Pablo Garaizar

Orcid: 0000-0001-8160-9130

According to our database1, Pablo Garaizar authored at least 32 papers between 2012 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
A Pragmatic Approach for Evaluating and Accrediting Digital Competence of Digital Profiles: A Case Study of Entrepreneurs and Remote Workers.
Technol. Knowl. Learn., 2022

2021
Use of a Simulated Social Network as an Educational Tool to Enhance Teacher Digital Competence.
Rev. Iberoam. de Tecnol. del Aprendiz., 2021

How do students develop computational thinking? Assessing early programmers in a maze-based online game.
Comput. Sci. Educ., 2021

First Steps Towards Automatically Defining the Difficulty of Maze-Based Programming Challenges.
IEEE Access, 2021

Lempel: Developing the pattern recognition skill in computational thinking through an online educational game.
Proceedings of the Learning Analytics Summer Institute Spain 2021: Learning analytics in times of COVID-19: Opportunity from crisis, 2021

What makes a maze-based programming challenge difficult?
Proceedings of the Learning Analytics Summer Institute Spain 2021: Learning analytics in times of COVID-19: Opportunity from crisis, 2021

2020
Exploring the Progression of Early Programmers in a Set of Computational Thinking Challenges via Clickstream Analysis.
IEEE Trans. Emerg. Top. Comput., 2020

User perspectives in the design of interactive everyday objects for sustainable behaviour.
Int. J. Hum. Comput. Stud., 2020

Validating item response processes in digital competence assessment through eye-tracking techniques.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

2019
Creativity in the acquisition of computational thinking.
Interact. Learn. Environ., 2019

On the Side Effects of Automation in IoT: Complacency and Comfort vs. Relapse and Distrust.
CoRR, 2019

User Involvement Matters: The Side-Effects of Automated Smart Objects in Pro-environmental Behaviour.
Proceedings of the 9th International Conference on the Internet of Things, 2019

2018
An experimental study on the applicability of SYN cookies to networked constrained devices.
Softw. Pract. Exp., 2018

Using children's search patterns to predict the quality of their creative problem solving.
Aslib J. Inf. Manag., 2018

Design-insights for Devising Persuasive IoT Devices for Sustainability in the Workplace.
Proceedings of the 2018 Global Internet of Things Summit, 2018

2017
Fishing for phishers. Improving Internet users' sensitivity to visual deception cues to prevent electronic fraud.
Comput. Hum. Behav., 2017

Trastea.club, an initiative to develop computational thinking among young students.
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017

Suggesting a Log-Based Creativity Measurement for Online Programming Learning Environment.
Proceedings of the Fourth ACM Conference on Learning @ Scale, 2017

Make World, A Collaborative Platform to Develop Computational Thinking and STEAM.
Proceedings of the Learning and Collaboration Technologies. Technology in Education, 2017

2016
Embedding intelligent eco-aware systems within everyday things to increase people's energy awareness.
Soft Comput., 2016

From Analysis to Improvement: Challenges and Opportunities for Learning Analytics.
Rev. Iberoam. de Tecnol. del Aprendiz., 2016

The effect of noise-induced variance on parameter recovery from reaction times.
BMC Bioinform., 2016

2015
Flow Paths: A Standalone Tangible Board System to Create Educational Games.
Int. J. Emerg. Technol. Learn., 2015

'Close the Loop': An iBeacon App to Foster Recycling Through Just-in-Time Feedback.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Learning Physics Down a Slide: A Set of Experiments to Measure Reality Through Smartphone Sensors.
Int. J. Interact. Mob. Technol., 2014

ARIIMA: A Real IoT Implementation of a Machine-Learning Architecture for Reducing Energy Consumption.
Proceedings of the Ubiquitous Computing and Ambient Intelligence. Personalisation and User Adapted Services, 2014

A multimodal learning analytics view of HTML5 APIs: technical benefits and privacy risks.
Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, 2014

Team Up with Eco-aware Everyday Things to Green Your Workplace!
Proceedings of the Eighth International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing, 2014

Scratching the surface of digital literacy... but we need to go deeper.
Proceedings of the IEEE Frontiers in Education Conference, 2014

To switch off the coffee-maker or not: that is the question to be energy-efficient at work.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Swiping fingers on a screen is not enough! Dusting off toy blocks to build new gaming experiences through mobile apps.
Proceedings of the IEEE Global Engineering Education Conference, 2013

2012
Benefits and Pitfalls of Using HTML5 APIs for Online Experiments and Simulations.
Int. J. Online Eng., 2012


  Loading...