Ernest Redondo

Orcid: 0000-0002-6633-4471

According to our database1, Ernest Redondo authored at least 45 papers between 2011 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2021
Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education.
Sensors, 2021

BIM Education Experience in Social Project Resolution with User Evaluation - International Architecture Workshop ETSAB-UPC, UAM-Azc, ETSALS-URL.
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021

Digital Representation of Virtual Reality Environments of Gothic Choirs Using Photogrammetric 3D Models: Monasteries of Yuste and Nájera.
Proceedings of the HCI International 2021 - Late Breaking Posters, 2021

Heritage Augmented Reality Applications for Enhanced User Experience - A Case Study of AR Videogames for Children at Archeological Site of Empuries, Spain.
Proceedings of the Learning and Collaboration Technologies: Games and Virtual Environments for Learning, 2021

2020
Evaluation of an interactive educational system in urban knowledge acquisition and representation based on students' profiles.
Expert Syst. J. Knowl. Eng., 2020

What is happening in the process of engaging Architectural Students and Teachers for Including Virtual and Interactive Systems in the Projects Developments?
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

Combining BIM systems and Video-Games engines in Educational Ephemeral Urban and Architectural Proposals.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

GAME4CITY. Gamification for Citizens Through the Use of Virtual Reality Made Available to the Masses. Viability Study in Two Public Events.
Proceedings of the Learning and Collaboration Technologies. Human and Technology Ecosystems, 2020

EDUGAME4CITY. A Gamification for Architecture Students. Viability Study Applied to Urban Design.
Proceedings of the Learning and Collaboration Technologies. Human and Technology Ecosystems, 2020

2019
Virtual interactive innovations applied for digital urban transformations. Mixed approach.
Future Gener. Comput. Syst., 2019

New Lighting Representation Methodologies for Enhanced Learning in Architecture Degree.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019

Collaborative Design of Urban Spaces Uses: From the Citizen Idea to the Educational Virtual Development.
Proceedings of the Human-Computer Interaction. Design Practice in Contemporary Societies, 2019

2018
Urban data and urban design: A data mining approach to architecture education.
Telematics Informatics, 2018

Bipolar Laddering Assessments Applied to Urban Acoustics Education.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

Innovation in Urban Design Education.
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018

Qualitative assessment of urban virtual interactive environments for educational proposals.
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018

Design of virtual experiences for users of archaeological sites.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018

Programming Virtual Interactions for Gamified Educational Proposes of Urban Spaces.
Proceedings of the Learning and Collaboration Technologies. Learning and Teaching, 2018

2017
Technological adaptation of the student to the educational density of the course. A case study: 3D architectural visualization.
Comput. Hum. Behav., 2017

Simulated Environments in Architecture Education. Improving the Student Motivation.
Proceedings of the Recent Advances in Information Systems and Technologies, 2017

Urban Gamification in Architecture Education.
Proceedings of the Recent Advances in Information Systems and Technologies, 2017

Student motivation assessment using and learning virtual and gamified urban environments.
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017

Acoustic Filter - New Virtual Reality Audio Format Pretends to Enhance Immersive Experience.
Proceedings of the Learning and Collaboration Technologies. Novel Learning Ecosystems, 2017

2016
Informal interactions in 3D education: Citizenship participation and assessment of virtual urban proposals.
Comput. Hum. Behav., 2016

What is the question?: impact of question length and illustration support on the success and skip rates of preuniversity mock online tests.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

Videogame Technology in Architecture Education.
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016

2015
Geo-located teaching using handheld augmented reality: good practices to improve the motivation and qualifications of architecture students.
Univers. Access Inf. Soc., 2015

Mixed-methods research: a new approach to evaluating the motivation and satisfaction of university students using advanced visual technologies.
Univers. Access Inf. Soc., 2015

Virtual Learning Scenarios for Qualitative Assessment in Higher Education 3D Arts.
J. Univers. Comput. Sci., 2015

High vs. low intensity courses: student technological behavior.
Proceedings of the 3rd International Conference on Technological Ecosystems for Enhancing Multiculturality, 2015

E-Learning and Serious Games - New Trends in Architectural and Urban Design Education.
Proceedings of the Learning and Collaboration Technologies, 2015

From Formal to Informal 3D Learning. Assesment of Users in the Education.
Proceedings of the Learning and Collaboration Technologies, 2015

2014
Teaching Case of Gamification and Visual Technologies for Education.
J. Cases Inf. Technol., 2014

From Raw Data to Meaningful Information: A Representational Approach to Cadastral Databases in Relation to Urban Planning.
Future Internet, 2014

Relationship between student profile, tool use, participation, and academic performance with the use of Augmented Reality technology for visualized architecture models.
Comput. Hum. Behav., 2014

Educational qualitative assessment of augmented reality models and digital sketching applied to urban planning.
Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, 2014

Augmented and Geo-Located Information in an Architectural Education Framework.
Proceedings of the Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality, 2014

Academic performance assessment using Augmented Reality in engineering degree course.
Proceedings of the IEEE Frontiers in Education Conference, 2014

Engineering teaching methods using hybrid technologies based on the motivation and assessment of student's profiles.
Proceedings of the IEEE Frontiers in Education Conference, 2014

2013
Construction Processes Using Mobile Augmented Reality: A Study Case in Building Engineering Degree.
Proceedings of the Advances in Information Systems and Technologies [WorldCIST'13, 2013

New Strategies Using Handheld Augmented Reality and Mobile Learning-teaching Methodologies, in Architecture and Building Engineering Degrees.
Proceedings of the 2013 International Conference on Virtual and Augmented Reality in Education, 2013

Are the architecture students prepared for the use of mobile technology in the classroom?
Proceedings of the Technological Ecosystems for Enhancing Multiculturality Conference, 2013

Architectural Geo-E-Learning - Geolocated Teaching in Urban Environments with Mobile Devices: A Case Study and Work in Progress.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013

2011
Visual Interfaces and User Experience: Augmented Reality for Architectural Education: One Study Case and Work in Progress.
Proceedings of the Digital Information and Communication Technology and Its Applications, 2011

Mobile Visualization of Architectural Projects: Quality and Emotional Evaluation Based on User Experience.
Proceedings of the Digital Information and Communication Technology and Its Applications, 2011


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