Ian Frank

According to our database1, Ian Frank authored at least 29 papers between 1992 and 2013.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2013
Linking University Curriculum and Community - Learn Programming with Scratch, Get Projection.
Proceedings of the 2013 International Conference on Culture and Computing, 2013

2011
For a fistful of dollars: using crowd-sourcing to evaluate a spoken language CALL application.
Proceedings of the ISCA International Workshop on Speech and Language Technology in Education, 2011

2006
Some positive effects of online gaming.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2004
Dit4dah: Predictive Pruning for Morse Code Text Entry.
Proceedings of the Natural Language Processing, 2004

Making recipes in the kitchen of the future.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Performance Competitions as Research Infrastructure: Large Scale Comparative Studies of Multi-Agent Teams.
Auton. Agents Multi Agent Syst., 2003

2002
Lego mindstorms cheerleading robots.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

2001
A theoretical and empirical investigation of search in imperfect information games.
Theor. Comput. Sci., 2001

Walkie-Talkie MIKE.
Proceedings of the RoboCup 2001: Robot Soccer World Cup V, 2001

Entertainement Computing.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

2000
Trying to Understand RoboCup.
AI Mag., 2000

And the Fans Are Going Wild! SIG plus MIKE.
Proceedings of the RoboCup 2000: Robot Soccer World Cup IV, 2000

The Statistics Proxy Server.
Proceedings of the RoboCup 2000: Robot Soccer World Cup IV, 2000

Review: RoboCup through 2000.
Proceedings of the Computers and Games, Second International Conference, 2000

Multi-Agent Explanation Strategies in Real-Time Domains.
Proceedings of the 38th Annual Meeting of the Association for Computational Linguistics, 2000

Combining Knowledge and Search to Solve Single-Suit Bridge.
Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on on Innovative Applications of Artificial Intelligence, July 30, 2000

1999
A Statistical Perspective on the RoboCup Simulator League: Progress and Prospects.
Proceedings of the RoboCup-99: Robot Soccer World Cup III, 1999

1998
Report on the First International Conference on Computers and Games.
J. Int. Comput. Games Assoc., 1998

Search in Games with Incomplete Information: A Case Study Using Bridge Card Play.
J. Int. Comput. Games Assoc., 1998

Soccer Server: A Tool for Research on Multiagent Systems.
Appl. Artif. Intell., 1998

Investigating the Complex with Virtual Soccer.
Proceedings of the Virtual Worlds, First International Conference, 1998

Automatic Soccer Commentary and RoboCup.
Proceedings of the RoboCup-98: Robot Soccer World Cup II, 1998

MIKE: An Automatic Commentary System for Soccer.
Proceedings of the Third International Conference on Multiagent Systems, 1998

Optimal Play against Best Defence: Complexity and Heuristics.
Proceedings of the Computers and Games, First International Conference, 1998

Finding Optimal Strategies for Imperfect Information Games.
Proceedings of the Fifteenth National Conference on Artificial Intelligence and Tenth Innovative Applications of Artificial Intelligence Conference, 1998

Search and planning under incomplete information - a study using bridge card play.
Distinguished dissertations, Springer, ISBN: 978-3-540-76257-7, 1998

1997
Recent Advances in Evolvable Systems - ICES 96 (International Conference on Evolvable Systems).
Evol. Comput., 1997

Football in Recent Times: What We Can Learn from the Newspapers.
Proceedings of the RoboCup-97: Robot Soccer World Cup I, 1997

1992
An Adaptation of Proof-Planning to Declarer Play in Bridge.
Proceedings of the 10th European Conference on Artificial Intelligence, 1992


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