Jérémy Laviole

According to our database1, Jérémy Laviole authored at least 11 papers between 2011 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Expanding the design possibilities of tabletop tangible user interfaces.
Proceedings of the Short Paper Proceedings of the 5th European Tangible Interaction Studio, 2022

2018
Nectar: Multi-user Spatial Augmented Reality for everyone: Three live demonstrations of educative applications.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2018

Towards a Multisensory Augmented Reality Map for Blind and Low Vision People: a Participatory Design Approach.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2014
The Revealing Flashlight: Interactive Spatial Augmented Reality for Detail Exploration of Cultural Heritage Artifacts.
ACM Journal on Computing and Cultural Heritage, 2014

2013
Spatial augmented reality for physical drawing. (Interaction en réalité augmentée spatiale pour le dessin physique).
PhD thesis, 2013

Touch-Based Interfaces for Interacting with 3D Content in Public Exhibitions.
IEEE Computer Graphics and Applications, 2013

La Lampe torche magique: Une interface tangible pour l'inspection géométrique d'objets en réalité augmentée spatiale.
Proceedings of the 25th IEME conference francophone on l'Interaction Homme-Machine, 2013

2012
Spatial augmented reality to enhance physical artistic creation.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Spatial augmented reality for physical drawing.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

PapARt: Interactive 3D graphics and multi-touch augmented paper for artistic creation.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
Tabletop games using real environment and physical simulation.
Proceedings of the Foundations of Digital Games, 2011


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