Jesper Mortensen

According to our database1, Jesper Mortensen authored at least 15 papers between 2001 and 2012.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2012
Visual Realism Enhances Realistic Response in an Immersive Virtual EnvironmentPart 2.
IEEE Computer Graphics and Applications, 2012

2011
Virtual light fields for global illumination in computer graphics.
PhD thesis, 2011

2009
Visual Realism Enhances Realistic Response in an Immersive Virtual Environment.
IEEE Computer Graphics and Applications, 2009

2008
Real-Time Global Illumination for VR Applications.
IEEE Computer Graphics and Applications, 2008

2007
Real-time global illumination in the CAVE.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Light field propagation and rendering on the GPU.
Proceedings of the 5th International Conference on Computer Graphics, 2007

A Visibility Field for Ray Tracing.
Proceedings of the 4th International Conference on Computer Graphics, 2007

A Non-parametric Guide for Radiance Sampling in Global Illumination.
Proceedings of the 4th International Conference on Computer Graphics, 2007

2006
Presence in response to dynamic visual realism: a preliminary report of an experiment study.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

2005
A Real-Time Tracking System Developed for an Interactive Stage Performance.
Proceedings of the Third World Enformatika Conference, 2005

2004
Transatlantic Touch: A Study of Haptic Collaboration over Long Distance.
Presence Teleoperators Virtual Environ., 2004

Fast ray tracing of scenes with unstructured motion.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

A Virtual Light Field Approach to Global Illumination.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2002
Collaboration in Tele-Immersive Environments.
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002

2001
Spelunking: Experiences using the DIVE System on CAVE-like Platforms.
Proceedings of the 7th EG Workshop on Virtual Environments, 2001


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