Sergi Villagrasa

Orcid: 0000-0001-8019-6872

Affiliations:
  • Ramon Llull University, Barcelona, Spain


According to our database1, Sergi Villagrasa authored at least 23 papers between 2011 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2020
What is happening in the process of engaging Architectural Students and Teachers for Including Virtual and Interactive Systems in the Projects Developments?
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

2019
Collaborative Design of Urban Spaces Uses: From the Citizen Idea to the Educational Virtual Development.
Proceedings of the Human-Computer Interaction. Design Practice in Contemporary Societies, 2019

2018
Urban data and urban design: A data mining approach to architecture education.
Telematics Informatics, 2018

Qualitative assessment of urban virtual interactive environments for educational proposals.
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018

2017
Technological adaptation of the student to the educational density of the course. A case study: 3D architectural visualization.
Comput. Hum. Behav., 2017

Simulated Environments in Architecture Education. Improving the Student Motivation.
Proceedings of the Recent Advances in Information Systems and Technologies, 2017

Urban Gamification in Architecture Education.
Proceedings of the Recent Advances in Information Systems and Technologies, 2017

Student motivation assessment using and learning virtual and gamified urban environments.
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017

Acoustic Filter - New Virtual Reality Audio Format Pretends to Enhance Immersive Experience.
Proceedings of the Learning and Collaboration Technologies. Novel Learning Ecosystems, 2017

Make World, A Collaborative Platform to Develop Computational Thinking and STEAM.
Proceedings of the Learning and Collaboration Technologies. Technology in Education, 2017

2016
Informal interactions in 3D education: Citizenship participation and assessment of virtual urban proposals.
Comput. Hum. Behav., 2016

Technological needs calling for the application of coaching in university advising: functional proposal.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

2015
Mixed-methods research: a new approach to evaluating the motivation and satisfaction of university students using advanced visual technologies.
Univers. Access Inf. Soc., 2015

Virtual Learning Scenarios for Qualitative Assessment in Higher Education 3D Arts.
J. Univers. Comput. Sci., 2015

High vs. low intensity courses: student technological behavior.
Proceedings of the 3rd International Conference on Technological Ecosystems for Enhancing Multiculturality, 2015

2014
Teaching Case of Gamification and Visual Technologies for Education.
J. Cases Inf. Technol., 2014

Teaching case: applying gamification techniques and virtual reality for learning building engineering 3D arts.
Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, 2014

Educational qualitative assessment of augmented reality models and digital sketching applied to urban planning.
Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, 2014

Augmented and Geo-Located Information in an Architectural Education Framework.
Proceedings of the Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality, 2014

Engineering teaching methods using hybrid technologies based on the motivation and assessment of student's profiles.
Proceedings of the IEEE Frontiers in Education Conference, 2014

2013
Gamification for learning 3D computer graphics arts.
Proceedings of the Technological Ecosystems for Enhancing Multiculturality Conference, 2013

Teaching 3D Arts Using Game Engines for Engineering and Architecture.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013

2011
Digital Characters Machine.
Proceedings of the Digital Information and Communication Technology and Its Applications, 2011


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