Ulrike Spierling

According to our database1, Ulrike Spierling authored at least 64 papers between 1997 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Effects of Volumetric Video Capture on Interactive Storytelling in Immersive Augmented Reality: A Short Film Experiment.
Proceedings of the 7th International Conference on Virtual and Augmented Reality Simulations, 2023

As If They Were Here: The Impact of Volumetric Video on Presence in Immersive Augmented Reality Storytelling.
Proceedings of the Interactive Storytelling, 2023

Newbie Guides for Omnidirectional Guidance in Head-Mounted-Device-Based Museum Applications.
Proceedings of the HCI International 2023 Posters, 2023

Evaluating Interaction Challenges of Head-Mounted Device-Based Augmented Reality Applications for First-Time Users at Museums and Exhibitions.
Proceedings of the Culture and Computing, 2023

Don't Miss the Fairytale Forest for the Trees: Integrating Location-Based Authoring in Interactive Story Development for Immersive Augmented Reality.
Proceedings of the HCI International 2023 Posters, 2023

2022
Supporting the creation of non-linear everyday AR experiences in exhibitions and museums: An authoring process based on self-contained building blocks.
Frontiers Virtual Real., 2022

Follow the Blue Butterfly - An Immersive Augmented Reality Museum Guide.
Proceedings of the HCI International 2022 Posters, 2022

2021
Towards Mobile Holographic Storytelling at Historic Sites.
Proceedings of the Design, Learning, and Innovation - 6th EAI International Conference, 2021

2020
Handheld vs. Head-Mounted AR Interaction Patterns for Museums or Guided Tours.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2020

A Tangible Object for General Purposes in Mobile Augmented Reality Applications.
Proceedings of the 50. Jahrestagung der Gesellschaft für Informatik, INFORMATIK 2020 - Back to the Future, Karlsruhe, Germany, 28. September, 2020

Ermittlung von Usability-Kriterien für Jugendliche mit kognitiven Beeinträchtigungen im Bereich E-Learning.
Proceedings of the DELFI 2020, 2020

2018
Authoring for Interactive Storytelling - When, Why, and Do We Actually Need Authoring Tools?
Proceedings of the Interactive Storytelling, 2018

Playing Story Creation Games with Logical Abduction.
Proceedings of the Interactive Storytelling, 2018

Hochschullehre der Programmierung außerhalb eines Informatikstudiengangs: Herausforderungen und Perspektiven(Programming in Higher Education Beyond Computer Science: Challenges and Perspectives).
Proceedings of the Proceedings der Pre-Conference-Workshops der 16. E-Learning Fachtagung Informatik co-located with 16th e-Learning Conference of the German Computer Society (DeLFI 2018), 2018

2017
An Extensible System and Its Design Constraints for Location-Based Serious Games with Augmented Reality.
Proceedings of the Serious Games - Third Joint International Conference, 2017

Experiencing the Presence of Historical Stories with Location-Based Augmented Reality.
Proceedings of the Interactive Storytelling, 2017

Authoring for Interactive Storytelling Workshop.
Proceedings of the Interactive Storytelling, 2017

Smart Authoring for Location-based Augmented Reality Storytelling Applications.
Proceedings of the 47. Jahrestagung der Gesellschaft für Informatik, 2017

Learning by Imagining History: Staged Representations in Location-Based Augmented Reality.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017

2016
User Interface Prototyping for Handheld Mobile Augmented Reality Applications.
Proceedings of the Entertainment Computing - ICEC 2016, 2016

2014
Authoring vs. Configuring Affective Agents for Interactive Storytelling.
Appl. Artif. Intell., 2014

SPIRIT - Entertaining Encounters with Ancient History.
Proceedings of the 12th Eurographics Workshop on Graphics and Cultural Heritage, 2014

Serious Games Development as a Vehicle for Teaching Entertainment Technology and Interdisciplinary Teamwork: Perspectives and Pitfalls.
Proceedings of the 2014 ACM International Workshop on Serious Games, 2014

Structuring Location-Aware Interactive Narratives for Mobile Augmented Reality.
Proceedings of the Interactive Storytelling, 2014

2013
Production and Delivery of Interactive Narratives Based on Video Snippets.
Proceedings of the Interactive Storytelling - 6th International Conference, 2013

