Lee Lisle

Affiliations:
  • Virginia Tech, Blacksburg, VA, USA


According to our database1, Lee Lisle authored at least 20 papers between 2018 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

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Bibliography

2023
Exploring the Evolution of Sensemaking Strategies in Immersive Space to Think.
IEEE Trans. Vis. Comput. Graph., December, 2023

Different realities: a comparison of augmented and virtual reality for the sensemaking process.
Frontiers Virtual Real., March, 2023

CoLT: Enhancing Collaborative Literature Review Tasks with Synchronous and Asynchronous Awareness Across the Reality-Virtuality Continuum.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Evaluating the Feasibility of Predicting Information Relevance During Sensemaking with Eye Gaze Data.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Spaces to Think: A Comparison of Small, Large, and Immersive Displays for the Sensemaking Process.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Uncovering Best Practices in Immersive Space to Think.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

2022
Clean the Ocean: An Immersive VR Experience Proposing New Modifications to Go-Go and WiM Techniques.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Evaluating the Benefits of Explicit and Semi-Automated Clusters for Immersive Sensemaking.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Exploring the Impact of Visual Information on Intermittent Typing in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

2021
Fantastic Voyage 2021: Using Interactive VR Storytelling to Explain Targeted COVID-19 Vaccine Delivery to Antigen-presenting Cells.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Sensemaking Strategies with Immersive Space to Think.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

2020
Glanceable AR: Evaluating Information Access Methods for Head-Worn Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Evaluating the Benefits of the Immersive Space to Think.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

[DC] The Immersive Space to Think: Immersive Analytics for Multimedia Data.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Effects of Volumetric Augmented Reality Displays on Human Depth Judgments: Implications for Heads-Up Displays in Transportation.
Int. J. Mob. Hum. Comput. Interact., 2019

Enhanced Geometric Techniques for Point Marking in Model-Free Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Save the Space Elevator: An Escape Room Scenario Involving Passive Haptics in Mixed Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Enhanced Geometric Techniques for Point Marking in Model-Free Augmented Reality.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

2018
CrowdLayout: Crowdsourced Design and Evaluation of Biological Network Visualizations.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Effect of Volumetric Displays on Depth Perception in Augmented Reality.
Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018


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