Franco Tecchia

Orcid: 0000-0002-4797-7076

According to our database1, Franco Tecchia authored at least 62 papers between 2000 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2021
Efficient Augmented Reality on Low-Power Embedded Systems.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2021

2019
Design and Implementation of a Reactive Framework for the Development of 3D Real-Time Applications.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

A Real-Time Video Stream Stabilization System Using Inertial Sensor.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

2018
Augmented 3D hands: a gesture-based mixed reality system for distributed collaboration.
J. Multimodal User Interfaces, 2018

Networks for Future Services in a Smart City: Lessons Learned from the Connected OFCity Challenge 2017.
IEEE Commun. Mag., 2018

Comparing Different Storytelling Approaches for Virtual Guides in Digital Immersive Museums.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

2017
Real-world occlusion in optical see-through AR displays.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

A fully immersive VR-based haptic feedback system for size measurement in inspection tasks using 3D point clouds.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017

Safety Training Using Virtual Reality: A Comparative Approach.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

2016
Fundamentals of Wearable Computers and Augmented Reality, Second Edition.
Presence Teleoperators Virtual Environ., 2016

Using Mixed Reality and Natural interaction in Cultural Heritage Applications.
Informatica (Slovenia), 2016

Third Point of View Augmented Reality for Robot Intentions Visualization.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

The Effect of Emotional Narrative Virtual Environments on User Experience.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

An Immersive VR Experience to Learn the Craft of Printmaking.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

A Scalable Cluster-Rendering Architecture for Immersive Virtual Environments.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

2015
withyou - An Experimental End-to-End Telepresence System Using Video-Based Reconstruction.
IEEE J. Sel. Top. Signal Process., 2015

Evaluating virtual reality and augmented reality training for industrial maintenance and assembly tasks.
Interact. Learn. Environ., 2015

Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

ADITHO - A Serious Game for Training and Evaluating Medical Ethics Skills.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Immersive Technologies and Natural Interaction to Improve Serious Games Engagement.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

A Virtual Laboratory An immersive VR experience to spread ancient libraries heritage.
Proceedings of the 2nd Digital Heritage International Congress, 2015

AMICA: Virtual Reality as a tool for learning and communicating the craftsmanship of engraving.
Proceedings of the 2nd Digital Heritage International Congress, 2015

Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences.
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015

VR-Based Serious Game Designed for Medical Ethics Training.
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015

2014
On multiuser perspectives in passive stereographic virtual environments.
Comput. Animat. Virtual Worlds, 2014

LawVille: A Collaborative Serious Game for Citizenship Education.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

I'm in VR!: using your own hands in a fully immersive MR system.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

Navigating immersive virtual environments through a foot controller.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

Interacting with your own hands in a fully immersive MR system.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

2013
Supporting interoperability and presence awareness in collaborative mixed reality environments.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

HandsIn3D: augmenting the shared 3D visual space with unmediated hand gestures.
Proceedings of the SIGGRAPH Asia 2013, 2013

HandsIn3D: Supporting Remote Guidance with Immersive Virtual Environments.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Automatic creation of bas-relieves from single images.
Proceedings of the 1st Digital Heritage International Congress, 2013

2012
Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments.
Presence Teleoperators Virtual Environ., 2012

Full Body Acting Rehearsal in a Networked Virtual Environment - A Case Study.
Presence Teleoperators Virtual Environ., 2012

Beaming: An Asymmetric Telepresence System.
IEEE Computer Graphics and Applications, 2012

3D helping hands: a gesture based MR system for remote collaboration.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

Real-time compression of depth streams through meshification and valence-based encoding.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

2011
Real-Time Network Streaming of Dynamic 3D Content with In-frame and Inter-frame Compression.
Proceedings of the 15th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2011

2010
A Flexible Framework for Wide-Spectrum VR Development.
Presence Teleoperators Virtual Environ., 2010

Network streaming of dynamic 3D content with on-line compression of frame data.
Proceedings of the IEEE Virtual Reality Conference, 2010

Towards automatic generation of multimodal AR-training applications and workflow descriptions.
Proceedings of the 19th IEEE International Conference on Robot and Human Interactive Communication, 2010

A Measuring Tool for Accurate Haptic Modeling in Industrial Maintenance Training.
Proceedings of the Haptics: Generating and Perceiving Tangible Sensations, 2010

A Compression Scheme for Efficient Remote Streaming of Dynamic 3D Content.
Proceedings of the GRAPP 2010, 2010

2009
Hybrid Rendering in a Multi-framework VR System.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

2008
Real-Time Global Illumination for VR Applications.
IEEE Computer Graphics and Applications, 2008

The virtual museum of sculpture.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

2007
An image-based approach to the rendering of crowds in real time.
PhD thesis, 2007

Understanding and Realizing Presence in the Presenccia Project.
IEEE Computer Graphics and Applications, 2007

Description and Performance Analysis of a Distributed Rendering Architecture for Virtual Environments.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007

2006
Building a complete virtual reality application.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

A haptic toolkit for the development of immersive and web-enabled games.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

2005
Lowering the development time of multimodal interactive application: the real-life experience of the XVR project.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

The 3D interactive visit to Piazza dei Miracoli, Italy.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
The Museum of Pure Form: touching real statues in an immersive virtual museum.
Proceedings of the 5th International Symposium on Virtual Reality, 2004

2003
The CREATE Project: Mixed Reality for Design, Education, and Cultural Heritage with a Constructivist Approach.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

2002
Visualizing Crowds in Real-Time.
Comput. Graph. Forum, 2002

Image/Based Crowd Rendering.
IEEE Computer Graphics and Applications, 2002

2001
Real-time shadows for animated crowds in virtual cities.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2001

Image caching algorithms and strategies for real time rendering of complex virtual environments.
Proceedings of the 1st International Conference on Computer Graphics, 2001

2000
Real-Time Rendering of Densely Populated Urban Environments.
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000


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