Bernhard Spanlang

Orcid: 0000-0002-9659-635X

According to our database1, Bernhard Spanlang authored at least 25 papers between 2001 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2020
The Rocketbox Library and the Utility of Freely Available Rigged Avatars.
Frontiers Virtual Real., 2020

2016
Assessing 3D scan quality through paired-comparisons psychophysics test.
CoRR, 2016

Assessing 3D Scan Quality Through Paired-comparisons Psychophysics.
Proceedings of the 2016 ACM Conference on Multimedia Conference, 2016

2014
How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality.
Frontiers Robotics AI, 2014

2013
Real time whole body motion mapping for avatars and robots.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

2012
Full Body Acting Rehearsal in a Networked Virtual Environment - A Case Study.
Presence Teleoperators Virtual Environ., 2012

Efficient rendering of animated characters through optimized per-joint impostors.
Comput. Animat. Virtual Worlds, 2012

Visual Realism Enhances Realistic Response in an Immersive Virtual EnvironmentPart 2.
IEEE Computer Graphics and Applications, 2012

2011
Avatar Locomotion in Crowd Simulation.
Int. J. Virtual Real., 2011

A Flexible Approach for Output-Sensitive Rendering of Animated Characters.
Comput. Graph. Forum, 2011

2010
The physiological mirror - a system for unconscious control of a virtual environment through physiological activity.
Vis. Comput., 2010

Simulating virtual environments within virtual environments as the basis for a psychophysics of presence.
ACM Trans. Graph., 2010

Proxemics with multiple dynamic characters in an immersive virtual environment.
ACM Trans. Appl. Percept., 2010

Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News.
Presence Teleoperators Virtual Environ., 2010

Comparing and Evaluating Real Time Character Engines for Virtual Environments.
Presence Teleoperators Virtual Environ., 2010

A first person avatar system with haptic feedback.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

The contribution of real-time mirror reflections of motor actions on virtual body ownership in an immersive virtual environment.
Proceedings of the IEEE Virtual Reality Conference, 2010

2009
A Framework for Rendering, Simulation and Animation of Crowds.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

2008
Real-Time Global Illumination for VR Applications.
IEEE Computer Graphics and Applications, 2008

Comparison of two colour calibration techniques for digital photography.
Proceedings of the 9th International Conference on Computer Systems and Technologies and Workshop for PhD Students in Computing, 2008

2005
Garment modelling and visualisation.
PhD thesis, 2005

2004
Compositing photographs with virtual clothes for design.
Proceedings of the 5th International Conference on Computer Systems and Technologies, 2004

Image-space based collision detection in cloth simulation on walking humans.
Proceedings of the 5th International Conference on Computer Systems and Technologies, 2004

2003
Animating Scanned Human Models.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

2001
Fast Cloth Animation on Walking Avatars.
Comput. Graph. Forum, 2001


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