Jung-Hong Chuang

Orcid: 0000-0002-9038-6124

According to our database1, Jung-Hong Chuang authored at least 50 papers between 1989 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Novel Design and Evaluation of Redirection Controllers Using Optimized Alignment and Artificial Potential Field.
IEEE Trans. Vis. Comput. Graph., November, 2023

Comparing the Effects of Visual Realism on Size Perception in VR versus Real World Viewing through Physical and Verbal Judgments.
IEEE Trans. Vis. Comput. Graph., 2023

2022
Comparing the Fidelity of Contemporary Pointing with Controller Interactions on Performance of Personal Space Target Selection.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

2021
Design and Empirical Evaluation of a Novel Near-field Interaction Metaphor on Distant Object Manipulation in VR.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

2020
Design and Initial Evaluation of a VR based Immersive and Interactive Architectural Design Discussion System.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

An Evaluation of the Efficiency of Popular Personal Space Pointing versus Controller based Spatial Selection in VR.
Proceedings of the SAP '20: ACM Symposium on Applied Perception 2020, 2020

2019
Exemplar-based freckle retouching and skin tone adjustment.
Comput. Graph., 2019

BasketballGAN: Generating Basketball Play Simulation Through Sketching.
Proceedings of the 27th ACM International Conference on Multimedia, 2019

2018
Simulating painted appearance of BTF materials.
Multim. Tools Appl., 2018

Generating Defensive Plays in Basketball Games.
Proceedings of the 2018 ACM Multimedia Conference on Multimedia Conference, 2018

Adversarial Generation Of Defensive Trajectories In Basketball Games.
Proceedings of the 2018 IEEE International Conference on Multimedia & Expo Workshops, 2018

2017
Fire synthesis using basis fires and design.
Vis. Comput., 2017

An Artist Friendly Material Design System.
J. Inf. Sci. Eng., 2017

Lighting and Foggy Effect Transfer.
J. Inf. Sci. Eng., 2017

Immersive VR environment for architectural design education.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017

VR lighting design.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017

Visualizing Real-Time Strategy Games: The Example of StarCraft II.
Proceedings of the 12th IEEE Conference on Visual Analytics Science and Technology, 2017

2015
Interactive Visual Analysis of Browsing and Authoring Behaviors in Web Media.
Proceedings of the Big Data Visual Analytics, 2015

2014
A Skeleton-Based Approach for Consistent Segmentation Transfer.
J. Inf. Sci. Eng., 2014

Data-Driven Fire Synthesis and Design.
Proceedings of the 22nd Pacific Conference on Computer Graphics and Applications, 2014

2013
Physically based cosmetic rendering.
Comput. Animat. Virtual Worlds, 2013

A Simple Yet Effective User Controllable Mesh Simplification.
J. Inf. Sci. Eng., 2013

Interactive Lighting Design with Hierarchical Light Representation.
Comput. Graph. Forum, 2013

2012
Volume Based Mesh Segmentation.
J. Inf. Sci. Eng., 2012

A skeleton-based approach for shape correspondence.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

Aggressive region-based visibility computation using importance sampling.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

2008
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling.
Comput. Graph. Forum, 2008

Multi-resolution Volume Rendering of Large Time-Varying Data using Video-based Compression.
Proceedings of the IEEE VGTC Pacific Visualization Symposium 2008, 2008

2007
An efficient caching-based rendering of translucent materials.
Vis. Comput., 2007

2006
Texture Adaptation for Progressive Meshes.
Comput. Graph. Forum, 2006

User-assisted mesh simplification.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

2005
Fast rendering of dynamic clouds.
Comput. Graph., 2005

An Efficient Caching Technique for Rendering Translucent Materials.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2005

2004
Efficient rendering of dynamic clouds.
Proceedings of the Proceedings VRCAI 2004, 2004

Effective Meshing and Form Factor Calculation for Accurate Progressive Radiosity.
Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG 2004), 2004

2003
Material-Discontinuity Preserving Progressive Mesh Using Vertex-Collapsing Simplification.
Virtual Real., 2003

N-Sided Hole Filling and Vertex Blending Using Subdivision Surfaces.
J. Inf. Sci. Eng., 2003

Boundary Control of Subdivision Surfaces Using an Open Uniform Quadratic Subdivision Scheme.
J. Inf. Sci. Eng., 2003

Rendering complex scenes using spatial subdivision and textured LOD meshes.
Comput. Graph., 2003

Consistent parametrization by quinary subdivision for remeshing and mesh metamorphosis.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

1999
Clustering-Based Hierarchical Radiosity for Dynamic Environments.
J. Inf. Sci. Eng., 1999

1998
Adaptive polygonization of geometrically constrained surfaces.
Vis. Comput., 1998

One and Two-Parameter Blending for Parametric Surfaces.
J. Inf. Sci. Eng., 1998

1997
Variable-radius blending by constrained spine generation.
Vis. Comput., 1997

Efficient polygonization of CSG solids using boundary tracking.
Comput. Graph., 1997

1995
Variable-radius blending of parametric surfaces.
Vis. Comput., 1995

Computing caustic effects by backward beam tracing.
Vis. Comput., 1995

A new space subdivision for ray tracing CSG solids.
IEEE Computer Graphics and Applications, 1995

Efficient generation of isosurfaces in volume rendering.
Comput. Graph., 1995

1989
On local implicit approximation and its applications.
ACM Trans. Graph., 1989


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