Isidro Navarro

Orcid: 0000-0002-5511-4043

Affiliations:
  • Polytechnic University of Catalonia, Barcelona, Spain


According to our database1, Isidro Navarro authored at least 30 papers between 2011 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2021
Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education.
Sensors, 2021

BIM Education Experience in Social Project Resolution with User Evaluation - International Architecture Workshop ETSAB-UPC, UAM-Azc, ETSALS-URL.
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021

Digital Representation of Virtual Reality Environments of Gothic Choirs Using Photogrammetric 3D Models: Monasteries of Yuste and Nájera.
Proceedings of the HCI International 2021 - Late Breaking Posters, 2021

Heritage Augmented Reality Applications for Enhanced User Experience - A Case Study of AR Videogames for Children at Archeological Site of Empuries, Spain.
Proceedings of the Learning and Collaboration Technologies: Games and Virtual Environments for Learning, 2021

Developing a Parametric System for Pointe Shoe Customization.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

2020
Building Information Modeling Academic Assessment - International Architecture Workshop UPC-UAM.
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020

What is happening in the process of engaging Architectural Students and Teachers for Including Virtual and Interactive Systems in the Projects Developments?
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

Combining BIM systems and Video-Games engines in Educational Ephemeral Urban and Architectural Proposals.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

GAME4CITY. Gamification for Citizens Through the Use of Virtual Reality Made Available to the Masses. Viability Study in Two Public Events.
Proceedings of the Learning and Collaboration Technologies. Human and Technology Ecosystems, 2020

EDUGAME4CITY. A Gamification for Architecture Students. Viability Study Applied to Urban Design.
Proceedings of the Learning and Collaboration Technologies. Human and Technology Ecosystems, 2020

2019
New Lighting Representation Methodologies for Enhanced Learning in Architecture Degree.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019

2018
Innovation in Urban Design Education.
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018

Qualitative assessment of urban virtual interactive environments for educational proposals.
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018

2017
Virtual Reality Using Smart-Devices in Educational Frameworks: Case Study: Museum Casa Batlló.
Int. J. Technol. Hum. Interact., 2017

Simulated Environments in Architecture Education. Improving the Student Motivation.
Proceedings of the Recent Advances in Information Systems and Technologies, 2017

Urban Gamification in Architecture Education.
Proceedings of the Recent Advances in Information Systems and Technologies, 2017

Student motivation assessment using and learning virtual and gamified urban environments.
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017

Make World, A Collaborative Platform to Develop Computational Thinking and STEAM.
Proceedings of the Learning and Collaboration Technologies. Technology in Education, 2017

2016
Improving computational skills and curriculum of vocational training students. case study: technological behaviour of pharmacy students in a digital marketing course.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

2015
High vs. low intensity courses: student technological behavior.
Proceedings of the 3rd International Conference on Technological Ecosystems for Enhancing Multiculturality, 2015

2014
Relationship between student profile, tool use, participation, and academic performance with the use of Augmented Reality technology for visualized architecture models.
Comput. Hum. Behav., 2014

Educational qualitative assessment of augmented reality models and digital sketching applied to urban planning.
Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, 2014

Augmented and Geo-Located Information in an Architectural Education Framework.
Proceedings of the Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality, 2014

Academic performance assessment using Augmented Reality in engineering degree course.
Proceedings of the IEEE Frontiers in Education Conference, 2014

2013
Construction Processes Using Mobile Augmented Reality: A Study Case in Building Engineering Degree.
Proceedings of the Advances in Information Systems and Technologies [WorldCIST'13, 2013

New Strategies Using Handheld Augmented Reality and Mobile Learning-teaching Methodologies, in Architecture and Building Engineering Degrees.
Proceedings of the 2013 International Conference on Virtual and Augmented Reality in Education, 2013

Augmented reality uses in educational research projects: the "Falcones Project", a case study applying technology in the Humanities framework at high school level.
Proceedings of the Technological Ecosystems for Enhancing Multiculturality Conference, 2013

Real-Time Dynamic Lighting Control of an AR Model Based on a Data-Glove with Accelerometers and NI-DAQ.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013

2011
Visual Interfaces and User Experience: Augmented Reality for Architectural Education: One Study Case and Work in Progress.
Proceedings of the Digital Information and Communication Technology and Its Applications, 2011

Mobile Visualization of Architectural Projects: Quality and Emotional Evaluation Based on User Experience.
Proceedings of the Digital Information and Communication Technology and Its Applications, 2011


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