Christophe Schlick

According to our database1, Christophe Schlick authored at least 69 papers between 1993 and 2012.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2012
Rational BRDF.
IEEE Trans. Vis. Comput. Graph., 2012

Growing Least Squares for the Analysis of Manifolds in Scale-Space.
Comput. Graph. Forum, 2012

2011
Improving Shape Depiction under Arbitrary Rendering.
IEEE Trans. Vis. Comput. Graph., 2011

Implicit Brushes for Stylized Line-based Rendering.
Comput. Graph. Forum, 2011

Tabletop games using real environment and physical simulation.
Proceedings of the Foundations of Digital Games, 2011

2010
Volumetric Vector-Based Representation for Indirect Illumination Caching.
J. Comput. Sci. Technol., 2010

Least Squares Subdivision Surfaces.
Comput. Graph. Forum, 2010

Semi-Automatic Geometry-Driven Reassembly of Fractured Archeological Objects.
Proceedings of the 11th International Symposium on Virtual Reality, 2010

Radiance Scaling for versatile surface enhancement.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

2009
Light warping for enhanced surface depiction.
ACM Trans. Graph., 2009

2008
Constructive Hypervolume Modeling Using Extended Space Mappings.
Proceedings of the Heterogeneous Objects Modelling and Applications, 2008

Modelling Function-Based Mixed-Dimensional Objects with Attributes.
Proceedings of the Heterogeneous Objects Modelling and Applications, 2008

A Flexible Kernel for Adaptive Mesh Refinement on GPU.
Comput. Graph. Forum, 2008

Efficient streaming of 3D scenes with complex geometry and complex lighting.
Proceedings of the Proceeding of the 13th International Conference on 3D Web Technology, 2008

Shading with apparent relief.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Polynomial wavelet trees for bidirectional texture functions.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Thor: Sketch-Based 3D Modeling by Skeletons.
Proceedings of the Smart Graphics, 8th International Symposium, 2008

Sketch and Paint-based Interface for Highlight Modeling.
Proceedings of the 5th Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2008

Apparent relief: a shape descriptor for stylized shading.
Proceedings of the 6th International Symposium on Non-Photorealistic Animation and Rendering, 2008

2007
Impact of Tasks and Users' Characteristics on Virtual Reality Performance.
Cyberpsychology Behav. Soc. Netw., 2007

On-the-fly appearance quantization on the GPU for 3D broadcasting.
Proceedings of the Proceeding of the Twelfth International Conference on 3D Web Technology, 2007

SIMOD: Making Freeform Deformation Size-Insensitive.
Proceedings of the 4th Symposium on Point Based Graphics, 2007

Scalable freeform deformation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Approximation of subdivision surfaces for interactive applications.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Multi-view Sketch-Based FreeForm Modeling.
Proceedings of the Smart Graphics, 7th International Symposium, 2007

QAS: Real-Time Quadratic Approximation of Subdivision Surfaces.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

Appearance preserving octree-textures.
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007

2006
Reconstructing multi-scale variational partition of unity implicit surfaces with attributes.
Graph. Model., 2006

Volume-Surface Trees.
Comput. Graph. Forum, 2006

Interactive Out-Of-Core Texturing with Point-Sampled Textures.
Proceedings of the 3rd Symposium on Point Based Graphics, 2006

Fast Sampling of Implicit Surfaces by Particle Systems.
Proceedings of the 2006 International Conference on Shape Modeling and Applications (SMI 2006), 2006

Interactive out-of-core texturing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

3D Sketching with Profile Curves.
Proceedings of the Smart Graphics, 6th International Symposium, 2006

2005
Anisotropic Sampling for Differential Point Rendering of Implicit Surfaces.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

Cognitive comparison of 3D interaction in front of large vs. small displays.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005

Rapid Visualization of Large Point-Based Surfaces.
Proceedings of the 6th International Symposium on Virtual Reality, 2005

Surface Reconstruction with Enriched Reproducing Kernel Particle Approximation.
Proceedings of the 2nd Symposium on Point Based Graphics, 2005

Visualization of Point-Based Surfaces with Locally Reconstructed Subdivision Surfaces.
Proceedings of the 2005 International Conference on Shape Modeling and Applications (SMI 2005), 2005

Surfel Stripping.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

Scalar Tagged PN Triangles.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

Generic mesh refinement on GPU.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2005, 2005

2004
Constructive sculpting of heterogeneous volumetric objects using trivariate B-splines.
Vis. Comput., 2004

Efficient Reconstruction of Large Scattered Geometric Datasets using the Partition of Unity and Radial Basis Functions.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Interactive Solid Texturing using Point-based Multiresolution Representations.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Multi-Scale Reconstruction of Implicit Surfaces with Attributes from Large Unorganized Point Sets.
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

Impact of large displays on virtual reality task performance.
Proceedings of the 3rd International Conference on Computer Graphics, 2004

2003
Physical Animation and Control of Simulated Creatures.
Proceedings of the Smart Graphics, Third International Symposium, 2003

Shape-driven deformations of functionally defined heterogeneous volumetric objects.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

Point-based modelling and rendering using radial basis functions.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

2002
A physically realistic framework for the generation of high-level animation controllers.
Proceedings of the 2nd International Symposium on Smart Graphics, 2002

2001
Constructive texturing based on hypervolume modeling.
Comput. Animat. Virtual Worlds, 2001

Constructive Hypervolume Modeling.
Graph. Model., 2001

Reality: An Interactive Reconstructiuon Tool of 3D Objects from Photographs.
Proceedings of the 6th International Fall Workshop on Vision, Modeling, and Visualization, 2001

Constructive modeling of FRep solids using spline volumes.
Proceedings of the Sixth ACM Symposium on Solid Modeling and Applications, 2001

Texturing through Constructive Modeling.
Proceedings of the 17th Spring Conference on Computer Graphics, 2001

Constructive Hypervolume Textures.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

2000
Object-Oriented Reformulation and Extension of Implicit Free-Form Deformations.
Proceedings of the Deformable Avatars, 2000

1999
Hermitian B-Splines.
Comput. Graph. Forum, 1999

1996
Ratioquadrics: an alternative model for superquadrics.
Vis. Comput., 1996

Implicit Sweep Objects.
Comput. Graph. Forum, 1996

Accurate parametrization of conics by NURBS.
IEEE Computer Graphics and Applications, 1996

1995
X-splines: a spline model designed for the end-user.
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

1994
An Inexpensive BRDF Model for Physically-Based Rendering.
Comput. Graph. Forum, 1994

A Survey of Shading and Reflectance Models.
Comput. Graph. Forum, 1994

RRIFF: a proposal for the interchange of realistic scene descriptions.
Comput. Aided Des., 1994

High Dynamic Range Pixels.
Proceedings of the Graphics Gems, 1994

Fast Alternatives to Perlin's Bias and Gain Functions.
Proceedings of the Graphics Gems, 1994

A Fast Alternative to Phong's Specular Model.
Proceedings of the Graphics Gems, 1994

1993
A Rendering Algorithm for Discrete Volume Density Objects.
Comput. Graph. Forum, 1993


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