for telecommunications service management.
IJSS, 2005

Automatic Modeling of Virtual Humans and Body Clothing.
J. Comput. Sci. Technol., 2004

An example-based approach to human body manipulation.
Graphical Models, 2004

Dynamic Body Transformation and Matching from Scanned Data.
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

Modeling of Bodies and Clothes for Virtual Environments.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004

Data-Driven Approaches to Digital Human Modeling.
Proceedings of the 2nd International Symposium on 3D Data Processing, 2004

Made-to-Measure Technologies for an Online Clothing Store.
IEEE Computer Graphics and Applications, 2003

An automatic modeling of human bodies from sizing parameters.
Proceedings of the 2003 Symposium on Interactive 3D Graphics, 2003

Synthesizing animatable body models with parameterized shape modifications.
Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2003

Automatic Modeling of Animatable Virtual Humans - A Survey.
Proceedings of the 4th International Conference on 3D Digital Imaging and Modeling (3DIM 2003), 2003

GENESIS: Generation of E-Population Based on Statistical Information.
Proceedings of the Computer Animation 2002, 2002

Simulating Virtual Humans in Networked Virtual Environments.
Presence, 2001

LoD Management on Animating Face Models.
Proceedings of the Virtual Reality 2000 Conference, 2000

Interactive Modelling of MPEG-4 Deformable Human Body Models.
Proceedings of the Deformable Avatars, 2000

VPARK - A Windows NT Software Platform for a Virtual Networked Amusement Park.
Proceedings of the Computer Graphics International Conference, 2000