2012
'Implicit creation' : non-programmer conceptual models for authoring in interactive digital storytelling.
PhD thesis, 2012

Creativity in Configuring Affective Agents for Interactive Storytelling.
Proceedings of the Third International Conference on Computational Creativity, 2012

2011
How Authors Benefit from Linear Logic in the Authoring Process of Interactive Storyworlds.
Proceedings of the Interactive Storytelling, 2011

Introducing interactive story creators to conversation modelling.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

"Office Brawl": a conversational storytelling game and its creation process.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Tutorial: Introduction to Interactive Story Creation.
Proceedings of the Interactive Storytelling, 2010

Workshop: Education in Interactive Digital Storytelling.
Proceedings of the Interactive Storytelling, 2010

Exploring Narrative Interpretation and Adaptation for Interactive Story Creation.
Proceedings of the Interactive Storytelling, 2010

2009
Authoring Issues beyond Tools.
Proceedings of the Interactive Storytelling, 2009

Workshop on Authoring Methods and Conception in Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2009

Conceiving Interactive Story Events.
Proceedings of the Interactive Storytelling, 2009

2008
'Killer Phrases': Design Steps for a Game with Digital Role-Playing Agents.
Trans. Edutainment, 2008

Virtual Cultural Heritage - eine immersive, multimediale Anwendung am Beispiel des Klosters Georgenthal (Virtual Cultural Heritage - an Immersive Multimedia Application Showcase of the Monastery Georgenthal).
i-com, 2008

Trying to Get Trapped in the Past - Exploring the Illusion of Presence in Virtual Drama.
Proceedings of the Interactive Storytelling, 2008

Workshop and Panel: The Authoring Process in Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2008

The IRIS Network of Excellence: Integrating Research in Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2008

2007
Adding Aspects of "Implicit Creation" to the Authoring Process in Interactive Storytelling.
Proceedings of the Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 2007

2006
Towards Accessible Authoring Tools for Interactive Storytelling.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006

Pre-conference Demo Workshop "Little Red Cap": The Authoring Process in Interactive Storytelling.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006

CitizenTalk: Application of Chatbot Infotainment to E-Democracy.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006

Chatbots als Instrument der Planungskommunikation - Chancen, Anforderungen und Perspektiven.
Proceedings of the 36. Jahrestagung der Gesellschaft für Informatik, 2006

2005
Virtuality Structure: Enabling Real Experiences Through Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Scenejo - An Interactive Storytelling Platform.
Proceedings of the Virtual Storytelling, 2005

Beyond virtual tutors: semi-autonomous characters as learning companions.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Interactive Digital Storytelling: Towards a Hybrid Conceptual Approach.
Proceedings of the Digital Games Research Conference 2005, 2005

2004
Conceptual Models for Interactive Digital Storytelling in Knowledge Media Applications.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004

Wissensvermittlung durch interaktives Erzählen - die Plattform art-E-fact.
Proceedings of the Mensch & Computer 2004: Allgegenwärtige Interaktion, 2004

Wissensvermittlung durch Interactive Storytelling.
Proceedings of the 34. Jahrestagung der Gesellschaft für Informatik, 2004

2003
"Just Talking about Art" - Creating Virtual Storytelling Experiences in Mixed Reality.
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003

2002
Setting the scene: playing digital director in interactive storytelling and creation.
Comput. Graph., 2002

Digital storytelling.
Comput. Graph., 2002

2001
Face-to-face with your assistant. Realization issues of animated user interface agents for home appliances.
Comput. Graph., 2001

The Telebuddy®: collective tele-presence and tele-conversation through physical avatars.
Comput. Graph., 2001

Meeting the spirit of history.
Proceedings of the 2001 Conference on Virtual Reality, 2001

2000
Design Issues for Conversational User Interfaces: Animating and Controlling 3D Faces.
Proceedings of the Deformable Avatars, 2000

Conversational integration of multimedia and multimodal interaction.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

Novel user interface technologies and conversational user interfaces for information appliances.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

1999
Holistic Approach for the Use of Multi Media and Multi Modality: Digital Storytelling.
Proceedings of WebNet 99, 1999

1997
Ubiquitous animation: an element-based concept to make 3D animations commonplace.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997


  Loading...